Update README.md

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Rich Geldreich
2019-04-29 20:01:14 -07:00
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# basis_universal
Basis Universal GPU Texture Compression Codec
Basis is a GPU texture compression tool that outputs a highly compressed intermediate file format (.basis) that can be very quickly transcoded to a wide variety of GPU texture compression formats: PVRTC1 4bpp RGB, BC7 mode 6 RGB, BC1-5, ETC1, and ETC2. We will be adding ASTC RGB or RGBA, BC7 mode 4/5 RGBA, and PVRTC1 4bpp RGBA next.
Basis is a GPU texture compression system that outputs a highly compressed intermediate file format (.basis) that can be quickly transcoded to a wide variety of GPU texture compression formats: PVRTC1 4bpp RGB, BC7 mode 6 RGB, BC1-5, ETC1, and ETC2. We will be adding ASTC RGB or RGBA, BC7 mode 4/5 RGBA, and PVRTC1 4bpp RGBA next. Basis files support non-uniform texture arrays, so cubemaps, volume textures, texture arrays, mipmap levels, or video sequences can be stored in a single file.
So far, we've compiled this using MSVS 2019, and under Ubuntu using cmake with either clang 3.8 or gcc 5.4.