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Update README.md
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@@ -5,7 +5,7 @@ Basis Universal Supercompressed GPU Texture Codec
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[](https://ci.appveyor.com/project/BinomialLLC/basis-universal)
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Note: UASTC HDR support (for native and WebAssembly) is coming in early September 2024. All development work is done, we're now just testing the changes. We're also adding .QOI image loading, .DDS texture file writing, .EXR/.HDR image loading and saving, and simple encoding/transcoding examples.
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Note: UASTC HDR support (for native and WebAssembly) is coming in early September 2024. All development work is done, we're now just testing the changes. We're also adding .QOI image loading, .DDS texture file reading/writing, .EXR/.HDR image loading and saving, and simple encoding/transcoding examples.
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Basis Universal is a ["supercompressed"](http://gamma.cs.unc.edu/GST/gst.pdf) GPU texture data interchange system that supports two highly compressed intermediate file formats (.basis or the [.KTX2 open standard from the Khronos Group](https://github.khronos.org/KTX-Specification/)) that can be quickly transcoded to a [very wide variety](https://github.com/BinomialLLC/basis_universal/wiki/OpenGL-texture-format-enums-table) of GPU compressed and uncompressed pixel formats: ASTC 4x4 L/LA/RGB/RGBA, PVRTC1 4bpp RGB/RGBA, PVRTC2 RGB/RGBA, BC7 mode 6 RGB, BC7 mode 5 RGB/RGBA, BC1-5 RGB/RGBA/X/XY, ETC1 RGB, ETC2 RGBA, ATC RGB/RGBA, ETC2 EAC R11 and RG11, FXT1 RGB, and uncompressed raster image formats 8888/565/4444.
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