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Rich Geldreich
2026-02-13 13:04:46 -05:00
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# Python+GLSL Shader Deblocking Sample
*Block boundaries are predictable.*
This sample demonstrates how to use a simple pixel shader to greatly reduce
ASTC texture block artifacts, which can be quite noticeable when the block size goes
beyond roughly 6x6. The basic idea: instead of always sampling the texture using