Richard Geldreich
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367fb953cc
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bumping version
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2026-03-03 01:21:37 -05:00 |
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Richard Geldreich
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6e0f0abf76
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WebGL KTX2 viewer/compressor testbed: not always resetting mipmap level, cubemap index or layer index when encode button is pressed
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2026-03-03 01:19:32 -05:00 |
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Richard Geldreich
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6e3b708ab6
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adding mipmap options, tex array layer/cubemap index/mipmap level selection, file size display, display zooming, bilinear checkbox, other UI tweaks/fixes
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2026-03-02 20:30:11 -05:00 |
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Richard Geldreich
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dc420a138f
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adding more texture compression samples/tests
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2026-03-02 20:29:17 -05:00 |
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Richard Geldreich
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52bee5888c
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comment fix
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2026-03-02 02:52:13 -05:00 |
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Richard Geldreich
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28dd9d821d
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built artifacts
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2026-03-02 00:34:02 -05:00 |
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Richard Geldreich
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d1366524b1
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changing python windows build bat file so it changes back to the original directory on success
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2026-03-02 00:14:49 -05:00 |
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Richard Geldreich
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49c61520c4
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adding comment
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2026-03-02 00:13:13 -05:00 |
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Richard Geldreich
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1f5c603935
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Merge remote-tracking branch 'origin/master'
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2026-03-01 22:54:37 -05:00 |
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Richard Geldreich
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d7bcd8522f
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adding cubemap generation example
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2026-03-01 22:54:34 -05:00 |
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Richard Geldreich
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d5721efb60
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comment fix
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2026-03-01 22:54:19 -05:00 |
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Rich Geldreich
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291fe0b771
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Fix Paint.NET link to include cubemaps support
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2026-03-01 22:33:37 -05:00 |
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Rich Geldreich
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8b91f557dd
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Update README.md
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2026-03-01 22:32:55 -05:00 |
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Rich Geldreich
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a6f5a7dd46
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Add Paint.NET as a .DDS file loader option
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2026-03-01 22:29:25 -05:00 |
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Rich Geldreich
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bde50649db
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Update README.md
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2026-03-01 22:01:43 -05:00 |
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Richard Geldreich
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ddf3f5eaf8
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changing HDR texarray sample to use linear not sRGB to avoid warning
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2026-03-01 11:18:04 -05:00 |
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Richard Geldreich
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8f61a1b7a2
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rebuilt artifacts
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2026-03-01 11:10:47 -05:00 |
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Richard Geldreich
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922d79fadc
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Adding custom mipmap/texarray example
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2026-03-01 11:07:13 -05:00 |
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Richard Geldreich
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75a08c483a
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making convert_ldr_to_hdr_image() non-static
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2026-03-01 11:03:54 -05:00 |
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Richard Geldreich
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4209505964
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rebuild artifacts
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2026-02-28 22:27:18 -05:00 |
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Richard Geldreich
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790ab66fb6
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for non-ETC1S texture video: every frame is an i-frame
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2026-02-28 22:26:53 -05:00 |
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Richard Geldreich
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58e3afbaba
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fixing potential overflow problem in KTX2 header parser
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2026-02-28 22:11:21 -05:00 |
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Richard Geldreich
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b71d417e18
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minor fix to assert range check in bc6hf so basist::MAX_HALF_FLOAT is encodable (this can't happen in our normal ASTC HDR path, as values this large can't normally be encoded)
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2026-02-28 21:12:50 -05:00 |
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Richard Geldreich
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e5e4081f30
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adding comments
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2026-02-28 21:10:40 -05:00 |
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Richard Geldreich
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9593e6c573
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rebuilt
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2026-02-28 18:38:33 -05:00 |
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Richard Geldreich
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cdd7bb0140
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adding missing files
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2026-02-28 18:34:32 -05:00 |
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Richard Geldreich
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d5ff788858
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adding C++ API compression examples from wiki
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2026-02-28 18:28:44 -05:00 |
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Richard Geldreich
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a62ec17827
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adding comment
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2026-02-28 17:34:46 -05:00 |
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Richard Geldreich
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a481cf5d75
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fixing comment and NUM_THREADS constant (was outdated)
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2026-02-28 16:44:24 -05:00 |
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Richard Geldreich
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1dbeaf032d
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minor typo fix
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2026-02-28 03:47:25 -05:00 |
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Richard Geldreich
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c7f4fd360e
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rebuilt WASM execs and Python SO
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2026-02-28 01:48:14 -05:00 |
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Richard Geldreich
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46629928ba
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Fixing remarks, aligning constructor defaults for ETC1S clusters to match clear()
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2026-02-27 22:40:16 -05:00 |
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Richard Geldreich
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a1a995becd
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adding missing CR/LF
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2026-02-27 22:39:53 -05:00 |
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Richard Geldreich
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4e3c6660bb
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Merge remote-tracking branch 'origin/master'
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2026-02-27 16:24:02 -05:00 |
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Richard Geldreich
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256a4ad08b
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comment fix
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2026-02-27 16:24:00 -05:00 |
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Rich Geldreich
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aa3da43f48
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Update README.md
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2026-02-27 02:27:41 -05:00 |
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Rich Geldreich
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0f3fbcd886
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Update README with shader optimization note
Add note on shader improvement for block position calculation.
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2026-02-26 23:06:37 -05:00 |
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Rich Geldreich
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72bdebdeb9
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Update README.md
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2026-02-26 20:38:57 -05:00 |
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Rich Geldreich
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681101ae0b
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Fix formatting in UASTC HDR 4x4 section of README
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2026-02-26 20:35:17 -05:00 |
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Rich Geldreich
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588bc636c9
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Update GPU texture compression reference link
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2026-02-26 20:32:35 -05:00 |
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Rich Geldreich
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23eab9ea98
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Fix formatting and improve clarity in README.md
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2026-02-26 20:31:59 -05:00 |
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Rich Geldreich
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306e82729d
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Update link for ARM's astcenc HDR 6x6 encoder comparison
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2026-02-26 20:31:22 -05:00 |
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Richard Geldreich
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3c245522c2
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minor warning message fix (if m_xuastc_ldr_use_dct is true, m_params.m_quality_level must be >= 0)
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2026-02-26 18:54:39 -05:00 |
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Richard Geldreich
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02b7ce3804
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updating comments and status display related to m_quality
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2026-02-26 18:44:56 -05:00 |
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Richard Geldreich
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f9d94d286d
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Merge remote-tracking branch 'origin/master'
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2026-02-26 18:03:57 -05:00 |
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Richard Geldreich
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b7f1df3955
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remark changes
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2026-02-26 18:03:54 -05:00 |
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Rich Geldreich
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be7d16f172
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Clarify 5 tap filter variant compatibility in README
Updated README to clarify compatibility of the 5 tap filter variant with the Python sample and its mipmap level limitation.
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2026-02-26 12:35:56 -05:00 |
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Rich Geldreich
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3503e0b9e6
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Update README with shader optimization details
Added information about using textureQueryLod() and textureSize() for shader simplification.
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2026-02-26 12:34:45 -05:00 |
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Rich Geldreich
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b2a5596dee
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Update README with link to faster filter variant
Added a link to a faster 5 tap filter variant for shader deblocking.
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2026-02-26 12:33:49 -05:00 |
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Rich Geldreich
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17a6fd1b1c
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Update version from 2.0 to 2.1 in README
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2026-02-25 14:21:06 -05:00 |
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