Commit Graph

1244 Commits

Author SHA1 Message Date
Richard Geldreich
367fb953cc bumping version 2026-03-03 01:21:37 -05:00
Richard Geldreich
6e0f0abf76 WebGL KTX2 viewer/compressor testbed: not always resetting mipmap level, cubemap index or layer index when encode button is pressed 2026-03-03 01:19:32 -05:00
Richard Geldreich
6e3b708ab6 adding mipmap options, tex array layer/cubemap index/mipmap level selection, file size display, display zooming, bilinear checkbox, other UI tweaks/fixes 2026-03-02 20:30:11 -05:00
Richard Geldreich
dc420a138f adding more texture compression samples/tests 2026-03-02 20:29:17 -05:00
Richard Geldreich
52bee5888c comment fix 2026-03-02 02:52:13 -05:00
Richard Geldreich
28dd9d821d built artifacts 2026-03-02 00:34:02 -05:00
Richard Geldreich
d1366524b1 changing python windows build bat file so it changes back to the original directory on success 2026-03-02 00:14:49 -05:00
Richard Geldreich
49c61520c4 adding comment 2026-03-02 00:13:13 -05:00
Richard Geldreich
1f5c603935 Merge remote-tracking branch 'origin/master' 2026-03-01 22:54:37 -05:00
Richard Geldreich
d7bcd8522f adding cubemap generation example 2026-03-01 22:54:34 -05:00
Richard Geldreich
d5721efb60 comment fix 2026-03-01 22:54:19 -05:00
Rich Geldreich
291fe0b771 Fix Paint.NET link to include cubemaps support 2026-03-01 22:33:37 -05:00
Rich Geldreich
8b91f557dd Update README.md 2026-03-01 22:32:55 -05:00
Rich Geldreich
a6f5a7dd46 Add Paint.NET as a .DDS file loader option 2026-03-01 22:29:25 -05:00
Rich Geldreich
bde50649db Update README.md 2026-03-01 22:01:43 -05:00
Richard Geldreich
ddf3f5eaf8 changing HDR texarray sample to use linear not sRGB to avoid warning 2026-03-01 11:18:04 -05:00
Richard Geldreich
8f61a1b7a2 rebuilt artifacts 2026-03-01 11:10:47 -05:00
Richard Geldreich
922d79fadc Adding custom mipmap/texarray example 2026-03-01 11:07:13 -05:00
Richard Geldreich
75a08c483a making convert_ldr_to_hdr_image() non-static 2026-03-01 11:03:54 -05:00
Richard Geldreich
4209505964 rebuild artifacts 2026-02-28 22:27:18 -05:00
Richard Geldreich
790ab66fb6 for non-ETC1S texture video: every frame is an i-frame 2026-02-28 22:26:53 -05:00
Richard Geldreich
58e3afbaba fixing potential overflow problem in KTX2 header parser 2026-02-28 22:11:21 -05:00
Richard Geldreich
b71d417e18 minor fix to assert range check in bc6hf so basist::MAX_HALF_FLOAT is encodable (this can't happen in our normal ASTC HDR path, as values this large can't normally be encoded) 2026-02-28 21:12:50 -05:00
Richard Geldreich
e5e4081f30 adding comments 2026-02-28 21:10:40 -05:00
Richard Geldreich
9593e6c573 rebuilt 2026-02-28 18:38:33 -05:00
Richard Geldreich
cdd7bb0140 adding missing files 2026-02-28 18:34:32 -05:00
Richard Geldreich
d5ff788858 adding C++ API compression examples from wiki 2026-02-28 18:28:44 -05:00
Richard Geldreich
a62ec17827 adding comment 2026-02-28 17:34:46 -05:00
Richard Geldreich
a481cf5d75 fixing comment and NUM_THREADS constant (was outdated) 2026-02-28 16:44:24 -05:00
Richard Geldreich
1dbeaf032d minor typo fix 2026-02-28 03:47:25 -05:00
Richard Geldreich
c7f4fd360e rebuilt WASM execs and Python SO 2026-02-28 01:48:14 -05:00
Richard Geldreich
46629928ba Fixing remarks, aligning constructor defaults for ETC1S clusters to match clear() 2026-02-27 22:40:16 -05:00
Richard Geldreich
a1a995becd adding missing CR/LF 2026-02-27 22:39:53 -05:00
Richard Geldreich
4e3c6660bb Merge remote-tracking branch 'origin/master' 2026-02-27 16:24:02 -05:00
Richard Geldreich
256a4ad08b comment fix 2026-02-27 16:24:00 -05:00
Rich Geldreich
aa3da43f48 Update README.md 2026-02-27 02:27:41 -05:00
Rich Geldreich
0f3fbcd886 Update README with shader optimization note
Add note on shader improvement for block position calculation.
2026-02-26 23:06:37 -05:00
Rich Geldreich
72bdebdeb9 Update README.md 2026-02-26 20:38:57 -05:00
Rich Geldreich
681101ae0b Fix formatting in UASTC HDR 4x4 section of README 2026-02-26 20:35:17 -05:00
Rich Geldreich
588bc636c9 Update GPU texture compression reference link 2026-02-26 20:32:35 -05:00
Rich Geldreich
23eab9ea98 Fix formatting and improve clarity in README.md 2026-02-26 20:31:59 -05:00
Rich Geldreich
306e82729d Update link for ARM's astcenc HDR 6x6 encoder comparison 2026-02-26 20:31:22 -05:00
Richard Geldreich
3c245522c2 minor warning message fix (if m_xuastc_ldr_use_dct is true, m_params.m_quality_level must be >= 0) 2026-02-26 18:54:39 -05:00
Richard Geldreich
02b7ce3804 updating comments and status display related to m_quality 2026-02-26 18:44:56 -05:00
Richard Geldreich
f9d94d286d Merge remote-tracking branch 'origin/master' 2026-02-26 18:03:57 -05:00
Richard Geldreich
b7f1df3955 remark changes 2026-02-26 18:03:54 -05:00
Rich Geldreich
be7d16f172 Clarify 5 tap filter variant compatibility in README
Updated README to clarify compatibility of the 5 tap filter variant with the Python sample and its mipmap level limitation.
2026-02-26 12:35:56 -05:00
Rich Geldreich
3503e0b9e6 Update README with shader optimization details
Added information about using textureQueryLod() and textureSize() for shader simplification.
2026-02-26 12:34:45 -05:00
Rich Geldreich
b2a5596dee Update README with link to faster filter variant
Added a link to a faster 5 tap filter variant for shader deblocking.
2026-02-26 12:33:49 -05:00
Rich Geldreich
17a6fd1b1c Update version from 2.0 to 2.1 in README 2026-02-25 14:21:06 -05:00