Commit Graph

35 Commits

Author SHA1 Message Date
Richard Geldreich
0857faf8d7 changing the GL base internal format for BC6H to be RGB not RGBA 2026-07-03 02:06:10 -04:00
Richard Geldreich
0442737aa7 deblocking comment update 2026-07-02 23:14:30 -04:00
Richard Geldreich
43abe94b4d changes for v2.5 2026-07-01 13:10:42 -04:00
Richard Geldreich
882abb5320 - .basis transcoder class now validates the basis_slice_desc structs to ensure the original (unpadded) dimensions are valid, not too large (beyond 16K on either dimension), and are in sync with the slice's block dimensions. All methods that parse the slice desc structs now validate the contents first.
- basisu_lowlevel_etc1s_transcoder::transcode_slice(): Added PVRTC temp buf malloc buffer size sanity checking

Thanks to Canxuepiao Jian for the report.
2026-04-20 03:00:32 -04:00
Richard Geldreich
49c61520c4 adding comment 2026-03-02 00:13:13 -05:00
Richard Geldreich
81a4186404 v2.1 update for KTX-Software and Khronos file format KTX2 compatibility.
This update impacts the UASTC HDR 4x4, UASTC HDR 6x6i, and XUASTC LDR formats. New KTX2 files in these specific formats using v2.1 can't be loaded using v2.0, however we've kept backwards compatibility with all of our previously written KTX2 files. (v2.1 can transcode all previously written files.)
This is part of our effort to be compatible with Khronos's specification.
bc6hf encoder's smooth block path updated to handle inputs with texels close to MAX_HALF_FLOAT.
Adding command line options to basisu tool so it can write either v2.0 or v1.6 compatible UASTC HDR 6x6i files. The default is v1.6.
Updating WebGL KTX2 testbed so on ASTC devices it automatically switches between sRGB or linear internal formats for the created texture.
2026-02-24 20:35:11 -05:00
Richard Geldreich
e93d3beb36 merging v2.0 from xuastc_private 2026-01-19 01:59:54 -05:00
Aaron Franke
f3a63a3f54 Remove trailing space characters 2025-11-21 11:52:38 -08:00
Richard Geldreich
e8855f8840 Compiler warning fixes.
Cleaning up handling of 8-byte lengths/offsets in KTX2 files. (In practice, we don't currently accept files this large anyway.)
2025-09-20 10:10:08 -04:00
Richard Geldreich
1ba75b4e34 ASTC 6x6 HDR/6x6 HDR intermediate update 2025-01-21 11:01:08 -05:00
Richard Geldreich
8318d0c1b8 UASTC HDR merge 2024-09-10 14:38:10 -04:00
Richard Geldreich
deeb5acb56 v1.16 release: OpenCL support, removing global selector palette code (it was unused/dead code), ETC1S encoding optimizations, -parallel command line option 2022-01-28 08:32:54 -05:00
Rich Geldreich
ee610c914e Fixing tabs 2021-04-13 00:29:01 -04:00
Rich Geldreich
7f0a00afe1 Adding KTX2 transcoding/encoding/decompression to PNG/KTX1 support to the transcoder, encoder, JavaScript wrappers. This is also adding Zstandard to the repo, which is optional. Set BASISD_SUPPORT_KTX2_ZSTD=0 when compiling the encoder/transcoder to disable it, or from cmake set KTX2_ZSTANDARD=FALSE. 2021-04-12 13:30:45 -04:00
Rich Geldreich
041ad47c27 - Global codebook related fixes
- Minor fix to basisu_frontend::optimize_selector_codebook() so the new_selector_cluster_indices array is initialized correctly. (The backend doesn't use this array so no harm was being done.)
2021-03-31 00:01:52 -04:00
Rich Geldreich
053ed374b4 In progress global codebook changes 2021-03-30 14:51:26 -04:00
Rich Geldreich
2d4fe933b2 Basis Universal v1.13:
- Optimized ETC1S encoder (3-4.5x faster)
- Added optional SSE 4.1 support to encoder
- Switched from std::vector to a custom vector in the encoder and transcoder
- Added CppSPMD (SSE only for now)
- UASTC RDO is now more effective, but the command line parameter controlling qualiy has changed (to "lambda")
2021-03-09 11:00:25 -05:00
Rich Geldreich
7b9004899b Merge pull request #192 from fintelia/patch-1
Fix comment typo in basisu_transcoder.h
2020-12-18 14:05:05 -05:00
Rich Geldreich
85fa18ec94 Adding encoder WebAssembly support, encode_test sample
Encoder is now a library in the "encoder" directory
JavaScript wrappers now expose the entire codec: encoder, transcoder, container independent transcoding, and .basis file information
2020-12-17 14:26:28 -05:00
Jonathan Behrens
ad5daec2fc Fix comment typo in basisu_transcoder.h 2020-12-12 14:44:14 -05:00
Rich Geldreich
638c348294 Adding container independent transcoding support. See methods basisu_lowlevel_etc1s_transcoder::transcode_image() and basisu_lowlevel_uastc_transcoder::transcode_image(). 2020-11-23 17:58:38 -05:00
Rich Geldreich
5b6eb565e4 - Adding UASTC support to encoder, transcoder, .basis file format
- Removing BC7 mode 6 support from transcoder (will alway use the much smaller mode 5 tables now)
- Adding BMP support
- Adding -bench mode, for development
- CMakeLists.txt file now compatible with Visual Studio 2019 (MSVC)
2020-03-20 02:00:34 -04:00
richgel999
01d391cc2a PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that. 2019-09-29 19:34:00 -07:00
richgel999
54304fa014 - Adding PVRTC2 RGB/RGBA and ETC2 EAC R11 and RG11
- Renaming -no_auto_global_sel_pal to -auto_global_sel_pal, disabling global selector palette usage by default to speed up compression on small images
- Renaming texture format enums
- Fixing uninitialized memory issue in front end - it wouldn't have affected the correctness of the output, or output quality
- Bumping command line tool up to v1.10
2019-09-26 22:35:14 -07:00
richgel999
c2869ffecc Adding uncompressed pixel support to transcoder wrappers in webgl/transcoder/basis_wrappers.cpp. Note uncompressed hasn't been tested yet, but I've verified that compressed still works. 2019-09-19 21:39:57 -07:00
richgel999
3629438d43 Transcoder update: ASTC 4x4 RGB/RGBA, ATC RGB/RGBA, BC7 mode 5 RGBA, PVRTC1 4bpp RGBA, and uncompressed raster formats. 2019-09-19 12:29:44 -07:00
Rich Geldreich
7d784c7288 Correcting the copyright date, as all of the Basis Universal code was written during/after April '19. 2019-06-09 18:29:41 -07:00
richgel999
ab722fa2e1 - Adding support for skip blocks, i-frames and p-frames to the backend and transcoder, for texture video use.
- For PVRTC1, we now memset() any extra blocks after the blocks we know will be transcoded into. This is done because in GL there is padding that occurs on textures smaller than 8x8.
- Removing all OpenMP usage and replacing it with a basis C++11 job system.
- Fixing TSVQ class so it can split very long "thin" clusters that before weren't being split. This improves endpoint quantization on videos and complex 2D textures.
- More frontend perf. optimizations.

Tested on OSX, Linux with gcc/clang, and Win using MSVC 2019.
2019-06-07 20:35:38 -07:00
Rich Geldreich
c180a087b9 Minor transcoder update: Adding support for arbitrary output texture row pitches, for usage with the Vulkan rendering API. 2019-05-28 15:41:16 -07:00
Rich Geldreich
1afb8e714b Fixing BASISU_DEVEL_MESSAGES for MSVC. 2019-05-10 22:33:52 -07:00
Rich Geldreich
130eb9f115 Major compression performance/quality improvements, for a 15-35% or so decrease in file size for the same Y PSNR/SSIM. The basis file format has changed due to these optimizations.
Increasing the max codebook size to 16K vs. 8K, for a major increase in the max achievable quality.
Adding exception catching to command line tool.
Enabling debug iterators on MSVC.
Refining command line options, adding "-individual" flag to create multiple .basis files (vs. a texture array).
Changing default colorspace to sRGB, because that's probably the best default. -linear disables this and uses linear colorspace metrics.
PNG reader in 32-bit builds checks the size of the file before loading to avoid out of memory exceptions.
2019-05-07 15:52:54 -07:00
Rich Geldreich
33996b1a5f Important: Changing the Basis file version, so any existing files will need to be recompressed!
Adding new fields to the basis header: texture type and framerate. Texture type may be 2D, 2D array, video, volume, or cubemap array. The compressor makes sure that anything other than pure 2D follows certain constraints (cubemap arrays must have a multiple of 6 input images, videos/texture array images all must have the same resolution/# of mipmaps, etc.)
When unpacking cubemaps, the -unpack command now writes cubemap .KTX files which various tools like PVRTexTool support.
2019-05-02 16:09:11 -07:00
Rich Geldreich
7a727fb31c ETC1S->DXT5A transcoding bugfix on solid color blocks
Adding development messages support
Adding a few new transcoder get methods to help with creating C-style wrappers
2019-04-30 20:01:39 -07:00
Rich Geldreich
16c9e35c45 Removing detex dependency
Adding new GPU texture format decoders for BC1/4/5, ETC2 EAC alpha, and BC7 mode 6
Adding GPU texture unpack failure checks and warnings
Adding support for 3 color blocks to transcoder, and making sure that BC3 blocks will never use 3 color (punchthrough alpha) blocks.
2019-04-30 13:50:01 -07:00
Rich Geldreich
bd7d786a8a Initial checkin 2019-04-29 18:53:00 -07:00