Commit Graph

92 Commits

Author SHA1 Message Date
Rich Geldreich
ee626cec19 Adding initial support for user-provided mipmaps. This isn't hooked up to the command line tool or the JS wrappers yet. 2021-04-13 22:48:01 -04:00
Rich Geldreich
0b9cd40f3b Rebuild WASM files 2021-04-13 15:25:42 -04:00
Rich Geldreich
7f0a00afe1 Adding KTX2 transcoding/encoding/decompression to PNG/KTX1 support to the transcoder, encoder, JavaScript wrappers. This is also adding Zstandard to the repo, which is optional. Set BASISD_SUPPORT_KTX2_ZSTD=0 when compiling the encoder/transcoder to disable it, or from cmake set KTX2_ZSTANDARD=FALSE. 2021-04-12 13:30:45 -04:00
Rich Geldreich
b3ecdb5ea3 ktx2_encode_test: new samples files for WASM KTX2 encoding/transcoding 2021-04-12 13:29:13 -04:00
Rich Geldreich
2d4fe933b2 Basis Universal v1.13:
- Optimized ETC1S encoder (3-4.5x faster)
- Added optional SSE 4.1 support to encoder
- Switched from std::vector to a custom vector in the encoder and transcoder
- Added CppSPMD (SSE only for now)
- UASTC RDO is now more effective, but the command line parameter controlling qualiy has changed (to "lambda")
2021-03-09 11:00:25 -05:00
Rich Geldreich
8fceed472a Update README.md 2020-12-17 14:55:57 -05:00
Rich Geldreich
2d63617d71 Update README.md 2020-12-17 14:54:09 -05:00
Rich Geldreich
5d2120b085 Update README.md 2020-12-17 14:52:36 -05:00
Rich Geldreich
ea668ac2c3 Updating preview image 2020-12-17 14:47:34 -05:00
Rich Geldreich
5b299684cd Update README.md 2020-12-17 14:46:25 -05:00
Rich Geldreich
f51ea57463 Update README.md 2020-12-17 14:43:29 -05:00
Rich Geldreich
a21ea7f25b Adding missing files 2020-12-17 14:38:15 -05:00
Rich Geldreich
85fa18ec94 Adding encoder WebAssembly support, encode_test sample
Encoder is now a library in the "encoder" directory
JavaScript wrappers now expose the entire codec: encoder, transcoder, container independent transcoding, and .basis file information
2020-12-17 14:26:28 -05:00
Rich Geldreich
9ebf01854c new file 2020-12-17 14:24:34 -05:00
Rich Geldreich
5eebb7e4f9 new files 2020-12-17 14:24:22 -05:00
Andre Brisco
1d66c98c32 Ran ./format.sh 2020-10-07 19:13:04 -07:00
Aaron Franke
409d9a502e Commit files changed by the formatting script 2020-04-25 00:21:48 -04:00
Rich Geldreich
66d5306ba2 Merge pull request #126 from brunogm0/master
Further optimize img!
2020-04-14 21:04:33 -04:00
Brandon Jones
171a38483f Fix a couple minor errors 2020-04-06 16:38:25 -07:00
Brandon Jones
fc1183c412 Added basis_loader.js for WebGL 2020-04-06 14:55:45 -07:00
Bruno George de Moraes
c8cb464fe3 Further optimize img!
/encoder_lvl_vs_perf.png -- 7.22kb -> 6.18kb (14.4%)
/webgl/texture/preview.png -- 432.41kb ->  317.87kb (26.488%)
/contrib/single_file_transcoder/examples/testcard.png -- 10.55kb ->  7.90kb (25.1%)
/contrib/single_file_transcoder/examples/testcard-rgba.png -- 14.3kb ->  11.52kb (19.44%)
/webgl/gltf/preview.png -- 490.65kb ->  458kb (6.652%)
/contrib/previewers/win/preview.png -- 652.43kb ->  624.31 (4.31%)
Total:  1,609.39‬kb  -> 1425.78kb  (11.4%)
2020-04-02 15:13:03 -03:00
ImgBotApp
3cb4515cc0 [ImgBot] Optimize images
*Total -- 1,819.93kb -> 1,593.25kb (12.46%)

/encoder_lvl_vs_perf.png -- 13.04kb -> 7.22kb (44.68%)
/webgl/texture/preview.png -- 522.49kb -> 432.41kb (17.24%)
/contrib/single_file_transcoder/examples/testcard.png -- 12.38kb -> 10.55kb (14.79%)
/webgl/gltf/preview.png -- 563.41kb -> 490.65kb (12.91%)
/contrib/previewers/win/preview.png -- 708.61kb -> 652.43kb (7.93%)

Signed-off-by: ImgBotApp <ImgBotHelp@gmail.com>
2020-03-22 08:23:08 +00:00
Aaron Franke
2a58642381 Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at end of files
2020-03-21 02:44:10 -04:00
Rich Geldreich
5b6eb565e4 - Adding UASTC support to encoder, transcoder, .basis file format
- Removing BC7 mode 6 support from transcoder (will alway use the much smaller mode 5 tables now)
- Adding BMP support
- Adding -bench mode, for development
- CMakeLists.txt file now compatible with Visual Studio 2019 (MSVC)
2020-03-20 02:00:34 -04:00
Rich Geldreich
9829034505 new files 2020-03-20 01:57:19 -04:00
Rich Geldreich
d0ee14e1fb new files 2020-03-20 01:57:12 -04:00
Richard Geldreich
1cae1d5726 Rebuilt transcoder 2019-09-29 20:02:20 -07:00
richgel999
01d391cc2a PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that. 2019-09-29 19:34:00 -07:00
richgel999
2af4f74533 Transcoder wrappers compilation fixes, rebuilt WebAssembly transcoder 2019-09-26 23:03:26 -07:00
richgel999
54304fa014 - Adding PVRTC2 RGB/RGBA and ETC2 EAC R11 and RG11
- Renaming -no_auto_global_sel_pal to -auto_global_sel_pal, disabling global selector palette usage by default to speed up compression on small images
- Renaming texture format enums
- Fixing uninitialized memory issue in front end - it wouldn't have affected the correctness of the output, or output quality
- Bumping command line tool up to v1.10
2019-09-26 22:35:14 -07:00
richgel999
b57a362f65 Reducing the WebAssembly transcoder size by disabling ATC and disabling the 8-bit ASTC tables. Rebuilt the transcoder. 2019-09-20 11:45:03 -07:00
richgel999
6e70902e82 Fixing tabs 2019-09-19 23:19:30 -07:00
richgel999
14a8e3ed99 Fixing tabs 2019-09-19 23:19:08 -07:00
richgel999
921a18b68f Fixing tabs 2019-09-19 23:18:34 -07:00
richgel999
d9a289d42a Changing webgl texture test so it uses a power of 2 texture by default, so it works on iOS 2019-09-19 23:15:41 -07:00
richgel999
d877fead4e Adding power of 2 texture for webgl texture test, so it works on iOS 2019-09-19 23:15:08 -07:00
richgel999
e1a520c132 Adding uncompressed 565 pixel format support to texture demo 2019-09-19 22:12:40 -07:00
richgel999
eeb15a6e54 The transcoder now supports unpacking to 565 directly, so we don't need to transcode to BC1 then convert in Javascript 2019-09-19 21:58:10 -07:00
richgel999
c2869ffecc Adding uncompressed pixel support to transcoder wrappers in webgl/transcoder/basis_wrappers.cpp. Note uncompressed hasn't been tested yet, but I've verified that compressed still works. 2019-09-19 21:39:57 -07:00
Rich Geldreich
3c9ed05472 Update README.md 2019-09-19 18:13:55 -07:00
richgel999
8545341b4b Rebuild transcoder in WebAssembly on OSX 2019-09-19 15:03:17 -07:00
richgel999
2cb6bdadc1 Checking in new webgl files. Note that the WebAssembly transcoder has gotten bloated with BC7 support, which I'm working on fixing right now. (The wasm went from ~200k to 900k, because of a transcoder macro configuration issue.) 2019-09-19 14:34:39 -07:00
Preston Tamkin
39b5c5bc42 Modularize emscripten build.
By default, emscripten's generated javascript modules lives in the global object "Module'.

This makes it impossible to load multiple emscripten modules on the same page.

In attempt to avoid namespace collision, this change modularizes the emscripten build so the Module is instead called 'BASIS'.

Many target applications for Basis are likely to already be using other emscripten modules.

Testing:

The existing webgl/(texture|gltf) pages have been updated to use the new name and seem to operate as before
2019-06-11 23:42:49 -07:00
Rich Geldreich
5e8ad71036 Merge pull request #27 from zeux/wasmopt
Fix webgl CMakeLists.txt setup
2019-06-11 10:59:56 -07:00
richgel999
ab722fa2e1 - Adding support for skip blocks, i-frames and p-frames to the backend and transcoder, for texture video use.
- For PVRTC1, we now memset() any extra blocks after the blocks we know will be transcoded into. This is done because in GL there is padding that occurs on textures smaller than 8x8.
- Removing all OpenMP usage and replacing it with a basis C++11 job system.
- Fixing TSVQ class so it can split very long "thin" clusters that before weren't being split. This improves endpoint quantization on videos and complex 2D textures.
- More frontend perf. optimizations.

Tested on OSX, Linux with gcc/clang, and Win using MSVC 2019.
2019-06-07 20:35:38 -07:00
Arseny Kapoulkine
00001426de Fix webgl CMakeLists.txt setup
It looks like #7 didn't update CMakeLists.txt properly - defines
specified with -D have to be added as compile definitions.

Additionally, -O3 must be specified redundantly as a compile option and
as a link option - compile option makes .wasm bits small & fast, and
link option enables JS minifier.

After this fix CMake build results in minimal js/wasm files as well.
2019-06-02 20:46:47 -07:00
richgel999
92bc0de0ea Fixing demo falling back to 565 problem on Firefox (and possibly Edge). 2019-05-23 19:47:44 -07:00
Arseny Kapoulkine
c2430c3792 Use emmalloc instead of dlmalloc to save a bit more space
basis_transcoder.js 58707
basis_transcoder.wasm 217809
2019-05-22 21:14:05 -07:00
Arseny Kapoulkine
f5d502912d Make codec options externally configurable and remove BC7 support
This change makes it possible to exclude formats using compile time
options. BC7 is *never* exposed on the web and it has an absolutely huge
coding table which means we're just wasting space.

basis_transcoder.js 58707
basis_transcoder.wasm 224404
2019-05-22 20:57:17 -07:00
Arseny Kapoulkine
6fa7476bf9 Remove std::iostream from the transcoders
The impact on the file size is enormous, and it's used to output one
line into console which isn't exposed through the API anyhow.

basis_transcoder.js 58707
basis_transcoder.wasm 705079
2019-05-22 20:53:10 -07:00