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1cae1d57266e2c95bc011b0bf1ccb9940988c184
basis_universal
/
basisu_tool.cpp
richgel999
01d391cc2a
PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
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