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basis_universal
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24fde47ea0706d7edff32e211a64e4ff50ef13ff
basis_universal
/
transcoder
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basisu_transcoder.h
richgel999
01d391cc2a
PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
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