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Adding new fields to the basis header: texture type and framerate. Texture type may be 2D, 2D array, video, volume, or cubemap array. The compressor makes sure that anything other than pure 2D follows certain constraints (cubemap arrays must have a multiple of 6 input images, videos/texture array images all must have the same resolution/# of mipmaps, etc.) When unpacking cubemaps, the -unpack command now writes cubemap .KTX files which various tools like PVRTexTool support.
167 KiB
167 KiB