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582d8c8488063df1d969a1335577cd331c74d69d
basis_universal/basisu_gpu_texture.cpp
richgel999 01d391cc2a PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00

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