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82eee2eda7681b6e363f191389bb6dea41d44efc
basis_universal
/
basisu_gpu_texture.cpp
richgel999
01d391cc2a
PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00
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