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Scarfski/basis_universal
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895ee8ee7e04f22267f8d16d46de04d5a01d63ac
basis_universal/basisu_gpu_texture.cpp
richgel999 01d391cc2a PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00

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