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mirror of https://github.com/BinomialLLC/basis_universal.git synced 2026-08-17 16:49:30 +00:00
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ec2ce88e5ff112d5e3ba1de8941e4f84cd486618
basis_universal/basisu_gpu_texture.cpp
richgel999 01d391cc2a PVRTC1 apparently always use wrap addressing when fetching the adjacent block colors (even when clamp texture addressing is being used), so we don't need the wrap vs. clamp option anymore. It's always wrap and that's that.
2019-09-29 19:34:00 -07:00

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