bgfx: Add bgfx limits config options
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committed by
Sandy
parent
cf77d7c6d7
commit
52feec47f5
@@ -43,6 +43,20 @@ set( BGFX_OPENGL_VERSION "" CACHE STRING "Specify minimum opengl version
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set( BGFX_OPENGLES_VERSION "" CACHE STRING "Specify minimum OpenGL ES version" )
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set( BGFX_LIBRARY_TYPE "STATIC" CACHE STRING "Linking type for library" )
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set( BGFX_CONFIG_DEFAULT_MAX_ENCODERS "" CACHE STRING "Specify default maximum encoder count (multithreaded only)" )
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set( BGFX_CONFIG_MAX_DRAW_CALLS "" CACHE STRING "Specify maximum draw calls" )
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set( BGFX_CONFIG_MAX_VIEWS "" CACHE STRING "Specify maximum view count (should be a power of two)" )
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set( BGFX_CONFIG_MAX_FRAME_BUFFERS "" CACHE STRING "Specify maximum frame buffers" )
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set( BGFX_CONFIG_MAX_VERTEX_LAYOUTS "" CACHE STRING "Specify maximum vertex layouts" )
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set( BGFX_CONFIG_MAX_VERTEX_BUFFERS "" CACHE STRING "Specify maximum vertex buffer count" )
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set( BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS "" CACHE STRING "Specify maximum dynamic vertex buffer count" )
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set( BGFX_CONFIG_MAX_INDEX_BUFFERS "" CACHE STRING "Specify maximum index buffer count" )
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set( BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS "" CACHE STRING "Specify maximum dynamic index buffer count" )
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set( BGFX_CONFIG_MAX_TEXTURES "" CACHE STRING "Specify maximum texture count" )
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set( BGFX_CONFIG_MAX_TEXTURE_SAMPLERS "" CACHE STRING "Specify maximum texture samplers" )
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set( BGFX_CONFIG_MAX_SHADERS "" CACHE STRING "Specify shader count" )
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set( BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM "" CACHE STRING "Specify maximum program count as 2^(program bits)" )
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set_property( CACHE BGFX_LIBRARY_TYPE PROPERTY STRINGS STATIC SHARED )
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if( BGFX_LIBRARY_TYPE MATCHES "SHARED" )
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@@ -68,6 +68,33 @@ if( NOT ${BGFX_OPENGLES_VERSION} STREQUAL "" )
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target_compile_definitions( bgfx PRIVATE BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION=${BGFX_OPENGLES_VERSION} )
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endif()
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if( NOT ${BGFX_CONFIG_DEFAULT_MAX_ENCODERS} STREQUAL "" )
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target_compile_definitions( bgfx
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PUBLIC
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"BGFX_CONFIG_DEFAULT_MAX_ENCODERS=$<IF:$<BOOL:${BGFX_CONFIG_MULTITHREADED}>,${BGFX_CONFIG_DEFAULT_MAX_ENCODERS},1>" )
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endif()
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set(BGFX_CONFIG_OPTIONS "")
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list(APPEND BGFX_CONFIG_OPTIONS
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"BGFX_CONFIG_MAX_DRAW_CALLS"
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"BGFX_CONFIG_MAX_VIEWS"
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"BGFX_CONFIG_MAX_FRAME_BUFFERS"
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"BGFX_CONFIG_MAX_VERTEX_LAYOUTS"
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"BGFX_CONFIG_MAX_VERTEX_BUFFERS"
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"BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS"
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"BGFX_CONFIG_MAX_INDEX_BUFFERS"
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"BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS"
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"BGFX_CONFIG_MAX_TEXTURES"
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"BGFX_CONFIG_MAX_TEXTURE_SAMPLERS"
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"BGFX_CONFIG_MAX_SHADERS"
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"BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM"
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)
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foreach(BGFX_CONFIG_OPTION IN LISTS BGFX_CONFIG_OPTIONS)
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if( NOT ${${BGFX_CONFIG_OPTION}} STREQUAL "" )
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target_compile_definitions( bgfx PUBLIC "${BGFX_CONFIG_OPTION}=${${BGFX_CONFIG_OPTION}}" )
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endif()
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endforeach()
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# Special Visual Studio Flags
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if( MSVC )
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target_compile_definitions( bgfx PRIVATE "_CRT_SECURE_NO_WARNINGS" )
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