DX12: fix blitting inside a texture 2D array (#3657)

This commit is contained in:
Vincent Bousquet
2026-04-09 21:21:17 +00:00
committed by GitHub
parent 8a070c8e27
commit 173be4d0fa
+2 -2
View File
@@ -6707,11 +6707,11 @@ namespace bgfx { namespace d3d12
const uint32_t srcZ = TextureD3D12::TextureCube == src.m_type
? blit.m_srcZ
: 0
: bx::min(blit.m_srcZ, (uint16_t)src.m_numLayers - 1)
;
const uint32_t dstZ = TextureD3D12::TextureCube == dst.m_type
? blit.m_dstZ
: 0
: bx::min(blit.m_dstZ, (uint16_t)dst.m_numLayers - 1)
;
D3D12_TEXTURE_COPY_LOCATION dstLocation;