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D3D9: Fixed texutre format.
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@@ -302,13 +302,7 @@ public:
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}
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{
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m_textureCube[3] = bgfx::createTextureCube(
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kTextureSide
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, false
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, 1
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, bgfx::TextureFormat::RGBA8
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, BGFX_TEXTURE_RT
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);
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m_textureCube[3] = bgfx::createTextureCube(kTextureSide, false, 1, bgfx::TextureFormat::BGRA8, BGFX_TEXTURE_RT);
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for (uint32_t ii = 0; ii < BX_COUNTOF(m_textureCubeFaceFb); ++ii)
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{
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