mirror of
https://github.com/bkaradzic/bgfx.git
synced 2026-10-30 04:35:35 +00:00
Updated docs.
This commit is contained in:
+53
-143
@@ -93,8 +93,6 @@
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<li><a href="bgfx.html#_CPPv4N4bgfx6Access4Enum9ReadWriteE">bgfx::Access::Enum::ReadWrite (C++ enumerator)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx6Access4Enum5WriteE">bgfx::Access::Enum::Write (C++ enumerator)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx5allocE8uint32_t">bgfx::alloc (C++ function)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx23allocInstanceDataBufferEP18InstanceDataBuffer8uint32_t8uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
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||||
</li>
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||||
@@ -183,114 +181,6 @@
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<li><a href="bgfx.html#_CPPv4N4bgfx4blitE6ViewId13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::blit (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx4blitE6ViewId13TextureHandle8uint16_t8uint16_t13TextureHandle8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx15calcTextureSizeER11TextureInfo8uint16_t8uint16_t8uint16_tbb8uint16_tN13TextureFormat4EnumE">bgfx::calcTextureSize (C++ function)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackIE">bgfx::CallbackI (C++ struct)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI9cacheReadE8uint64_tPv8uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI13cacheReadSizeE8uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10cacheWriteE8uint64_tPKv8uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI12captureBeginE8uint32_t8uint32_t8uint32_tN13TextureFormat4EnumEb">bgfx::CallbackI::captureBegin (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10captureEndEv">bgfx::CallbackI::captureEnd (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI12captureFrameEPKv8uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI5fatalEPKc8uint16_tN5Fatal4EnumEPKc">bgfx::CallbackI::fatal (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI13profilerBeginEPKc8uint32_tPKc8uint16_t">bgfx::CallbackI::profilerBegin (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI20profilerBeginLiteralEPKc8uint32_tPKc8uint16_t">bgfx::CallbackI::profilerBeginLiteral (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI11profilerEndEv">bgfx::CallbackI::profilerEnd (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10screenShotEPKc8uint32_t8uint32_t8uint32_tPKv8uint32_tb">bgfx::CallbackI::screenShot (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx9CallbackI10traceVargsEPKc8uint16_tPKc7va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4CapsE">bgfx::Caps (C++ struct)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps8deviceIdE">bgfx::Caps::deviceId (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps7formatsE">bgfx::Caps::formats (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3gpuE">bgfx::Caps::gpu (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ struct)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPU8deviceIdE">bgfx::Caps::GPU::deviceId (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps3GPU8vendorIdE">bgfx::Caps::GPU::vendorId (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps16homogeneousDepthE">bgfx::Caps::homogeneousDepth (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6limitsE">bgfx::Caps::limits (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6LimitsE">bgfx::Caps::Limits (C++ struct)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits8maxBlitsE">bgfx::Caps::Limits::maxBlits (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits18maxComputeBindingsE">bgfx::Caps::Limits::maxComputeBindings (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits12maxDrawCallsE">bgfx::Caps::Limits::maxDrawCalls (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits22maxDynamicIndexBuffersE">bgfx::Caps::Limits::maxDynamicIndexBuffers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits23maxDynamicVertexBuffersE">bgfx::Caps::Limits::maxDynamicVertexBuffers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxEncodersE">bgfx::Caps::Limits::maxEncoders (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxFBAttachmentsE">bgfx::Caps::Limits::maxFBAttachments (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits15maxFrameBuffersE">bgfx::Caps::Limits::maxFrameBuffers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits15maxIndexBuffersE">bgfx::Caps::Limits::maxIndexBuffers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits19maxOcclusionQueriesE">bgfx::Caps::Limits::maxOcclusionQueries (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxProgramsE">bgfx::Caps::Limits::maxPrograms (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits10maxShadersE">bgfx::Caps::Limits::maxShaders (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxTextureLayersE">bgfx::Caps::Limits::maxTextureLayers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxTexturesE">bgfx::Caps::Limits::maxTextures (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits18maxTextureSamplersE">bgfx::Caps::Limits::maxTextureSamplers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits14maxTextureSizeE">bgfx::Caps::Limits::maxTextureSize (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits18maxTransientIbSizeE">bgfx::Caps::Limits::maxTransientIbSize (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits18maxTransientVbSizeE">bgfx::Caps::Limits::maxTransientVbSize (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits11maxUniformsE">bgfx::Caps::Limits::maxUniforms (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxVertexBuffersE">bgfx::Caps::Limits::maxVertexBuffers (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxVertexLayoutsE">bgfx::Caps::Limits::maxVertexLayouts (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits16maxVertexStreamsE">bgfx::Caps::Limits::maxVertexStreams (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits8maxViewsE">bgfx::Caps::Limits::maxViews (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits17minResourceCbSizeE">bgfx::Caps::Limits::minResourceCbSize (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps6Limits20minUniformBufferSizeE">bgfx::Caps::Limits::minUniformBufferSize (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps7numGPUsE">bgfx::Caps::numGPUs (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps16originBottomLeftE">bgfx::Caps::originBottomLeft (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps12rendererTypeE">bgfx::Caps::rendererType (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps9supportedE">bgfx::Caps::supported (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4Caps8vendorIdE">bgfx::Caps::vendorId (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx4copyEPKv8uint32_t">bgfx::copy (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx24createDynamicIndexBufferE8uint32_t8uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx24createDynamicIndexBufferEPK6Memory8uint16_t">[1]</a>
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</li>
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@@ -310,11 +200,11 @@
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx13createTextureEPK6Memory8uint64_t7uint8_tP11TextureInfo">bgfx::createTexture (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx15createTexture2DE8uint16_t8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15createTexture2DEN15BackbufferRatio4EnumEb8uint16_tN13TextureFormat4EnumE8uint64_t">[1]</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx15createTexture2DE8uint16_t8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory8uint64_t">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15createTexture2DEN15BackbufferRatio4EnumEb8uint16_tN13TextureFormat4EnumE8uint64_t">[1]</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx15createTexture3DE8uint16_t8uint16_t8uint16_tbN13TextureFormat4EnumE8uint64_tPK6Memory">bgfx::createTexture3D (C++ function)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx15createTexture3DE8uint16_t8uint16_t8uint16_tbN13TextureFormat4EnumE8uint64_tPK6Memory8uint64_t">bgfx::createTexture3D (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx17createTextureCubeE8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory">bgfx::createTextureCube (C++ function)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx17createTextureCubeE8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_tPK6Memory8uint64_t">bgfx::createTextureCube (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx13createUniformEPKcN11UniformFreq4EnumEN11UniformType4EnumE8uint16_t">bgfx::createUniform (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx13createUniformEPKcN11UniformType4EnumE8uint16_t">[1]</a>
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</li>
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@@ -388,15 +278,13 @@
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx3endEP7Encoder">bgfx::end (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx5frameEb">bgfx::frame (C++ function)</a>
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<li><a href="bgfx.html#_CPPv4N4bgfx5frameE7uint8_t">bgfx::frame (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx26getAvailInstanceDataBufferE8uint32_t8uint16_t">bgfx::getAvailInstanceDataBuffer (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx28getAvailTransientIndexBufferE8uint32_tb">bgfx::getAvailTransientIndexBuffer (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx29getAvailTransientVertexBufferE8uint32_tRK12VertexLayout">bgfx::getAvailTransientVertexBuffer (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx7getCapsEv">bgfx::getCaps (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx18getDirectAccessPtrE13TextureHandle">bgfx::getDirectAccessPtr (C++ function)</a>
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</li>
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@@ -479,14 +367,6 @@
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<li><a href="bgfx.html#_CPPv4N4bgfx18isFrameBufferValidE7uint8_tPK10Attachment">bgfx::isFrameBufferValid (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx14isTextureValidE8uint16_tb8uint16_tN13TextureFormat4EnumE8uint64_t">bgfx::isTextureValid (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv">bgfx::makeRef (C++ function)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx6MemoryE">bgfx::Memory (C++ struct)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx6Memory4dataE">bgfx::Memory::data (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx6Memory4sizeE">bgfx::Memory::size (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx20OcclusionQueryResultE">bgfx::OcclusionQueryResult (C++ struct)</a>
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</li>
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@@ -513,6 +393,8 @@
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<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData3ndtE">bgfx::PlatformData::ndt (C++ member)</a>
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</li>
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<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData3nwhE">bgfx::PlatformData::nwh (C++ member)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData5queueE">bgfx::PlatformData::queue (C++ member)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx12PlatformData4typeE">bgfx::PlatformData::type (C++ member)</a>
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</li>
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||||
@@ -610,7 +492,7 @@
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</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx10setUniformE13UniformHandlePKv8uint16_t">bgfx::setUniform (C++ function)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t18VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t18VertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t25DynamicVertexBufferHandle">[2]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t25DynamicVertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[3]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_tPK21TransientVertexBuffer">[4]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_tPK21TransientVertexBuffer8uint32_t8uint32_t18VertexLayoutHandle">[5]</a>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t18VertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_t25DynamicVertexBufferHandle8uint32_t8uint32_t18VertexLayoutHandle">[1]</a>, <a href="bgfx.html#_CPPv4N4bgfx15setVertexBufferE7uint8_tPK21TransientVertexBuffer8uint32_t8uint32_t18VertexLayoutHandle">[2]</a>
|
||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx14setVertexCountE8uint32_t">bgfx::setVertexCount (C++ function)</a>
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||||
</li>
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||||
@@ -732,8 +614,6 @@
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats9viewStatsE">bgfx::Stats::viewStats (C++ member)</a>
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||||
</li>
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||||
</ul></td>
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||||
<td style="width: 33%; vertical-align: top;"><ul>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10waitRenderE">bgfx::Stats::waitRender (C++ member)</a>
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx5Stats10waitSubmitE">bgfx::Stats::waitSubmit (C++ member)</a>
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@@ -808,6 +688,8 @@
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||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4D0S8E">bgfx::TextureFormat::Enum::D0S8 (C++ enumerator)</a>
|
||||
</li>
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||||
</ul></td>
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||||
<td style="width: 33%; vertical-align: top;"><ul>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum3D16E">bgfx::TextureFormat::Enum::D16 (C++ enumerator)</a>
|
||||
</li>
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||||
<li><a href="bgfx.html#_CPPv4N4bgfx13TextureFormat4Enum4D16FE">bgfx::TextureFormat::Enum::D16F (C++ enumerator)</a>
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||||
@@ -1197,12 +1079,20 @@
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||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_3D">BGFX_CAPS_TEXTURE_3D (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_BLIT">BGFX_CAPS_TEXTURE_BLIT (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_ALL">BGFX_CAPS_TEXTURE_COMPARE_ALL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_LEQUAL">BGFX_CAPS_TEXTURE_COMPARE_LEQUAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_RESERVED">BGFX_CAPS_TEXTURE_COMPARE_RESERVED (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_CUBE_ARRAY">BGFX_CAPS_TEXTURE_CUBE_ARRAY (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_DIRECT_ACCESS">BGFX_CAPS_TEXTURE_DIRECT_ACCESS (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_EXTERNAL">BGFX_CAPS_TEXTURE_EXTERNAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_EXTERNAL_SHARED">BGFX_CAPS_TEXTURE_EXTERNAL_SHARED (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_READ_BACK">BGFX_CAPS_TEXTURE_READ_BACK (C macro)</a>
|
||||
</li>
|
||||
@@ -1229,10 +1119,18 @@
|
||||
<li><a href="bgfx.html#c.BGFX_DEBUG_TEXT">BGFX_DEBUG_TEXT (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_DEBUG_WIREFRAME">BGFX_DEBUG_WIREFRAME (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_FRAME_DEBUG_CAPTURE">BGFX_FRAME_DEBUG_CAPTURE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_FRAME_DISCARD">BGFX_FRAME_DISCARD (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_FRAME_NONE">BGFX_FRAME_NONE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_PCI_ID_AMD">BGFX_PCI_ID_AMD (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_PCI_ID_APPLE">BGFX_PCI_ID_APPLE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_PCI_ID_ARM">BGFX_PCI_ID_ARM (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_PCI_ID_INTEL">BGFX_PCI_ID_INTEL (C macro)</a>
|
||||
</li>
|
||||
@@ -1259,14 +1157,6 @@
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_HIDPI">BGFX_RESET_HIDPI (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X16">BGFX_RESET_MSAA_X16 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X2">BGFX_RESET_MSAA_X2 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X4">BGFX_RESET_MSAA_X4 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_MSAA_X8">BGFX_RESET_MSAA_X8 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_RESET_NONE">BGFX_RESET_NONE (C macro)</a>
|
||||
</li>
|
||||
@@ -1317,10 +1207,14 @@
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_SRC_COLOR">BGFX_STATE_BLEND_SRC_COLOR (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_BLEND_ZERO">BGFX_STATE_BLEND_ZERO (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_CONSERVATIVE_RASTER">BGFX_STATE_CONSERVATIVE_RASTER (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_CULL_CCW">BGFX_STATE_CULL_CCW (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_CULL_CW">BGFX_STATE_CULL_CW (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_DEFAULT">BGFX_STATE_DEFAULT (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_ALWAYS">BGFX_STATE_DEPTH_TEST_ALWAYS (C macro)</a>
|
||||
</li>
|
||||
@@ -1337,10 +1231,14 @@
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_NEVER">BGFX_STATE_DEPTH_TEST_NEVER (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_DEPTH_TEST_NOTEQUAL">BGFX_STATE_DEPTH_TEST_NOTEQUAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_FRONT_CCW">BGFX_STATE_FRONT_CCW (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_LINEAA">BGFX_STATE_LINEAA (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_MSAA">BGFX_STATE_MSAA (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_NONE">BGFX_STATE_NONE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_PT_LINES">BGFX_STATE_PT_LINES (C macro)</a>
|
||||
</li>
|
||||
@@ -1355,32 +1253,44 @@
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_B">BGFX_STATE_WRITE_B (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_G">BGFX_STATE_WRITE_G (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_MASK">BGFX_STATE_WRITE_MASK (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_R">BGFX_STATE_WRITE_R (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_RGB">BGFX_STATE_WRITE_RGB (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STATE_WRITE_Z">BGFX_STATE_WRITE_Z (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_ALWAYS">BGFX_STENCIL_TEST_ALWAYS (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_EQUAL">BGFX_STENCIL_TEST_EQUAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_GEQUAL">BGFX_STENCIL_TEST_GEQUAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_GREATER">BGFX_STENCIL_TEST_GREATER (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_LEQUAL">BGFX_STENCIL_TEST_LEQUAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_LESS">BGFX_STENCIL_TEST_LESS (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_NEVER">BGFX_STENCIL_TEST_NEVER (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_STENCIL_TEST_NOTEQUAL">BGFX_STENCIL_TEST_NOTEQUAL (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_BLIT_DST">BGFX_TEXTURE_BLIT_DST (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_COMPUTE_WRITE">BGFX_TEXTURE_COMPUTE_WRITE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_EXTERNAL_SHARED">BGFX_TEXTURE_EXTERNAL_SHARED (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_MSAA_SAMPLE">BGFX_TEXTURE_MSAA_SAMPLE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_NONE">BGFX_TEXTURE_NONE (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_READ_BACK">BGFX_TEXTURE_READ_BACK (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_RT">BGFX_TEXTURE_RT (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_RT_MSAA_X16">BGFX_TEXTURE_RT_MSAA_X16 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_RT_MSAA_X2">BGFX_TEXTURE_RT_MSAA_X2 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_RT_MSAA_X4">BGFX_TEXTURE_RT_MSAA_X4 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_RT_MSAA_X8">BGFX_TEXTURE_RT_MSAA_X8 (C macro)</a>
|
||||
</li>
|
||||
<li><a href="bgfx.html#c.BGFX_TEXTURE_RT_WRITE_ONLY">BGFX_TEXTURE_RT_WRITE_ONLY (C macro)</a>
|
||||
</li>
|
||||
|
||||
+4
-8
@@ -203,18 +203,18 @@ licensed under permissive BSD-2 clause open source license.</p>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#views">Views</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx8ViewModeE"><code class="docutils literal notranslate"><span class="pre">bgfx::ViewMode</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx11ShadingRateE"><code class="docutils literal notranslate"><span class="pre">bgfx::ShadingRate</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx11setViewNameE6ViewIdPKc7int32_t"><code class="docutils literal notranslate"><span class="pre">setViewName()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx11setViewRectE6ViewId8uint16_t8uint16_t8uint16_t8uint16_t"><code class="docutils literal notranslate"><span class="pre">setViewRect()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx11setViewRectE6ViewId8uint16_t8uint16_tN15BackbufferRatio4EnumE"><code class="docutils literal notranslate"><span class="pre">setViewRect()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx14setViewScissorE6ViewId8uint16_t8uint16_t8uint16_t8uint16_t"><code class="docutils literal notranslate"><span class="pre">setViewScissor()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx12setViewClearE6ViewId8uint16_t8uint32_tf7uint8_t"><code class="docutils literal notranslate"><span class="pre">setViewClear()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx12setViewClearE6ViewId8uint16_tf7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t"><code class="docutils literal notranslate"><span class="pre">setViewClear()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx8ViewModeE"><code class="docutils literal notranslate"><span class="pre">bgfx::ViewMode</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx11setViewModeE6ViewIdN8ViewMode4EnumE"><code class="docutils literal notranslate"><span class="pre">setViewMode()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx18setViewFrameBufferE6ViewId17FrameBufferHandle"><code class="docutils literal notranslate"><span class="pre">setViewFrameBuffer()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx16setViewTransformE6ViewIdPKvPKv"><code class="docutils literal notranslate"><span class="pre">setViewTransform()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx12setViewOrderE6ViewId8uint16_tPK6ViewId"><code class="docutils literal notranslate"><span class="pre">setViewOrder()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx11ShadingRateE"><code class="docutils literal notranslate"><span class="pre">bgfx::ShadingRate</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx18setViewShadingRateE6ViewIdN11ShadingRate4EnumE"><code class="docutils literal notranslate"><span class="pre">setViewShadingRate()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx9resetViewE6ViewId"><code class="docutils literal notranslate"><span class="pre">resetView()</span></code></a></li>
|
||||
</ul>
|
||||
@@ -227,15 +227,11 @@ licensed under permissive BSD-2 clause open source license.</p>
|
||||
</ul>
|
||||
</li>
|
||||
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx6MemoryE"><code class="docutils literal notranslate"><span class="pre">bgfx::Memory</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx5allocE8uint32_t"><code class="docutils literal notranslate"><span class="pre">alloc()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx4copyEPKv8uint32_t"><code class="docutils literal notranslate"><span class="pre">copy()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#_CPPv4N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv"><code class="docutils literal notranslate"><span class="pre">makeRef()</span></code></a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id5">Uniforms</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Uniforms</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id6">Textures</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id5">Textures</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
|
||||
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
|
||||
|
||||
+1
-1
@@ -83,7 +83,7 @@
|
||||
<h1>License<a class="headerlink" href="#license" title="Link to this heading"></a></h1>
|
||||
<section id="license-bsd-2-clause">
|
||||
<h2><a class="reference external" href="https://github.com/bkaradzic/bgfx/blob/master/LICENSE">License (BSD 2-clause)</a><a class="headerlink" href="#license-bsd-2-clause" title="Link to this heading"></a></h2>
|
||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Copyright</span> <span class="mi">2010</span><span class="o">-</span><span class="mi">2025</span> <span class="n">Branimir</span> <span class="n">Karadzic</span>
|
||||
<div class="highlight-default notranslate"><div class="highlight"><pre><span></span><span class="n">Copyright</span> <span class="mi">2010</span><span class="o">-</span><span class="mi">2026</span> <span class="n">Branimir</span> <span class="n">Karadzic</span>
|
||||
|
||||
<span class="n">Redistribution</span> <span class="ow">and</span> <span class="n">use</span> <span class="ow">in</span> <span class="n">source</span> <span class="ow">and</span> <span class="n">binary</span> <span class="n">forms</span><span class="p">,</span> <span class="k">with</span> <span class="ow">or</span> <span class="n">without</span> <span class="n">modification</span><span class="p">,</span>
|
||||
<span class="n">are</span> <span class="n">permitted</span> <span class="n">provided</span> <span class="n">that</span> <span class="n">the</span> <span class="n">following</span> <span class="n">conditions</span> <span class="n">are</span> <span class="n">met</span><span class="p">:</span>
|
||||
|
||||
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Reference in New Issue
Block a user