D3D11/D3D12/VK/WebGPU: Fixed independent blend _rgba. (#3736)

This commit is contained in:
Branimir Karadžić
2026-06-07 08:37:37 -07:00
committed by GitHub
parent 04fb4b0780
commit 944ccff1e4
4 changed files with 17 additions and 5 deletions

View File

@@ -6017,7 +6017,7 @@ namespace bgfx { namespace d3d11
currentBind.clear();
setBlendState(newFlags);
setBlendState(newFlags, draw.m_rgba);
setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;

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@@ -2536,6 +2536,7 @@ namespace bgfx { namespace d3d12
const VertexLayout* layouts[1] = { &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx] };
ID3D12PipelineState* pso = getPipelineState(state
, 0
, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
, 1
, layouts
@@ -3384,6 +3385,7 @@ namespace bgfx { namespace d3d12
ID3D12PipelineState* getPipelineState(
uint64_t _state
, uint32_t _rgba
, uint64_t _stencil
, uint8_t _numStreams
, const VertexLayout** _layouts
@@ -3429,6 +3431,7 @@ namespace bgfx { namespace d3d12
bx::HashMurmur2A murmur;
murmur.begin();
murmur.add(_state);
murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state) ? _rgba : 0);
murmur.add(_stencil);
murmur.add(program.m_vsh->m_hash);
murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
@@ -3491,7 +3494,7 @@ namespace bgfx { namespace d3d12
desc.StreamOutput.NumStrides = 0;
desc.StreamOutput.RasterizedStream = 0;
setBlendState(desc.BlendState, _state);
setBlendState(desc.BlendState, _state, _rgba);
desc.SampleMask = UINT32_MAX;
setRasterizerState(desc.RasterizerState, _state);
setDepthStencilState(desc.DepthStencilState, _state, _stencil);
@@ -7585,6 +7588,7 @@ namespace bgfx { namespace d3d12
ID3D12PipelineState* pso = getPipelineState(
state
, draw.m_rgba
, draw.m_stencil
, numStreams
, layouts

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@@ -2830,6 +2830,7 @@ VK_IMPORT_DEVICE
const VertexLayout* layout = &m_vertexLayouts[_blitter.m_vb->layoutHandle.idx];
VkPipeline pso = getPipeline(state
, 0
, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
, 1
, &layout
@@ -3831,7 +3832,7 @@ VK_IMPORT_DEVICE
return pipeline;
}
VkPipeline getPipeline(uint64_t _state, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData)
VkPipeline getPipeline(uint64_t _state, uint32_t _rgba, uint64_t _stencil, uint8_t _numStreams, const VertexLayout** _layouts, ProgramHandle _program, uint8_t _numInstanceData)
{
ProgramVK& program = m_program[_program.idx];
@@ -3874,6 +3875,7 @@ VK_IMPORT_DEVICE
bx::HashMurmur2A murmur;
murmur.begin();
murmur.add(_state);
murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state) ? _rgba : 0);
murmur.add(_stencil);
murmur.add(program.m_vsh->m_hash);
murmur.add(program.m_vsh->m_attrMask, sizeof(program.m_vsh->m_attrMask) );
@@ -3903,7 +3905,7 @@ VK_IMPORT_DEVICE
VkPipelineColorBlendAttachmentState blendAttachmentState[BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS];
VkPipelineColorBlendStateCreateInfo colorBlendState;
colorBlendState.pAttachments = blendAttachmentState;
setBlendState(colorBlendState, _state);
setBlendState(colorBlendState, _state, _rgba);
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
inputAssemblyState.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
@@ -9646,6 +9648,7 @@ VK_DESTROY
const VkPipeline pipeline =
getPipeline(draw.m_stateFlags
, draw.m_rgba
, draw.m_stencil
, numStreams
, layouts

View File

@@ -1990,6 +1990,7 @@ WGPU_IMPORT
, BGFX_INVALID_HANDLE
, 1
, state
, 0
, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT)
, 1
, &stream
@@ -2114,6 +2115,7 @@ WGPU_IMPORT
, _fbh
, _msaaCount
, state
, 0
, stencil
, 1
, &stream
@@ -2674,6 +2676,7 @@ WGPU_IMPORT
, FrameBufferHandle _fbh
, uint32_t _msaaCount
, uint64_t _state
, uint32_t _rgba
, uint64_t _stencil
, uint32_t _streamMask
, const Stream* _stream
@@ -2728,6 +2731,7 @@ WGPU_IMPORT
bx::HashMurmur2A murmur;
murmur.begin();
murmur.add(_state);
murmur.add(!!(BGFX_STATE_BLEND_INDEPENDENT & _state) ? _rgba : 0);
murmur.add(_stencil);
murmur.add(&_renderBind.m_bind, sizeof(_renderBind.m_bind) );
murmur.add(program.m_vsh->m_hash);
@@ -2910,7 +2914,7 @@ WGPU_IMPORT
const bool hasFragmentShader = NULL != program.m_fsh;
const uint32_t targetCount = hasFragmentShader ? setColorTargetState(blendState, colorTragetState, fb, _state) : 0;
const uint32_t targetCount = hasFragmentShader ? setColorTargetState(blendState, colorTragetState, fb, _state, _rgba) : 0;
if (NULL != depthStencilTextureView)
{
@@ -5981,6 +5985,7 @@ m_resolution.formatColor = TextureFormat::BGRA8;
, fbh
, msaaCount
, draw.m_stateFlags
, draw.m_rgba
, draw.m_stencil
, draw.m_streamMask
, draw.m_stream