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D3D11/D3D12/VK/WebGPU: Fixed independent blend _rgba. (#3736)
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@@ -6017,7 +6017,7 @@ namespace bgfx { namespace d3d11
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currentBind.clear();
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setBlendState(newFlags);
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setBlendState(newFlags, draw.m_rgba);
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setDepthStencilState(newFlags, packStencil(BGFX_STENCIL_DEFAULT, BGFX_STENCIL_DEFAULT) );
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const uint64_t pt = newFlags&BGFX_STATE_PT_MASK;
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