Re-capitalised "nVidia" to "NVIDIA" where applicable. A minor change, but it aids consistency and is now in-line with NVIDIA's own naming policy. You're welcome Jensen. (#3945)

This commit is contained in:
Nolram
2026-08-31 03:17:29 +02:00
committed by GitHub
parent 87ec6b86c6
commit a4af1f49dc
6 changed files with 8 additions and 8 deletions

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@@ -265,7 +265,7 @@ Debugging and profiling
``BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE`` - Debug text maximum scale factor for ``bgfx::dbgTextPrintf``. Default is 4.
``BGFX_CONFIG_DEBUG_PERFHUD`` - Enable nVidia PerfHUD integration. Default is 0.
``BGFX_CONFIG_DEBUG_PERFHUD`` - Enable NVIDIA PerfHUD integration. Default is 0.
``BGFX_CONFIG_DEBUG_ANNOTATION`` - Enable annotation for graphics debuggers (e.g. RenderDoc, PIX). Default matches ``BGFX_CONFIG_DEBUG``.
@@ -288,4 +288,4 @@ Miscellaneous
``BGFX_CONFIG_DRAW_INDIRECT_STRIDE`` - Stride in bytes of each draw indirect command. Fixed at 32 bytes. Not configurable.
``BGFX_CONFIG_PREFER_DISCRETE_GPU`` - On laptops with integrated and discrete GPU, prefer selection of the discrete GPU (nVidia and AMD). Default is 1 on Windows, 0 elsewhere.
``BGFX_CONFIG_PREFER_DISCRETE_GPU`` - On laptops with integrated and discrete GPU, prefer selection of the discrete GPU (NVIDIA and AMD). Default is 1 on Windows, 0 elsewhere.

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@@ -173,7 +173,7 @@ static const char* getPciIdName(uint16_t _pciId)
case BGFX_PCI_ID_ARM: return "ARM";
case BGFX_PCI_ID_INTEL: return "Intel";
case BGFX_PCI_ID_MICROSOFT: return "Microsoft";
case BGFX_PCI_ID_NVIDIA: return "Nvidia";
case BGFX_PCI_ID_NVIDIA: return "NVIDIA";
case BGFX_PCI_ID_SOFTWARE_RASTERIZER: return "Software Rasterizer";
default: break;
}

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@@ -549,7 +549,7 @@
#define BGFX_PCI_ID_AMD UINT16_C(0x1002) //!< AMD adapter.
#define BGFX_PCI_ID_APPLE UINT16_C(0x106b) //!< Apple adapter.
#define BGFX_PCI_ID_INTEL UINT16_C(0x8086) //!< Intel adapter.
#define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de) //!< nVidia adapter.
#define BGFX_PCI_ID_NVIDIA UINT16_C(0x10de) //!< NVIDIA adapter.
#define BGFX_PCI_ID_MICROSOFT UINT16_C(0x1414) //!< Microsoft adapter.
#define BGFX_PCI_ID_ARM UINT16_C(0x13b5) //!< ARM adapter.

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@@ -460,7 +460,7 @@ flag.PciId { bits = 16, const, section = "Initialization and Shutdown" }
.Amd (0x1002) --- AMD adapter.
.Apple (0x106b) --- Apple adapter.
.Intel (0x8086) --- Intel adapter.
.Nvidia (0x10de) --- nVidia adapter.
.Nvidia (0x10de) --- NVIDIA adapter.
.Microsoft (0x1414) --- Microsoft adapter.
.Arm (0x13b5) --- ARM adapter.
()

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@@ -257,7 +257,7 @@
# define BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE 4
#endif // BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE
/// Enable nVidia PerfHUD integration.
/// Enable NVIDIA PerfHUD integration.
#ifndef BGFX_CONFIG_DEBUG_PERFHUD
# define BGFX_CONFIG_DEBUG_PERFHUD 0
#endif // BGFX_CONFIG_DEBUG_NVPERFHUD
@@ -615,7 +615,7 @@ static_assert(BGFX_CONFIG_MAX_VERTEX_STREAMS < 32, "Must be less than 32!");
#endif // BGFX_CONFIG_MAX_FRAME_LATENCY
/// On laptops with integrated and discrete GPU, prefer selection of the
/// discrete GPU. Applies to nVidia and AMD on Windows only.
/// discrete GPU. Applies to NVIDIA and AMD on Windows only.
/// Default is 1 on Windows, 0 elsewhere.
#ifndef BGFX_CONFIG_PREFER_DISCRETE_GPU
# define BGFX_CONFIG_PREFER_DISCRETE_GPU BX_PLATFORM_WINDOWS

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@@ -360,7 +360,7 @@ namespace bgfx { namespace gl
m_context = wglCreateContextAttribsARB(m_hdc, 0, contextAttrs);
if (NULL == m_context)
{
// nVidia doesn't like context profile mask for contexts below 3.2?
// NVIDIA doesn't like context profile mask for contexts below 3.2?
contextAttrs[6] = WGL_CONTEXT_PROFILE_MASK_ARB == contextAttrs[6] ? 0 : contextAttrs[6];
m_context = wglCreateContextAttribsARB(m_hdc, 0, contextAttrs);
}