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GLES: Fixed D32 RBO format. (#3662)
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@@ -427,7 +427,11 @@ namespace bgfx { namespace gl
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GL_DEPTH_COMPONENT16, // D16
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GL_DEPTH_COMPONENT24, // D24
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GL_DEPTH24_STENCIL8, // D24S8
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#if BGFX_CONFIG_RENDERER_OPENGLES
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GL_DEPTH_COMPONENT32F, // D32
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#else
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GL_DEPTH_COMPONENT32, // D32
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#endif // BGFX_CONFIG_RENDERER_OPENGLES
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GL_DEPTH_COMPONENT32F, // D16F
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GL_DEPTH_COMPONENT32F, // D24F
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GL_DEPTH_COMPONENT32F, // D32F
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