Split embedded shaders into essl and glsl - Part 2 (#2536)

Here's part 2 of the embedded shaders change.
This commit is contained in:
kingscallop
2021-06-06 16:48:13 -07:00
committed by GitHub
parent f569fe32a6
commit d75e1d7724
+1 -1
View File
@@ -80,7 +80,7 @@
#if BGFX_PLATFORM_SUPPORTS_ESSL
# undef BGFX_EMBEDDED_SHADER_ESSL
# define BGFX_EMBEDDED_SHADER_ESSL(_renderer, _name) \
{ _renderer, BX_CONCATENATE(_name, _glsl), BX_COUNTOF(BX_CONCATENATE(_name, _glsl) ) },
{ _renderer, BX_CONCATENATE(_name, _essl), BX_COUNTOF(BX_CONCATENATE(_name, _essl) ) },
#endif // BGFX_PLATFORM_SUPPORTS_ESSL
#if BGFX_PLATFORM_SUPPORTS_GLSL