Branimir Karadžić
d8d6acd94b
Cleanup. ( #4069 )
2026-10-20 05:40:40 +00:00
Branimir Karadžić
fd541f0586
Fixed 3D texture conversion of all slices, and debug asserts. ( #4054 )
2026-10-14 22:29:31 -07:00
Branimir Karadžić
ec6e934a2d
Sampled MSAA depth reads sample 0 through ordinary samplers. ( #4046 )
2026-10-12 16:49:19 -07:00
Branimir Karadžić
8f451e9102
VK: Fall back to supported surface format and composite alpha. Fixes #4032 . ( #4035 )
2026-10-08 21:47:03 -07:00
Branimir Karadžić
4f2bad0c9d
GL/Metal/WebGPU: Fixed blend factor table, and blend constant caching across frames and render passes. ( #4026 )
2026-10-05 03:30:36 +00:00
Branimir Karadžić
01e69a6307
Allocated texture, shader and dynamic buffer tables in blocks as handles are used. ( #4024 )
2026-10-04 15:45:00 +00:00
Branimir Karadžić
aa10f3accb
Added BGFX_CAPS_SHADER_F16. ( #4023 )
2026-10-03 23:27:25 -07:00
Branimir Karadžić
710cb7de83
Fixed integer render target clears and viewport depth range. ( #4020 )
2026-10-03 18:10:49 -07:00
Branimir Karadžić
500f916540
Relaxed view maximum, made view storage grow with use, up-to 4096 view ids. ( #4014 )
2026-10-02 16:00:20 -07:00
Branimir Karadžić
7346c3e731
Reduced per-view memory usage. ( #4010 )
2026-10-01 06:08:47 +00:00
Branimir Karadžić
997b0cfe36
Fixed MRT clear with UINT8_MAX palette index clearing the attachment on clear quad. ( #4006 )
2026-09-30 12:06:59 -07:00
Branimir Karadžić
968e4f8dd9
Added explicit texture mip count, and per-binding sampler LOD clamp. ( #4002 )
2026-09-28 22:00:14 -07:00
Branimir Karadžić
ce3bee65f2
D3D1x/WebGPU: Survive device loss in the readback paths. ( #4001 )
2026-09-28 19:56:23 -07:00
vrimar
ae6bc904d5
WGPU: Fixed 32-bit build, viewFormatCount narrowing since #3959 . ( #3995 )
2026-09-23 21:17:38 -07:00
Branimir Karadžić
81d81fba72
GL: Fixed timer query stall without a swap. WGPU: Reset read-only depth/stencil for swap chains. Fixed occlusion query result on handle reuse. ( #3993 )
2026-09-19 21:59:40 +00:00
Branimir Karadžić
42f028887c
D3D11: Skipped MSAA resolve of integer formats. WGPU: Fixed uninitialized frame buffer size, and read-only depth/stencil pipeline state. ( #3991 )
2026-09-19 05:42:34 +00:00
Branimir Karadžić
1fb47dca7a
VK/WGPU: drain a view's blits and uniform cache before its dispatches. VK: block on the swapchain image of window framebuffers on a headless device ( #3989 )
2026-09-18 13:41:57 +00:00
vrimar
3ca5a63428
Recreate the main swap chain when only its flags change on reset. ( #3986 )
...
Context::reset moves the per-surface flags (MSAA, sRGB, HiDPI) off the reset flags onto SwapChain::flags, but every backend's updateResolution gate still compared only the stripped reset flags, so a runtime MSAA change was dropped.
(cherry picked from commit 1ffb270f91a63403c069fcf652bd2411d962b437)
2026-09-18 01:05:41 +00:00
Branimir Karadžić
5777fe1f66
D3D11/12/WGPU: Retried refused swap chain resize. D3D12/MTL/VK/WGPU: Fatal on failed pipeline creation. ( #3985 )
2026-09-17 14:14:56 +00:00
Branimir Karadžić
b380f0ee73
Fixed explicit swap chains in a headless init: MTL screenshots, MTL/VK/WGPU window list compaction, MTL/WGPU user depth pipeline format. ( #3984 )
2026-09-17 02:26:46 +00:00
Branimir Karadžić
bd85653546
Added cube array samplers. ( #3979 )
2026-09-14 00:54:40 +00:00
Branimir Karadžić
8ee74e8260
Optimized encoder bind state, and uniform updates. ( #3976 )
2026-09-12 22:43:02 +00:00
Branimir Karadžić
7e8bb589f1
Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. ( #3974 )
2026-09-12 06:49:53 +00:00
Branimir Karadžić
2e51cb6aa9
Added depth control, sample mask, and read-only depth/stencil attachments. ( #3971 )
2026-09-11 05:22:53 +00:00
Branimir Karadžić
9b636df330
GL: Don't toggle primitive restart on WebGL. Fixes #3967 . ( #3969 )
2026-09-07 20:58:25 +00:00
Branimir Karadžić
7293e6f75b
D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. ( #3965 )
2026-09-06 00:49:55 +00:00
Branimir Karadžić
8c8b6b5692
Raised renderer baseline, and removed caps every backend now supports. ( #3962 )
2026-09-05 05:24:56 +00:00
Branimir Karadžić
01dbbbc08c
Added swap-chain. ( #3959 )
2026-09-05 01:44:33 +00:00
Бранимир Караџић
1ac4eb3cdd
WebGPU: Fixed compressed texture update bounds, and pipeline cache key.
2026-09-03 05:26:33 +00:00
Бранимир Караџић
340ef142c3
Enable primitive restart for strip topologies.
2026-09-01 23:47:00 +00:00
Branimir Karadžić
c949b911fc
Reduce default footprint: optional debug text, drop unused shader copies. ( #3938 )
2026-08-29 22:32:32 -07:00
Branimir Karadžić
732724bf75
VK, WebGPU: Fixed frame buffer resize on headless reset. ( #3931 )
2026-08-26 06:40:45 +00:00
Branimir Karadžić
a014198164
WebGPU: Fixed mipgen for BGRA8 textures. ( #3929 )
2026-08-25 18:31:48 -07:00
Branimir Karadžić
d611ecef3f
Fixed WebGPU sRGB, MSAA, depth-stencil readback, and BGRA8 storage. ( #3926 )
2026-08-25 05:57:56 +00:00
Branimir Karadžić
0432b5d3c5
Reworked blit to use regions, added buffer blit and read buffer. ( #3924 )
2026-08-25 03:31:09 +00:00
Branimir Karadžić
f564ae8bf9
Fixed device lost handling. ( #3923 )
2026-08-24 22:24:26 +00:00
Branimir Karadžić
dd961560d5
Raw buffers ( #3920 )
...
* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
1eb770679f
WebGPU: Fixed timer query. Fixes #3902 . ( #3903 )
2026-08-18 00:07:52 +00:00
Branimir Karadžić
d918bd0be7
Fixed 08-update texture update size, WebGPU cube slice count, Vulkan init order. ( #3901 )
2026-08-17 04:15:05 +00:00
Branimir Karadžić
35a98dd645
Grow per-frame storage on-demand instead statically allocating for the maximum. ( #3900 )
2026-08-16 17:26:25 -07:00
Branimir Karadžić
b12eef18b5
Fixed clear quad not writing stencil. ( #3887 )
2026-08-13 18:04:54 -07:00
Branimir Karadžić
56ef37bcf8
Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. ( #3884 )
2026-08-13 15:38:58 -07:00
Branimir Karadžić
3d3b08778e
Support depth-1 volume textures. ( #3883 )
2026-08-12 18:24:25 -07:00
Branimir Karadžić
e75ab293cc
Metal/WebGPU: Clip view scissor and render area to the framebuffer. Fixes #3864 . ( #3866 )
2026-08-02 02:51:44 +00:00
Branimir Karadžić
8377801ee0
Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. ( #3857 )
2026-07-29 21:25:53 +00:00
Branimir Karadžić
1862bf0480
Guard against undersized texture updates. Fix compute image views. ( #3856 )
2026-07-29 14:10:57 +00:00
Branimir Karadžić
ce18bdb6c6
Allow negative x/y in bgfx::setViewRect. ( #3848 )
2026-07-25 15:04:06 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Branimir Karadžić
6eb09a4a9b
Added setImage with array layer range for compute images. ( #3829 )
2026-07-13 04:19:07 +00:00