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8e50cd586c · Fixed auto-gen mips on resolved MSAA render targets. (#3845) · Updated 2026-07-24 22:44:05 +00:00

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ad97030de5 · D3D12: Fixed compressed texture read back with sub-block mips. · Updated 2026-07-24 23:02:30 +00:00

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395ab72c3f · D3D11/D3D12: Added debug info queue message dump. · Updated 2026-07-24 22:59:39 +00:00

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c625fd1419 · Updated docs. · Updated 2026-06-15 05:04:26 +00:00

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84d576bec7 · Metal: Pace frames on actual present to reduce input latency. Fixes #3508. · Updated 2026-06-10 04:04:36 +00:00

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88a9f4bd87 · VK: Use surface currentTransform as swapchain pre-transform. Issue #3473. · Updated 2026-06-02 04:20:08 +00:00

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