Branimir Karadžić
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1820f47383
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DXC 1.10.2605.2. (#3904)
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2026-08-18 09:05:51 -07:00 |
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Branimir Karadžić
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1eb770679f
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WebGPU: Fixed timer query. Fixes #3902. (#3903)
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2026-08-18 00:07:52 +00:00 |
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Branimir Karadžić
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d918bd0be7
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Fixed 08-update texture update size, WebGPU cube slice count, Vulkan init order. (#3901)
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2026-08-17 04:15:05 +00:00 |
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Branimir Karadžić
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35a98dd645
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Grow per-frame storage on-demand instead statically allocating for the maximum. (#3900)
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2026-08-16 17:26:25 -07:00 |
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Branimir Karadžić
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a772859619
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Fixed missing texture3DLod/Grad aliases for GLSL >= 130. Fixes #3888. (#3899)
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2026-08-15 16:14:10 -07:00 |
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Branimir Karadžić
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1671c5d065
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VK, GL: Fixed Uint10 vertex attribute format. (#3897)
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2026-08-14 23:55:55 -07:00 |
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Branimir Karadžić
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0e698a6ad2
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Metal: Fixed swizzled format caps, sampler border color, headless render pass, and empty frame buffer validation. (#3896)
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2026-08-14 23:41:57 -07:00 |
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Branimir Karadžić
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7a09f00333
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Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. (#3895)
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2026-08-15 06:08:05 +00:00 |
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Branimir Karadžić
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bc70563478
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Metal: Fixed pipeline state cache reusing stale uniform handles. (#3893)
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2026-08-14 18:19:30 -07:00 |
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Branimir Karadžić
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419cf9c281
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Metal: Fixed texture clear, image sub-range, and view dimension. (#3892)
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2026-08-14 18:04:37 -07:00 |
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Branimir Karadžić
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c53bdbbadc
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VK: Fixed BGFX_STATE_BLEND_SRC_ALPHA_SAT using source alpha instead of the saturated factor. (#3891)
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2026-08-14 17:13:21 -07:00 |
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Branimir Karadžić
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7b41f2e108
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D3D12: Fixed occlusion query results never resolving until the ring buffer filled. (#3890)
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2026-08-14 17:11:27 -07:00 |
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Branimir Karadžić
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faa00a1639
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Fixed topologyConvert strip conversion. Fixed Uint10 vertex packing. (#3889)
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2026-08-14 23:11:26 +00:00 |
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Branimir Karadžić
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b12eef18b5
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Fixed clear quad not writing stencil. (#3887)
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2026-08-13 18:04:54 -07:00 |
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Branimir Karadžić
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b54610b562
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Rebuilt shaders. (#3886)
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2026-08-13 17:10:11 -07:00 |
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Branimir Karadžić
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e3fc300358
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D3D11: Restore discrete clear for backbuffer. Fixes 13-stencil/14-shadowvolumes. (#3885)
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2026-08-13 16:36:02 -07:00 |
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Branimir Karadžić
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56ef37bcf8
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Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. (#3884)
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2026-08-13 15:38:58 -07:00 |
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Branimir Karadžić
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3d3b08778e
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Support depth-1 volume textures. (#3883)
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2026-08-12 18:24:25 -07:00 |
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Branimir Karadžić
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0af3dac7bf
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D3D12: Filter out mismatching clear value warnings. Fixes #3879. (#3882)
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2026-08-12 23:05:55 +00:00 |
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Branimir Karadžić
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e83814b122
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GL: Restore texture blit and read-back fallbacks for OpenGL ES. (#3881)
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2026-08-11 14:39:38 -07:00 |
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Sam
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56ecfded54
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Fix: add missing memory barriers for compute writes (#3878)
* Fix: add missing memory barriers for compute writes
* Check define GL_TEXTURE_FETCH_BARRIER_BIT
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2026-08-10 23:37:33 +00:00 |
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Branimir Karadžić
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9849a30930
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Added improved command line handling. (#3877)
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2026-08-09 01:52:55 -07:00 |
|
FlexWasTaken
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cb2b1edbbe
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docs: add Harbi2 to README (#3876)
Added information about Harbi2 MMORPG, including its platforms and visual identity.
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2026-08-06 15:56:05 +00:00 |
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Branimir Karadžić
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af4015db29
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Add BGFX_CONFIG_GL_NORMALIZE_NDC_CONVENTION. (#3875)
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2026-08-06 05:30:06 -07:00 |
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Branimir Karadžić
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234d7a745d
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D3D11: Fixed BGFX_FRAME_FLUSH not issuing queued commands. (#3874)
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2026-08-05 18:25:41 -07:00 |
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Branimir Karadžić
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c0b161ef61
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GL: Fixed render target MSAA on GLES 3.0 / WebGL 2. Fixes #3870. (#3873)
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2026-08-06 00:01:17 +00:00 |
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Alessandro Muntoni
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d2633c6ac2
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Fix vkCmdBeginRenderPass crash on unused views in headless mode (#3871)
* Fix vkCmdBeginRenderPass crash on unused views in headless mode
* add m_needPresent and m_currentFramebuffer initializers
---------
Co-authored-by: alemuntoni <alemuntoni@users.noreply.github.com>
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2026-08-05 21:44:58 +00:00 |
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Branimir Karadžić
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b99e390016
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Fixed blits and cached uniforms submitted at wrong view when setViewOrder is used. (#3872)
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2026-08-05 21:44:21 +00:00 |
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Branimir Karadžić
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34deeda109
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Metal: Fixed MSAA array render targets, BGRA8 mip autogen, and blit/resolve order. (#3868)
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2026-08-01 23:07:40 -07:00 |
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Branimir Karadžić
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e75ab293cc
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Metal/WebGPU: Clip view scissor and render area to the framebuffer. Fixes #3864. (#3866)
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2026-08-02 02:51:44 +00:00 |
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Branimir Karadžić
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47320e39a8
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Added missing shaders. (#3867)
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2026-08-02 02:46:30 +00:00 |
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Branimir Karadžić
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aa736d5691
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VK: Fixed device memory leaks, pipeline layout lifetime, compressed blit extent, and view rect clipping. (#3865)
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2026-08-02 02:42:07 +00:00 |
|
Matthew
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527397d502
|
Atmospheric sky example v1 (#3861)
* Implemented terrain heightmap loading.
* Textured the terrain in sky2.
* Atmosphere implementation.
* Terrain lit, aerial perspective implemented.
* Shadow mapping for the terrain.
* Implemented hex-tiling.
im tired
* Cleanup
* Fixed OpenGL sampler issue.
* Brought back overridden shaders.
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2026-08-02 02:29:51 +00:00 |
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Branimir Karadžić
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129248d16f
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GL: Fixed headless mode. (#3863)
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2026-07-30 14:34:54 -07:00 |
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Branimir Karadžić
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7a38c5ce83
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D3D11/D3D12/GL: Fixed blit ordering: submit blits after the previous framebuffer resolve and before the view clear. (#3862)
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2026-07-30 18:15:29 +00:00 |
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Branimir Karadžić
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c7684e20da
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Metal: Fixed MSAA array render targets, BGRA8 mip autogen, and blit/resolve order. (#3860)
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2026-07-30 05:44:28 +00:00 |
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Branimir Karadžić
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980c02ecd7
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VK: Added BGFX_CONFIG_RENDERER_VULKAN_ROBUST_BUFFER_ACCESS. Fixes #3855. (#3859)
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2026-07-30 04:45:54 +00:00 |
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Branimir Karadžić
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2bcd84ad46
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Fixed matrix cache off-by-one usable matrices. (#3858)
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2026-07-29 18:10:15 -07:00 |
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Branimir Karadžić
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8377801ee0
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Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. (#3857)
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2026-07-29 21:25:53 +00:00 |
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Branimir Karadžić
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1862bf0480
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Guard against undersized texture updates. Fix compute image views. (#3856)
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2026-07-29 14:10:57 +00:00 |
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Branimir Karadžić
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4c5e3a915b
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D3D12: Fixed execution category debug layer errors. Fixes #3853. (#3854)
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2026-07-27 06:46:14 -07:00 |
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Branimir Karadžić
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2cdd66c877
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D3D12: Fixed submitBlit not transitioning destination texture to COPY_DEST. Fixes #3851. (#3852)
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2026-07-26 18:59:25 +00:00 |
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Branimir Karadžić
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3a5d1df4ff
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D3D12: Fixed initial data upload for buffers with UAV. (#3850)
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2026-07-25 21:55:32 -07:00 |
|
Branimir Karadžić
|
f0ff45697b
|
Fix include paths. (#3849)
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2026-07-25 12:44:29 -07:00 |
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Branimir Karadžić
|
ce18bdb6c6
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Allow negative x/y in bgfx::setViewRect. (#3848)
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2026-07-25 15:04:06 +00:00 |
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Branimir Karadžić
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7551ac61c5
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D3D12: Fixed compressed texture read back with sub-block mips. (#3847)
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2026-07-24 23:45:09 +00:00 |
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Branimir Karadžić
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f98c247765
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D3D11/D3D12: Added debug info queue message dump. (#3846)
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2026-07-24 23:29:23 +00:00 |
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Branimir Karadžić
|
8e50cd586c
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Fixed auto-gen mips on resolved MSAA render targets. (#3845)
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2026-07-24 22:44:05 +00:00 |
|
Alessandro Muntoni
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c1da9d62b0
|
check validity of XGetXCBConnection (#3844)
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2026-07-23 14:16:34 +00:00 |
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Branimir Karadžić
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bb7edaa038
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Metal: Fix requestScreenShot to use FrameBufferHandle. Closes #3249. (#3843)
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2026-07-23 06:41:56 +00:00 |
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