Branimir Karadžić
25cd95ca06
Fixed Vulkan main swap chain moving to a new native window one reset late. ( #4057 )
2026-10-16 23:07:20 +00:00
Branimir Karadžić
fd541f0586
Fixed 3D texture conversion of all slices, and debug asserts. ( #4054 )
2026-10-14 22:29:31 -07:00
Branimir Karadžić
ec6e934a2d
Sampled MSAA depth reads sample 0 through ordinary samplers. ( #4046 )
2026-10-12 16:49:19 -07:00
Branimir Karadžić
8f451e9102
VK: Fall back to supported surface format and composite alpha. Fixes #4032 . ( #4035 )
2026-10-08 21:47:03 -07:00
Matthew
06b2c3a4b3
NVIDIA Reflex integration. ( #4029 )
...
* Integrated NVIDIA Reflex.
* Generated bindings and replaced bools with enum.
* Merged upstream master.
* Addressed review feedback.
2026-10-08 18:44:43 -07:00
Branimir Karadžić
e13b87cdd9
Sized handle allocators, timer query rings and free handle queues by use. ( #4025 )
2026-10-05 02:56:08 +00:00
Branimir Karadžić
01e69a6307
Allocated texture, shader and dynamic buffer tables in blocks as handles are used. ( #4024 )
2026-10-04 15:45:00 +00:00
Branimir Karadžić
aa10f3accb
Added BGFX_CAPS_SHADER_F16. ( #4023 )
2026-10-03 23:27:25 -07:00
Branimir Karadžić
500f916540
Relaxed view maximum, made view storage grow with use, up-to 4096 view ids. ( #4014 )
2026-10-02 16:00:20 -07:00
Branimir Karadžić
7346c3e731
Reduced per-view memory usage. ( #4010 )
2026-10-01 06:08:47 +00:00
Branimir Karadžić
997b0cfe36
Fixed MRT clear with UINT8_MAX palette index clearing the attachment on clear quad. ( #4006 )
2026-09-30 12:06:59 -07:00
Branimir Karadžić
968e4f8dd9
Added explicit texture mip count, and per-binding sampler LOD clamp. ( #4002 )
2026-09-28 22:00:14 -07:00
Branimir Karadžić
1fb47dca7a
VK/WGPU: drain a view's blits and uniform cache before its dispatches. VK: block on the swapchain image of window framebuffers on a headless device ( #3989 )
2026-09-18 13:41:57 +00:00
vrimar
3ca5a63428
Recreate the main swap chain when only its flags change on reset. ( #3986 )
...
Context::reset moves the per-surface flags (MSAA, sRGB, HiDPI) off the reset flags onto SwapChain::flags, but every backend's updateResolution gate still compared only the stripped reset flags, so a runtime MSAA change was dropped.
(cherry picked from commit 1ffb270f91a63403c069fcf652bd2411d962b437)
2026-09-18 01:05:41 +00:00
Branimir Karadžić
5777fe1f66
D3D11/12/WGPU: Retried refused swap chain resize. D3D12/MTL/VK/WGPU: Fatal on failed pipeline creation. ( #3985 )
2026-09-17 14:14:56 +00:00
Branimir Karadžić
b380f0ee73
Fixed explicit swap chains in a headless init: MTL screenshots, MTL/VK/WGPU window list compaction, MTL/WGPU user depth pipeline format. ( #3984 )
2026-09-17 02:26:46 +00:00
Branimir Karadžić
bd85653546
Added cube array samplers. ( #3979 )
2026-09-14 00:54:40 +00:00
Branimir Karadžić
dd38b306c8
VK: Fixed image layout tracking for read-only depth/stencil attachments. ( #3978 )
2026-09-13 09:49:40 -07:00
Branimir Karadžić
8ee74e8260
Optimized encoder bind state, and uniform updates. ( #3976 )
2026-09-12 22:43:02 +00:00
Branimir Karadžić
7e8bb589f1
Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. ( #3974 )
2026-09-12 06:49:53 +00:00
Branimir Karadžić
2e51cb6aa9
Added depth control, sample mask, and read-only depth/stencil attachments. ( #3971 )
2026-09-11 05:22:53 +00:00
Branimir Karadžić
8c8b6b5692
Raised renderer baseline, and removed caps every backend now supports. ( #3962 )
2026-09-05 05:24:56 +00:00
Branimir Karadžić
01dbbbc08c
Added swap-chain. ( #3959 )
2026-09-05 01:44:33 +00:00
Бранимир Караџић
8dbdcf411a
ChunkedScratchBufferT: grow the ring where the write head is.
2026-09-02 03:12:42 +00:00
Бранимир Караџић
340ef142c3
Enable primitive restart for strip topologies.
2026-09-01 23:47:00 +00:00
Branimir Karadžić
5929f9826c
VK: Fixed 3D to 2D blit, and compressed texture update region exceeding mip extent. ( #3939 )
2026-08-30 05:59:25 +00:00
Branimir Karadžić
c949b911fc
Reduce default footprint: optional debug text, drop unused shader copies. ( #3938 )
2026-08-29 22:32:32 -07:00
Moţ
4b4c138fb0
vulkan: use BC1_RGBA formats so TextureFormat::BC1 keeps its 1-bit alpha ( #3937 )
...
VK_FORMAT_BC1_RGB_UNORM_BLOCK has no alpha component, so sampling a BC1
texture on Vulkan always returns a = 1.0 and the 1-bit punch-through
alpha of the source data is silently discarded.
This contradicts bgfx's own definition of the format - bgfx.h documents
TextureFormat::BC1 as "5-bit R, 6-bit G, 5-bit B, 1-bit A" - and it
disagrees with every other backend:
D3D11/D3D12 DXGI_FORMAT_BC1_UNORM
OpenGL GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
all of which decode the punch-through alpha. There is no separate BC1A
format in bgfx, so the RGB variant is not an intentional distinction.
Switching to the RGBA variants costs nothing in terms of support: if
textureCompressionBC is available, the specification requires all of
BC1-BC7 with the same feature set, so VK_FORMAT_BC1_RGBA_UNORM_BLOCK is
available wherever VK_FORMAT_BC1_RGB_UNORM_BLOCK is. Fully opaque BC1
blocks decode identically under both.
2026-08-29 09:06:54 -07:00
Branimir Karadžić
732724bf75
VK, WebGPU: Fixed frame buffer resize on headless reset. ( #3931 )
2026-08-26 06:40:45 +00:00
Branimir Karadžić
0432b5d3c5
Reworked blit to use regions, added buffer blit and read buffer. ( #3924 )
2026-08-25 03:31:09 +00:00
Branimir Karadžić
f564ae8bf9
Fixed device lost handling. ( #3923 )
2026-08-24 22:24:26 +00:00
Branimir Karadžić
780f7bf00a
Fix MSAA blit into a multisampled destination and stale MSAA resolve. ( #3921 )
2026-08-23 04:44:43 +00:00
Branimir Karadžić
dd961560d5
Raw buffers ( #3920 )
...
* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
91b3aa3785
Fix stencil-aspect readback, depth format reporting, and blit bugs. ( #3910 )
2026-08-21 00:51:39 +00:00
Branimir Karadžić
d8db55f812
D3D11, D3D12, GL, VK: Resolve when blitting from sampleable MSAA surface. ( #3907 )
2026-08-20 05:39:04 +00:00
Branimir Karadžić
35a98dd645
Grow per-frame storage on-demand instead statically allocating for the maximum. ( #3900 )
2026-08-16 17:26:25 -07:00
Branimir Karadžić
1671c5d065
VK, GL: Fixed Uint10 vertex attribute format. ( #3897 )
2026-08-14 23:55:55 -07:00
Branimir Karadžić
7a09f00333
Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. ( #3895 )
2026-08-15 06:08:05 +00:00
Branimir Karadžić
c53bdbbadc
VK: Fixed BGFX_STATE_BLEND_SRC_ALPHA_SAT using source alpha instead of the saturated factor. ( #3891 )
2026-08-14 17:13:21 -07:00
Branimir Karadžić
56ef37bcf8
Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. ( #3884 )
2026-08-13 15:38:58 -07:00
Branimir Karadžić
3d3b08778e
Support depth-1 volume textures. ( #3883 )
2026-08-12 18:24:25 -07:00
Alessandro Muntoni
d2633c6ac2
Fix vkCmdBeginRenderPass crash on unused views in headless mode ( #3871 )
...
* Fix vkCmdBeginRenderPass crash on unused views in headless mode
* add m_needPresent and m_currentFramebuffer initializers
---------
Co-authored-by: alemuntoni <alemuntoni@users.noreply.github.com >
2026-08-05 21:44:58 +00:00
Branimir Karadžić
aa736d5691
VK: Fixed device memory leaks, pipeline layout lifetime, compressed blit extent, and view rect clipping. ( #3865 )
2026-08-02 02:42:07 +00:00
Branimir Karadžić
980c02ecd7
VK: Added BGFX_CONFIG_RENDERER_VULKAN_ROBUST_BUFFER_ACCESS. Fixes #3855 . ( #3859 )
2026-07-30 04:45:54 +00:00
Branimir Karadžić
8377801ee0
Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. ( #3857 )
2026-07-29 21:25:53 +00:00
Branimir Karadžić
ce18bdb6c6
Allow negative x/y in bgfx::setViewRect. ( #3848 )
2026-07-25 15:04:06 +00:00
Branimir Karadžić
8e50cd586c
Fixed auto-gen mips on resolved MSAA render targets. ( #3845 )
2026-07-24 22:44:05 +00:00
Alessandro Muntoni
c1da9d62b0
check validity of XGetXCBConnection ( #3844 )
2026-07-23 14:16:34 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
d219e7c2d6
Cleanup. ( #3835 )
2026-07-15 06:52:38 +00:00