Commit Graph
165 Commits
Author SHA1 Message Date
Branimir Karadžić 610055fbb0 Rebuilt shaders, removed unused shaders. 2017-04-11 19:46:40 -07:00
Branimir Karadžić 42f6fe1430 33-pom: Fixed shaders. 2017-04-04 22:41:21 -07:00
Branimir Karadžić 42aa94504e 33-pom: Built shaders and assets. 2017-04-04 19:47:18 -07:00
Branimir Karadžić bf57d98a79 Updated shaders. 2017-03-14 20:43:08 -07:00
Branimir Karadžić 29079cf890 Fixed issue #1077. 2017-03-14 20:41:31 -07:00
Branimir Karadžić a60095c1b6 Updated shaders. 2017-03-11 15:02:37 -08:00
Branimir Karadžić 65f2b998ff Updated shaders. 2017-02-24 19:43:40 -08:00
Branimir Karadžić 42d5871846 Updated font awesome to match icon font headers. 2017-02-24 19:24:46 -08:00
Libor Čapák b57d8e22bd fix sdl entry + gamecontrollerdb.txt (#1048)
* missing bx/mutex.h include

* gamecontrollerdb.txt update
2017-02-17 09:37:04 -08:00
Branimir Karadžić d72aff9e5d Rebuilt shaders. 2017-02-11 10:30:16 -08:00
Branimir Karadžić 76ecde3d37 Added example-32-particles. 2017-01-03 00:23:18 -08:00
Branimir Karadžić eaa73c9b2e Rebuilt shaders. 2016-10-31 22:13:21 -07:00
Branimir Karadžić 32f54e51ce Added missing shader. 2016-10-24 17:35:19 -07:00
Branimir Karadžić c56538e66d Fixed example-31-rsm. 2016-10-24 17:34:52 -07:00
Branimir Karadžić ad7da4131e Merge pull request #953 from benoitjacquier/cubemap_as_texturearray
Cubemap as texturearray
2016-10-21 09:10:34 -07:00
benoitjacquier b19ca48387 Cubemap as texture array OpenGL support + example 2016-10-21 17:34:38 +02:00
Branimir Karadžić 98f398fd51 Fixed build. 2016-10-13 19:17:41 -07:00
Branimir Karadžić 599992c8f1 Added ability to specify api thread wait timeout. Fixed HLSL compiler. 2016-10-13 15:01:27 -07:00
Branimir Karadžić 15349a45a9 Renamed shader gles dir to essl. 2016-10-01 00:08:37 -07:00
Branimir Karadžić 69c5902453 Rebuilt shaders. 2016-09-30 20:03:41 -07:00
Branimir Karadžić 09e791be03 Rebuilt shaders. 2016-07-24 16:07:09 -07:00
jcherlin f56cf4c88e Added RSM sample. (#854)
* Added RSM sample.
2016-07-24 15:39:50 -07:00
Branimir Karadžić 894e2d77b6 Rebuilt shaders. 2016-07-16 08:25:02 -07:00
Branimir Karadžić a8ffb3650f Added binary shaders for 30-picking example. 2016-07-09 23:41:52 -07:00
Branimir Karadžić 4b26830fc1 shaderc: Allow shader without color target write. 2016-07-01 20:38:12 -07:00
attilaz 317bcb0ea9 metal fixes (#827) 2016-06-28 09:06:21 -07:00
Branimir Karadžić 916a64e83c Updated shaders. 2016-06-27 23:26:43 -07:00
Branimir Karadžić 9c84ef8cf7 Fixed issue #815. 2016-06-22 19:53:04 -07:00
Branimir Karadžić e50bda7818 Cleanup. 2016-06-15 09:33:11 -07:00
Branimir Karadžić dda0de635e Switched to Roboto font. Added mono font. 2016-05-28 16:26:19 -07:00
Branimir Karadžić 6af3a7c952 Switched texture assets build to ninja. 2016-05-07 14:19:56 -07:00
Branimir Karadžić 537c70965d Switched mesh assets build to ninja. 2016-05-06 20:44:21 -07:00
Branimir Karadžić 3d81ae8219 Updated shaders. 2016-04-06 20:24:52 -07:00
Branimir Karadžić 2b77088a38 Cleanup. 2016-03-05 11:03:52 -08:00
Branimir Karadžić 002789eef6 Fixed vecX_splat to catch errors. 2016-03-01 08:38:46 -08:00
Branimir Karadžić 484b1f5199 Fixed 28-wireframe shader. 2016-03-01 08:24:58 -08:00
Branimir Karadžić 861a63bf2e Updated makefiles. 2016-02-29 19:58:17 -08:00
Branimir Karadžić 87b640253e Metal: Updated shaders. 2016-02-28 22:05:59 -08:00
Branimir Karadžić f70e85cfb5 Rebuilt shaders. 2016-02-28 16:35:11 -08:00
Branimir Karadžić 8d0da375e6 Merge pull request #702 from dariomanesku/wf
Fixing wireframe opacity. Winding seems to be flipped.
2016-02-28 16:36:20 -08:00
Dario Manesku 49bc9dccea Fixing wireframe opacity. Winding seems to be flipped. 2016-02-29 01:34:16 +01:00
Dario Manesku a079ee53ef Redone 18-ibl example. It's now using textures that are filtered with cmft. 2016-02-29 01:15:12 +01:00
Branimir Karadžić e4dc2bc02c Rebuilt shaders. 2016-02-28 16:14:05 -08:00
Dario Manesku 7b2752c450 Added 28-wireframe. Geometryc now has --barycentric feature. Example meshes updated. Commit has only glsl shaders. 2016-02-29 01:06:39 +01:00
Branimir Karadžić db37bd1bcd Added icon font headers. 2016-02-10 22:37:09 -08:00
Branimir Karadžić a972d1fef0 Tools cleanup. 2016-01-30 16:15:25 -08:00
Branimir Karadžić 008bc72d6f SDL: Updated controllerdb. 2016-01-23 21:07:44 -08:00
Lunkhound 6f9a9278ec removed z coord adjustment in shadow2D() shader builtin for HLSL versions 2016-01-17 23:05:40 -08:00
Branimir Karadžić b70dba4c8e Updated terrain shader. 2015-12-31 11:57:07 -08:00
Andrew Mac 6a42398b0b Terrain painting example. 2015-12-13 21:21:07 -04:00