Commit Graph
75 Commits
Author SHA1 Message Date
Branimir Karadžić ff01992cb7 Refactored uniform types. 2015-05-28 15:27:00 -07:00
Branimir Karadžić 1deb6a2e9d Fixed issue #385. 2015-05-12 19:55:54 -07:00
Mike Popoloski 121cc748c2 Fixing a shader linkage crash in D3D11 for 10level9 targets
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Mike Popoloski 2819f93f26 shaderc dx11 now removes unused constants
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Mike Popoloski 6e53a5e229 Remove last dependence on legacy DXSDK / D3DX
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić 12184e87de Fixed variable shadowing warnings. 2015-04-02 23:31:28 -07:00
Branimir Karadžić a8b8cedb1b shaderc: Fixed ESSL build. 2015-03-23 16:14:40 -07:00
Branimir Karadžić baebc645c0 Fixed shaderc. 2015-03-23 15:23:25 -07:00
Branimir Karadžić b2da0cce93 Added [u/i]sampler3D. 2015-03-17 17:27:04 -07:00
Branimir Karadžić 100673b736 shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler. 2015-01-15 17:32:43 -08:00
Branimir Karadžić 8d70a2abde Added gl_PrimitiveID builtin for fragment shaders. 2015-01-12 19:37:42 -08:00
Branimir Karadžić c25dd466be Updated copyright year. 2015-01-01 15:04:46 -08:00
Daniele Bartolini 98e3552fe8 Fix shaderc debug assert failed (issue #120) 2014-12-11 16:12:58 +01:00
Branimir Karadžić 8cd9551f26 shaderc source split into multiple files. 2014-12-03 20:16:20 -08:00
Dario Manesku 984463c773 Removed redundant NOMINMAX define as it's now defined in 'bx/platform.h'. 2014-11-26 05:13:40 +01:00
Branimir Karadzic bb0a305333 shaderc: Added error message with input source file is not found. 2014-11-23 09:37:13 -08:00
Branimir Karadžić 748da31049 Skip white space between $input/$output. 2014-10-31 21:54:35 -07:00
Branimir Karadzic 02346be7cb Skip white space before parsing /. 2014-10-31 09:46:50 -07:00
Branimir Karadžić 29b7249fc1 Cleanup. 2014-10-18 15:44:45 -07:00
Branimir Karadžić 6b00f65849 Increased number of MRT to 8. 2014-09-01 11:24:51 -07:00
Branimir Karadžić 66890595b9 Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders. 2014-08-17 17:20:15 -07:00
Branimir Karadžić c6fe2577c4 Added support for *s_4_0_level_9_3 profile DX11 shaders. 2014-08-11 20:34:52 -07:00
Branimir Karadžić ac49c6f129 Added RG8 texture format. 2014-07-25 23:16:11 -07:00
Branimir Karadžić 2f292bd348 Removed need for varying.def semicolont terminator. 2014-07-22 21:04:03 -07:00
Branimir Karadžić 62b620a1a0 Initial compute support. 2014-07-20 20:27:13 -07:00
Branimir Karadžić 0ebb4923fc Added interpolator qualifier support. 2014-06-25 18:43:26 -07:00
Branimir Karadžić bba2ef8031 Added predefined uniforms for inverted view/proj/viewproj matrices.
shaderc: Added raw shader support.
shaderc: Fixed uniform types.
2014-05-10 20:51:54 -07:00
Branimir Karadžić 7bc62b1d07 Added tristrip support. 2014-04-26 23:48:41 -07:00
Branimir Karadžić bc36c29f2a Added ability to retrieve uniforms used by shader. 2014-04-15 19:10:56 -07:00
Branimir Karadžić 6eee3cca63 Added shadow samplers and updated example 15-shadowmaps-simple to use them. 2014-02-24 21:44:12 -08:00
Branimir Karadžić a68ffbf4a0 WIP: Adding texture compare modes and shadow samplers support. 2014-02-23 11:21:23 -08:00
Branimir Karadžić 771909c988 Fixed issue #74. 2014-02-13 22:13:19 -08:00
bkaradzic a2b4b96e55 Regenerated parsers. 2014-02-11 19:47:47 -08:00
Branimir Karadžić 557dcef3dd Updated glsl-optimizer. 2014-02-10 23:06:13 -08:00
Branimir Karadžić 9ff1d0c513 Updated copyright year. 2014-02-10 22:07:04 -08:00
Branimir Karadžić ad335be715 shaderc: Added ARB_shader_texture_lod extension. 2014-02-09 16:46:50 -08:00
bkaradzic cc77e7c743 shaderc: Improved error output. Added code preprocessing before substituting code. 2014-02-08 21:48:35 -08:00
bkaradzic 877621105d Added MRT support. 2014-02-05 23:07:11 -08:00
bkaradzic d401bd992a Write GLSL shader #version before compiling shader. 2014-02-01 22:42:50 -08:00
bkaradzic 3e3de1e35a Pass precision qualifier from varying.def.sc to shader. 2014-02-01 21:15:14 -08:00
bkaradzic 7e656fa4ef Added GL 3.1 core profile shader patching. 2013-12-20 19:51:17 -08:00
bkaradzic 8c2b39efe2 Fixed warnings. 2013-12-07 10:45:15 -08:00
bkaradzic b584873b50 Added ability to specify arbitrary source pitch when uploading textures.
Added reference weldVertices implementation.
2013-11-07 23:00:53 -08:00
bkaradzic e93449571d shaderc: Fixed return value on error. 2013-10-05 18:53:15 -07:00
bkaradzic e78dc677d5 Fixed function argument comma insertion. 2013-10-01 22:50:56 -07:00
bkaradzic a2466367ac Added gl_FrontFacing builtin for HLSL. 2013-10-01 22:07:40 -07:00
bkaradzic e05d250948 Added debug info for shaders build with DX11 compiler. 2013-08-26 22:40:02 -07:00
bkaradzic 2d21e92cd8 Added Clang toolchain support for Linux. 2013-08-11 19:01:17 -07:00
bkaradzic 8f026846ff DX9: Improved shader debug info output. 2013-08-09 21:32:23 -07:00
bkaradzic 4c4c2eb5cb examples-common: Reogranized sources. Added command interpreter and input bindings support. 2013-08-07 21:45:56 -07:00