Commit Graph
2484 Commits
Author SHA1 Message Date
Бранимир Караџић f63a15160b Cleanup. 2018-12-24 22:54:08 -08:00
Matt Chiasson 2776279b3e VertexBufferGL unbinds correct target if destroyed
it was only unbinding `GL_DRAW_BUFFER` when the vbo target could be either `GL_DRAW_BUFFER` or `GL_DRAW_INDIRECT_BUFFER`.

see https://github.com/bkaradzic/bgfx/blob/6bff345637c981136e4694b6dd3cac493be63adc/src/renderer_gl.h#L1186 for detail
2018-12-22 14:45:25 -05:00
Бранимир Караџић 22fb0f7ad7 Removing VR leftovers. 2018-12-21 23:25:30 -08:00
Branimir Karadžić 63e298795d Cleanup. 2018-12-21 18:02:39 -08:00
Branimir Karadžić 11729403f4 Metal: Invalidate PSO when program is destroyed. Issue #1585. 2018-12-20 20:18:30 -08:00
Бранимир Караџић 3b62091bba Cleanup. 2018-12-20 18:35:43 -08:00
Cloud Wu 4226bb242d We should use numVertices here rather than draw.m_numVertices 2018-12-20 10:28:12 +08:00
Branimir Karadžić a4776e297d Cleanup. 2018-12-19 17:16:48 -08:00
Branimir Karadžić 27e3a1984c D3D12: Added compute PSO caching. 2018-12-19 17:16:38 -08:00
Branimir Karadžić d1b6770776 D3D12: Fixed texture array UAV. 2018-12-19 17:16:09 -08:00
Бранимир Караџић 2c25bff9de Merge pull request #1582 from mchiasson/renderdoc_glx_fix
can now use renderdoc on linux with OpenGL back-end
2018-12-18 20:36:15 -08:00
Branimir Karadžić 095188a533 Cleanup. 2018-12-18 16:11:41 -08:00
Branimir Karadžić fba9727f8e Cleanup. 2018-12-18 16:06:06 -08:00
Mathieu-Andre Chiasson da6274299d can now use renderdoc on linux with OpenGL back-end 2018-12-18 17:19:00 -05:00
attilaz ec321a836e added texture functions (array,offset,gather) and image types 2018-12-13 22:30:13 +01:00
Бранимир Караџић 197eae86c9 GL: FIxed binding compute RO image. 2018-12-12 19:04:10 -08:00
Daniil Sunyaev 119ddbaea5 add array shadow and cube shadow samplers for hlsl 2018-12-11 22:47:25 +03:00
Branimir Karadžić 2c37f2178c D3D11: Supress validation errors. 2018-12-10 17:47:51 -08:00
Attila Kocsis 28c1ffd28f iOS metal fixes 2018-12-09 10:03:21 +01:00
Branimir Karadžić 0336c7ba34 Removing old vector math. 2018-12-06 22:25:47 -08:00
Branimir Karadžić 54c2ccf31e Metal: Moving auto release pool inside renderer. Issue #1269. 2018-12-05 22:08:05 -08:00
Branimir Karadžić 7b0b90e42a Cleanup. 2018-11-28 22:11:49 -08:00
Branimir Karadžić 629b2cb787 Cleanup. 2018-11-28 21:54:37 -08:00
Branimir Karadžić 2b919c1ec4 Metal: Added swap chain support. Manual merge from PR #1563. 2018-11-28 15:19:45 -08:00
Branimir Karadžić 037fda1ebc Cleanup. 2018-11-26 19:41:32 -08:00
Branimir Karadžić 9abc80cb62 Removed use of debugPrintf. 2018-11-26 17:32:15 -08:00
Branimir Karadžić bcfc99d094 Cleanup. 2018-11-25 20:11:03 -08:00
Branimir Karadžić e8ff30accc Revert "Small stylistic change"
This reverts commit 0b746ec0d8.
2018-11-22 16:03:06 -08:00
TheComet 0b746ec0d8 Small stylistic change 2018-11-22 23:54:38 +01:00
TheComet 749bd14db4 fixes #1559 - Support opening default display when the user specifies a custom window handle but no display device 2018-11-22 23:32:44 +01:00
Branimir Karadžić 7639c5688c Added access parameter for frame buffer attachment. 2018-11-16 17:59:46 -08:00
Branimir Karadžić 5ba94e7458 Cleanup. 2018-11-15 20:08:56 -08:00
Branimir Karadžić 48074e3eeb Cleanup. 2018-11-14 20:01:51 -08:00
Branimir Karadžić a50b76a9a3 Added ability to specify sampler flags for samplers used in compute shader. 2018-11-14 17:04:24 -08:00
Branimir Karadžić a00cf3fec5 Cleanup. 2018-11-12 19:29:33 -08:00
Branimir Karadžić 3ba0c76550 D3D12: Detect device interface version. 2018-11-11 09:05:20 -08:00
Branimir Karadžić 01e37098a6 Fixed emscripten issue with glPolygonMode. 2018-11-09 10:15:32 -08:00
Branimir Karadžić dc06453e5c HLSL: Fixed memoryBarrierBuffer. 2018-11-05 18:41:25 -08:00
Branimir Karadžić f477830b1d Fixed init num encoders check logic. Issue #1535. 2018-11-02 09:51:57 -07:00
Branimir Karadžić 0309bb1acb Fixed issue #1539. 2018-10-31 17:03:51 -07:00
Branimir Karadžić 1def5343e6 Replaced strmb with strFindBlock. 2018-10-28 16:58:46 -07:00
Branimir Karadžić 12a5bc959b Fixed static analysis issues from #1535. 2018-10-28 15:16:47 -07:00
Branimir Karadžić e3d80a2381 D3D1x: Disable window changes on all windows. 2018-10-24 17:49:13 -07:00
Patrik Minder e039d996fd Changed so that isFramebufferFormatValid checks the format even if it is not supported as a normal texture. Changed so that isTextureValid passes check if format is only supported as FrameBuffer and flags match that. (#1530) 2018-10-23 13:07:01 -07:00
Branimir Karadžić 72bf5f9870 Cleanup. 2018-10-22 18:08:01 -07:00
Branimir Karadžić 53427eae3f Cleanup. 2018-10-21 20:49:22 -07:00
Branimir Karadžić 6bff345637 StringView cleanup. 2018-10-21 19:17:44 -07:00
Branimir Karadžić d6c4482e8d Added short name for attributes. 2018-10-17 18:08:28 -07:00
attilaz fadf4dfcf9 added the ability to sample texture 2d array in compute shader on d3d11 (#1520) 2018-10-15 23:32:06 -07:00
Branimir Karadžić 0f191b507e SRT: WIP 2018-10-15 17:54:41 -07:00