Branimir Karadžić
8377801ee0
Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. ( #3857 )
2026-07-29 21:25:53 +00:00
Branimir Karadžić
1862bf0480
Guard against undersized texture updates. Fix compute image views. ( #3856 )
2026-07-29 14:10:57 +00:00
Branimir Karadžić
ce18bdb6c6
Allow negative x/y in bgfx::setViewRect. ( #3848 )
2026-07-25 15:04:06 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Branimir Karadžić
6eb09a4a9b
Added setImage with array layer range for compute images. ( #3829 )
2026-07-13 04:19:07 +00:00
Branimir Karadžić
6425068e04
Fixed bgfx::Init default numDrawCalls/numDrawCallsPeakFrames. ( #3816 )
2026-07-08 19:21:52 +00:00
Branimir Karadžić
a62a6f008b
Fixed indexed draw indirect with dynamic/transient index buffers. ( #3813 )
2026-07-06 21:45:53 +00:00
Branimir Karadžić
e8ad6b69d7
Fixed alignment issue. Closes #3809 . ( #3810 )
2026-07-04 04:49:00 +00:00
Branimir Karadžić
63a75bc0ea
Fixed s_renderFrameCalled cleanup. ( #3804 )
2026-07-01 05:31:36 +00:00
Branimir Karadžić
86ad82cfe2
Reduce amount of memory used. Allow dynamic draw call buffer resizing per frame. ( #3790 )
2026-06-28 05:05:25 +00:00
Branimir Karadžić
d6a333709d
D3D12: Fix ExecuteIndirect path. ( #3787 )
2026-06-27 04:48:01 +00:00
Branimir Karadžić
bb86d0a221
Reduce binary size when features are not used. ( #3781 )
2026-06-25 02:49:38 +00:00
Branimir Karadžić
73629ada72
Dedup bindings per encoder. ( #3772 )
2026-06-20 05:22:12 +00:00
Branimir Karadžić
4f101d98be
Don't present BGFX_FRAME_FLUSH frames. Fixed D3D12/VK flush sync. ( #3771 )
2026-06-19 19:39:42 +00:00
Branimir Karadžić
a0959eaf39
Do not set default BGFX_RESOLVE_AUTO_GEN_MIPS to depth textures. ( #3766 )
2026-06-17 16:39:33 +00:00
Branimir Karadžić
2f8d0d5f7e
Validate depth attachments don't use BGFX_RESOLVE_AUTO_GEN_MIPS. Closes #2862 . ( #3764 )
2026-06-16 21:26:46 -07:00
Branimir Karadžić
befae614da
Fix amalgamated build. ( #3760 )
2026-06-15 17:13:38 +00:00
Branimir Karadžić
d5ea625272
Added video decoder support. ( #3756 )
2026-06-14 06:49:15 +00:00
Branimir Karadžić
bd0137f3fb
Asserted vertex layout override stride matches buffer stride. Closes #2762 . ( #3745 )
2026-06-08 22:06:29 -07:00
Branimir Karadžić
e92490c3f7
Added _layer parameter to bgfx::readTexture for texture array/cubemap readback. Closes #3235 . ( #3737 )
2026-06-07 09:22:37 -07:00
Branimir Karadžić
11151de78d
Added setTexture view API. ( #3728 )
2026-06-06 17:34:02 +00:00
Branimir Karadžić
65f9425d8c
Updated to new SIMD. ( #3699 )
2026-05-03 18:51:10 +00:00
ShuangLiu1992
cceedb60cf
Fix: reset s_renderFrameCalled in bgfx::shutdown() to allow re-init ( #3690 )
...
bgfx::renderFrame() sets s_renderFrameCalled = true on its first call
(line 1541) and never clears it. bgfx::shutdown() resets s_threadIndex
to 0 (line 3958) but leaves s_renderFrameCalled sticky, which means
that on a 2nd renderFrame after shutdown the gate at line 1534 still
runs BGFX_CHECK_RENDER_THREAD(). That assertion checks
(s_ctx != NULL && single-threaded) || (~BGFX_API_THREAD_MAGIC == s_threadIndex);
both branches fail post-shutdown (s_ctx is NULL, s_threadIndex is 0),
and the assertion fires in debug builds — blocking re-init of the
bgfx context within the same process.
Adding the symmetric s_renderFrameCalled reset to shutdown() makes
shutdown leave bgfx in the same state as a fresh process, so a
subsequent renderFrame()+init() pair behaves like the first one.
Verified locally: a downstream test that constructs an SDL+bgfx
context, runs a frame, destroys it, then constructs another from the
same thread now passes in debug builds with this patch (it asserts at
line 1536 without it).
2026-04-25 20:15:29 -07:00
Branimir Karadžić
e528e9d880
Fixed stremMask check. ( #3681 )
2026-04-21 11:15:04 -07:00
Branimir Karadžić
6c820091e4
macOS: Fixed deprecated warning. ( #3672 )
2026-04-19 01:36:19 +00:00
Branimir Karadžić
0b0ddb7f6b
Added generate mips on frame buffer resolve. ( #3664 )
2026-04-17 05:04:57 +00:00
Branimir Karadžić
f3ad0e91af
Removed bgfx::weldVertices. ( #3659 )
2026-04-13 01:30:57 +00:00
Branimir Karadžić
8532b2c45d
Fix race between bgfx::begin and bgfx::frame encoder allocation. ( #3646 )
...
* Fix race between bgfx::begin and bgfx::frame encoder allocation.
* Update src/bgfx.cpp
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
---------
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com >
2026-03-25 21:36:02 -07:00
Matteo Valdina
fd8d480b28
Fix x86 crash: CreateTexture command buffer read uses wrong type ( #3643 )
...
The _external parameter is written to the command buffer as uint64_t (8 bytes)
but read back as uintptr_t (4 bytes on 32-bit). This causes a 4-byte
deserialization misalignment on x86, corrupting all subsequent command
buffer reads and leading to EXCEPTION_ACCESS_VIOLATION (0xC0000005) during
D3D11 initialization.
Co-authored-by: Matteo Valdina <mavaldin@microsoft.com >
2026-03-23 16:05:18 +00:00
Branimir Karadžić
b28febb4a8
NonLocalAllocator: Remove orphaned slabs. Fixed #2867 . ( #3625 )
2026-03-08 04:02:40 +00:00
Branimir Karadžić
2721c747ae
Added BGFX_FRAME_FLUSH. ( #3623 )
2026-03-07 04:50:46 +00:00
Branimir Karadžić
91814c9729
Added flag for texture formats that can be used as back-buffer format. ( #3605 )
2026-02-22 02:44:26 +00:00
Branimir Karadžić
651c203116
Undo default back buffer format. Fix VK. ( #3604 )
2026-02-20 03:14:27 +00:00
Branimir Karadžić
856208328c
Use back buffer format when capturing screen shot. ( #3603 )
2026-02-20 00:46:41 +00:00
Branimir Karadžić
c85fa25266
Added BGFX_FRAME_* flags to add ability to discard all draw calls. ( #3599 )
2026-02-19 01:42:31 +00:00
Branimir Karadžić
40e614c45d
Added external texture parameter. ( #3596 )
...
* Added external texture parameter.
* Use uint64_t instead of uintptr_t for external texture because VkImage is always 64-bit.
2026-02-18 20:12:37 +00:00
Martijn Courteaux
85d0b7ad3f
Switch to BGRA8 as the default swapchain format. ( #3569 )
2026-01-30 18:58:02 +00:00
Branimir Karadžić
4baed6e076
Happy New Year! ( #3550 )
2026-01-14 16:26:51 +00:00
Branimir Karadžić
cded7e8d6c
Fixed amalgamated build. ( #3546 )
2026-01-10 17:39:37 +00:00
Branimir Karadžić
868c66e1ed
Added WebGPU. ( #3544 )
2026-01-10 04:09:39 +00:00
Branimir Karadžić
ae944eea43
Fixed MSAA texture validation. ( #3529 )
2025-12-31 22:30:19 +00:00
Бранимир Караџић
d19f3a5222
Validate that texutre supports MSAA.
2025-12-28 18:26:47 -08:00
Branimir Karadžić
241e9c3330
Added Init.fallback option. Cleanup. ( #3522 )
2025-12-24 04:29:32 +00:00
Branimir Karadžić
23410d248c
Fixed build.a ( #3513 )
2025-12-13 20:46:12 +00:00
Branimir Karadžić
d396404fd3
Added Superluminal Profiler support. ( #3504 )
2025-11-21 19:08:12 +00:00
Бранимир Караџић
8a6a40108a
Improved profiler colors.
2025-11-21 10:31:54 -08:00
Branimir Karadžić
f888f9d9a4
Fixed per view uniform order, and added more validation. ( #3497 )
2025-11-14 15:56:46 +00:00
Branimir Karadžić
35911ac2d9
Added uniform frequency. ( #3485 )
...
* Added uniform frequency.
* Cleanup.
* Cleanup.
2025-11-10 23:41:33 +00:00
Бранимир Караџић
8a9bc3ed65
EGL: Improved initialization.
2025-11-08 20:16:08 -08:00