Branimir Karadžić
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fde976604c
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Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. (#3905)
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2026-08-19 10:12:25 -07:00 |
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Branimir Karadžić
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d918bd0be7
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Fixed 08-update texture update size, WebGPU cube slice count, Vulkan init order. (#3901)
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2026-08-17 04:15:05 +00:00 |
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Branimir Karadžić
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35a98dd645
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Grow per-frame storage on-demand instead statically allocating for the maximum. (#3900)
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2026-08-16 17:26:25 -07:00 |
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Branimir Karadžić
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b54610b562
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Rebuilt shaders. (#3886)
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2026-08-13 17:10:11 -07:00 |
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Branimir Karadžić
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56ef37bcf8
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Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. (#3884)
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2026-08-13 15:38:58 -07:00 |
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Branimir Karadžić
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3d3b08778e
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Support depth-1 volume textures. (#3883)
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2026-08-12 18:24:25 -07:00 |
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Branimir Karadžić
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9849a30930
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Added improved command line handling. (#3877)
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2026-08-09 01:52:55 -07:00 |
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Branimir Karadžić
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af4015db29
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Add BGFX_CONFIG_GL_NORMALIZE_NDC_CONVENTION. (#3875)
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2026-08-06 05:30:06 -07:00 |
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Branimir Karadžić
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47320e39a8
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Added missing shaders. (#3867)
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2026-08-02 02:46:30 +00:00 |
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Matthew
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527397d502
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Atmospheric sky example v1 (#3861)
* Implemented terrain heightmap loading.
* Textured the terrain in sky2.
* Atmosphere implementation.
* Terrain lit, aerial perspective implemented.
* Shadow mapping for the terrain.
* Implemented hex-tiling.
im tired
* Cleanup
* Fixed OpenGL sampler issue.
* Brought back overridden shaders.
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2026-08-02 02:29:51 +00:00 |
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Branimir Karadžić
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f0ff45697b
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Fix include paths. (#3849)
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2026-07-25 12:44:29 -07:00 |
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Branimir Karadžić
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3b47ef2560
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Rebuilt shaders. (#3838)
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2026-07-17 12:10:15 -07:00 |
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Branimir Karadžić
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435627021d
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Added clear texture API. (#3836)
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2026-07-16 05:41:58 +00:00 |
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Branimir Karadžić
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a4555482f9
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Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. (#3832)
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2026-07-14 05:15:13 +00:00 |
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Jason Millard
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7927ef1c6f
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Metal: Add support for layered rendering. (#3802)
* metal: add support for layered rendering
* examples: add 52-layered demonstrating layered rendering
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2026-07-14 02:16:24 +00:00 |
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Branimir Karadžić
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80bee4959c
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Added example name to title bar. Added WebGPU vendor info. (#3820)
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2026-07-12 04:07:10 +00:00 |
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Branimir Karadžić
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a62a6f008b
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Fixed indexed draw indirect with dynamic/transient index buffers. (#3813)
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2026-07-06 21:45:53 +00:00 |
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Branimir Karadžić
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1d81176dbb
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Metal: Fixed prim topology. Rebuilt shaders. (#3805)
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2026-07-01 05:59:22 +00:00 |
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Branimir Karadžić
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67893bcf71
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Rebuilt embedded shaders. (#3796)
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2026-06-28 00:39:44 -07:00 |
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Branimir Karadžić
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86ad82cfe2
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Reduce amount of memory used. Allow dynamic draw call buffer resizing per frame. (#3790)
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2026-06-28 05:05:25 +00:00 |
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Branimir Karadžić
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77603f3d34
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28-wireframe: Built vertex pulling shaders. (#3786)
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2026-06-26 00:28:13 -07:00 |
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Alessandro Muntoni
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682bc3ca64
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add vertex pulling to example 28 (#3785)
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2026-06-26 07:22:04 +00:00 |
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Branimir Karadžić
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481607d545
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D3D12: Reduce per-draw submit cost. Add texture stress to drawstress. (#3784)
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2026-06-26 07:16:28 +00:00 |
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Branimir Karadžić
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2ed5f31f6a
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WebGPU: Updated Tint and WebGPU header. (#3777)
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2026-06-22 05:55:04 +00:00 |
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Branimir Karadžić
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116e155660
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shader makefile: Don't rebuild twice. (#3768)
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2026-06-19 06:29:15 +00:00 |
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Branimir Karadžić
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4e6c5a0f3a
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21-deferred: Fixed validation error. (#3767)
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2026-06-19 06:11:17 +00:00 |
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Branimir Karadžić
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d2f7ecf352
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Metal: Fixed 36-sky shaders. (#3765)
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2026-06-17 04:46:03 +00:00 |
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Branimir Karadžić
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f671eb83bf
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Removed bgfx/platform.h (#3761)
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2026-06-16 04:10:12 +00:00 |
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Branimir Karadžić
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e3bf3206b9
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14-shadowvolumes: Use transient instead of static buffers. (#3753)
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2026-06-13 06:30:28 +00:00 |
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Branimir Karadžić
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ac4da6369a
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Metal: Don't acquire backbuffer drawable on empty frames. (#3748)
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2026-06-09 20:27:44 -07:00 |
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Branimir Karadžić
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24c37e6eca
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Fixed debugdraw drawFrustum near plane under non-homogeneous NDC. Closes #1299. (#3746)
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2026-06-08 22:38:02 -07:00 |
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Branimir Karadžić
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7b8927049a
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Fix updateTexture2D pitch handling for compressed textures. Fixed #3705. (#3722)
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2026-06-02 04:22:46 +00:00 |
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Branimir Karadžić
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5f85da1e59
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Added .ktx2 support. (#3721)
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2026-05-28 20:38:10 -07:00 |
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Branimir Karadžić
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ba17ab3825
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Added webp support. (#3718)
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2026-05-27 05:03:03 +00:00 |
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Branimir Karadžić
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65f9425d8c
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Updated to new SIMD. (#3699)
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2026-05-03 18:51:10 +00:00 |
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Branimir Karadžić
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331783cf9a
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Renamed bx::uint32_min/max/clamp/cntlz/cnttz/mod to typed equivalents. (#3692)
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2026-04-27 04:19:08 +00:00 |
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Branimir Karadžić
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6c820091e4
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macOS: Fixed deprecated warning. (#3672)
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2026-04-19 01:36:19 +00:00 |
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Branimir Karadžić
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0b0ddb7f6b
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Added generate mips on frame buffer resolve. (#3664)
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2026-04-17 05:04:57 +00:00 |
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Branimir Karadžić
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f3ad0e91af
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Removed bgfx::weldVertices. (#3659)
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2026-04-13 01:30:57 +00:00 |
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Branimir Karadžić
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23afca44d8
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Expand cone to pass overlap test. (#3652)
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2026-04-04 21:54:19 -07:00 |
|
Any
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fc29f359f3
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Fix out-of-bounds access in the bndCaretPosition->nvgTextGlyphPositions of the nanovg example. (#3650)
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2026-04-02 16:12:57 +00:00 |
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Branimir Karadžić
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a7016487e5
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Added 51-gpufont example. (#3641)
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2026-03-23 02:34:05 +00:00 |
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Branimir Karadžić
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681320668d
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Add GPU device info. (#3639)
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2026-03-21 22:39:57 +00:00 |
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Branimir Karadžić
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0499759e8c
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Fixed runtime renderer selection. (#3637)
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2026-03-21 16:57:04 +00:00 |
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Branimir Karadžić
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856208328c
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Use back buffer format when capturing screen shot. (#3603)
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2026-02-20 00:46:41 +00:00 |
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Branimir Karadžić
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90d61887ac
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D3D11: Renamed dx11 to dxbc. (#3586)
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2026-02-08 01:45:18 +00:00 |
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Branimir Karadžić
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252efb73d9
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Rebuilt 16-shadowmaps shaders. (#3584)
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2026-02-08 00:41:24 +00:00 |
|
unravel-dev
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6e3186ae6a
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Added pcss shadow implementation. Improved pcf blur samples with poisson disk rotation (#3583)
|
2026-02-08 00:16:51 +00:00 |
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unravel-dev
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0f6983be58
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Improvement to the shadowmaps example for cascades and stability. (#3582)
* Improvement to the shadowmaps example for cascades and stability.
* Fixed unused variable
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2026-02-07 16:28:17 +00:00 |
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Branimir Karadžić
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8b13337c6f
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d3d4linux: Added binaries. (#3581)
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2026-02-06 16:32:04 +00:00 |
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