Branimir Karadžić
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b54610b562
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Rebuilt shaders. (#3886)
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2026-08-13 17:10:11 -07:00 |
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Matthew
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527397d502
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Atmospheric sky example v1 (#3861)
* Implemented terrain heightmap loading.
* Textured the terrain in sky2.
* Atmosphere implementation.
* Terrain lit, aerial perspective implemented.
* Shadow mapping for the terrain.
* Implemented hex-tiling.
im tired
* Cleanup
* Fixed OpenGL sampler issue.
* Brought back overridden shaders.
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2026-08-02 02:29:51 +00:00 |
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Branimir Karadžić
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3b47ef2560
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Rebuilt shaders. (#3838)
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2026-07-17 12:10:15 -07:00 |
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Branimir Karadžić
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a4555482f9
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Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. (#3832)
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2026-07-14 05:15:13 +00:00 |
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Branimir Karadžić
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a62a6f008b
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Fixed indexed draw indirect with dynamic/transient index buffers. (#3813)
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2026-07-06 21:45:53 +00:00 |
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Branimir Karadžić
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77603f3d34
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28-wireframe: Built vertex pulling shaders. (#3786)
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2026-06-26 00:28:13 -07:00 |
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Branimir Karadžić
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0b0ddb7f6b
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Added generate mips on frame buffer resolve. (#3664)
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2026-04-17 05:04:57 +00:00 |
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Branimir Karadžić
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a7016487e5
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Added 51-gpufont example. (#3641)
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2026-03-23 02:34:05 +00:00 |
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Branimir Karadžić
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90d61887ac
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D3D11: Renamed dx11 to dxbc. (#3586)
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2026-02-08 01:45:18 +00:00 |
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