Branimir Karadžić
ce3bee65f2
D3D1x/WebGPU: Survive device loss in the readback paths. ( #4001 )
2026-09-28 19:56:23 -07:00
Branimir Karadžić
fd070e679f
D3D12: Fixed depth-stencil plane states. ( #3990 )
2026-09-18 19:16:27 -07:00
vrimar
3ca5a63428
Recreate the main swap chain when only its flags change on reset. ( #3986 )
...
Context::reset moves the per-surface flags (MSAA, sRGB, HiDPI) off the reset flags onto SwapChain::flags, but every backend's updateResolution gate still compared only the stripped reset flags, so a runtime MSAA change was dropped.
(cherry picked from commit 1ffb270f91a63403c069fcf652bd2411d962b437)
2026-09-18 01:05:41 +00:00
Branimir Karadžić
5777fe1f66
D3D11/12/WGPU: Retried refused swap chain resize. D3D12/MTL/VK/WGPU: Fatal on failed pipeline creation. ( #3985 )
2026-09-17 14:14:56 +00:00
Branimir Karadžić
ee7f9f66e2
Fixed EGL headless bootstrap. D3D12: fixed explicit swap chain MSAA state. GL: Cleared and blitted texture slices. ( #3981 )
2026-09-15 05:56:24 +00:00
Branimir Karadžić
bd85653546
Added cube array samplers. ( #3979 )
2026-09-14 00:54:40 +00:00
Branimir Karadžić
8ee74e8260
Optimized encoder bind state, and uniform updates. ( #3976 )
2026-09-12 22:43:02 +00:00
Branimir Karadžić
7e8bb589f1
Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. ( #3974 )
2026-09-12 06:49:53 +00:00
Branimir Karadžić
5e4943cd0e
D3D12: Fixed swap chain resource release during reset and shutdown. ( #3973 )
2026-09-12 05:53:05 +00:00
Branimir Karadžić
2e51cb6aa9
Added depth control, sample mask, and read-only depth/stencil attachments. ( #3971 )
2026-09-11 05:22:53 +00:00
Branimir Karadžić
7293e6f75b
D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. ( #3965 )
2026-09-06 00:49:55 +00:00
Branimir Karadžić
8c8b6b5692
Raised renderer baseline, and removed caps every backend now supports. ( #3962 )
2026-09-05 05:24:56 +00:00
Branimir Karadžić
01dbbbc08c
Added swap-chain. ( #3959 )
2026-09-05 01:44:33 +00:00
Бранимир Караџић
49d0c38c0c
D3D12: Fixed 3D UAV mip depth range.
2026-09-03 03:33:25 +00:00
Бранимир Караџић
67edbbd72a
D3D12: Device removed extended data.
2026-09-02 05:51:25 +00:00
Бранимир Караџић
340ef142c3
Enable primitive restart for strip topologies.
2026-09-01 23:47:00 +00:00
Branimir Karadžić
c949b911fc
Reduce default footprint: optional debug text, drop unused shader copies. ( #3938 )
2026-08-29 22:32:32 -07:00
Branimir Karadžić
f73862c579
D3D12: Fixed texture readback resource state. Disabled refcount asserts for external device. ( #3935 )
2026-08-27 19:27:48 +00:00
Branimir Karadžić
7f0b9c930b
Fixed amalgamated build. ( #3933 )
2026-08-27 16:08:40 +00:00
Branimir Karadžić
1dfc38978d
D3D12: Fixed scratch descriptor heap sizing. Added present pacing for window frame buffers. ( #3930 )
2026-08-26 06:23:28 +00:00
Branimir Karadžić
0432b5d3c5
Reworked blit to use regions, added buffer blit and read buffer. ( #3924 )
2026-08-25 03:31:09 +00:00
Branimir Karadžić
f564ae8bf9
Fixed device lost handling. ( #3923 )
2026-08-24 22:24:26 +00:00
Branimir Karadžić
780f7bf00a
Fix MSAA blit into a multisampled destination and stale MSAA resolve. ( #3921 )
2026-08-23 04:44:43 +00:00
Branimir Karadžić
dd961560d5
Raw buffers ( #3920 )
...
* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
91b3aa3785
Fix stencil-aspect readback, depth format reporting, and blit bugs. ( #3910 )
2026-08-21 00:51:39 +00:00
Branimir Karadžić
d8db55f812
D3D11, D3D12, GL, VK: Resolve when blitting from sampleable MSAA surface. ( #3907 )
2026-08-20 05:39:04 +00:00
Branimir Karadžić
7a09f00333
Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. ( #3895 )
2026-08-15 06:08:05 +00:00
Branimir Karadžić
7b41f2e108
D3D12: Fixed occlusion query results never resolving until the ring buffer filled. ( #3890 )
2026-08-14 17:11:27 -07:00
Branimir Karadžić
56ef37bcf8
Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. ( #3884 )
2026-08-13 15:38:58 -07:00
Branimir Karadžić
3d3b08778e
Support depth-1 volume textures. ( #3883 )
2026-08-12 18:24:25 -07:00
Branimir Karadžić
0af3dac7bf
D3D12: Filter out mismatching clear value warnings. Fixes #3879 . ( #3882 )
2026-08-12 23:05:55 +00:00
Branimir Karadžić
7a38c5ce83
D3D11/D3D12/GL: Fixed blit ordering: submit blits after the previous framebuffer resolve and before the view clear. ( #3862 )
2026-07-30 18:15:29 +00:00
Branimir Karadžić
8377801ee0
Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. ( #3857 )
2026-07-29 21:25:53 +00:00
Branimir Karadžić
1862bf0480
Guard against undersized texture updates. Fix compute image views. ( #3856 )
2026-07-29 14:10:57 +00:00
Branimir Karadžić
4c5e3a915b
D3D12: Fixed execution category debug layer errors. Fixes #3853 . ( #3854 )
2026-07-27 06:46:14 -07:00
Branimir Karadžić
2cdd66c877
D3D12: Fixed submitBlit not transitioning destination texture to COPY_DEST. Fixes #3851 . ( #3852 )
2026-07-26 18:59:25 +00:00
Branimir Karadžić
3a5d1df4ff
D3D12: Fixed initial data upload for buffers with UAV. ( #3850 )
2026-07-25 21:55:32 -07:00
Branimir Karadžić
ce18bdb6c6
Allow negative x/y in bgfx::setViewRect. ( #3848 )
2026-07-25 15:04:06 +00:00
Branimir Karadžić
7551ac61c5
D3D12: Fixed compressed texture read back with sub-block mips. ( #3847 )
2026-07-24 23:45:09 +00:00
Branimir Karadžić
f98c247765
D3D11/D3D12: Added debug info queue message dump. ( #3846 )
2026-07-24 23:29:23 +00:00
Branimir Karadžić
8e50cd586c
Fixed auto-gen mips on resolved MSAA render targets. ( #3845 )
2026-07-24 22:44:05 +00:00
Branimir Karadžić
65551a7db1
D3D12: Fix compute ping-pong barrier / per-dispatch resource state. Closes #3840 . ( #3841 )
2026-07-21 16:00:48 +00:00
Branimir Karadžić
435627021d
Added clear texture API. ( #3836 )
2026-07-16 05:41:58 +00:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Branimir Karadžić
6846333b7b
D3D12: Fixed screenshot to honor framebuffer handle and headless mode. ( #3831 )
2026-07-13 04:43:54 +00:00
Branimir Karadžić
6eb09a4a9b
Added setImage with array layer range for compute images. ( #3829 )
2026-07-13 04:19:07 +00:00
Branimir Karadžić
39a2a05a3c
Fixed warnings. ( #3830 )
2026-07-13 03:53:02 +00:00
Branimir Karadžić
7c6a7e5f00
D3D11/VK/Metal/GL: Fixed dangling framebuffer handle on destroy. ( #3827 )
2026-07-12 20:30:42 -07:00
Branimir Karadžić
c5ed0238b4
D3D11/D3D12: Fixed MSAA multi-layer resolve. ( #3826 )
2026-07-12 19:32:23 -07:00
Branimir Karadžić
1fae5a8b06
D3D11/D3D12/VK/WebGPU: Fixed blend-state, and blend factor for MRT. ( #3825 )
2026-07-13 01:43:24 +00:00