Branimir Karadžić
90f0995f8e
Rebuilt shaders. ( #3972 )
2026-09-10 23:39:39 -07:00
Branimir Karadžić
dd961560d5
Raw buffers ( #3920 )
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* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
fde976604c
Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. ( #3905 )
2026-08-19 10:12:25 -07:00
Branimir Karadžić
af4015db29
Add BGFX_CONFIG_GL_NORMALIZE_NDC_CONVENTION. ( #3875 )
2026-08-06 05:30:06 -07:00
Branimir Karadžić
67893bcf71
Rebuilt embedded shaders. ( #3796 )
2026-06-28 00:39:44 -07:00
Branimir Karadžić
90d61887ac
D3D11: Renamed dx11 to dxbc. ( #3586 )
2026-02-08 01:45:18 +00:00
Branimir Karadžić
6d8e61b16a
D3D11: Fixed shaderc. ( #3559 )
2026-01-20 06:06:05 +00:00
Branimir Karadžić
33541e4bab
D3D12: Added DXIL support. ( #3558 )
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* Added DXIL support.
* Fixed Linux build.
* Fixed mingw build.
* Fixed build.
2026-01-20 01:43:31 +00:00
Branimir Karadžić
967f7629b6
Added WGSL shaders. ( #3543 )
2026-01-10 03:31:01 +00:00
Branimir Karadžić
9d63c39a44
Rebuilt shaders. ( #3520 )
2025-12-23 04:53:36 +00:00
Бранимир Караџић
f14c14a485
Removed D3D9. ( #3191 )
2023-11-03 21:15:42 -07:00
Branimir Karadžić
f569fe32a6
Rebuilt all embedded shaders.
2021-06-06 14:51:46 -07:00
Branimir Karadžić
f27f44f974
texturev: Updated shaders.
2021-04-25 18:07:57 -07:00
Branimir Karadžić
da555b0721
Rebuild tools embedded shaders.
2021-02-26 18:49:02 -08:00
elvencache
96611dd944
Add HDR backbuffer support to texturev for viewing HDR textures
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Texturev already supports exposure/stops as a way to view details in HDR textures. But results still clip to 1.0 due to 8 bits per channel back buffer. So not viable to view in native HDR.
Add UI menu to select scRGB (f16 HDR for windows) and HDR10 (pq/st2084 and rec2020 color primaries) and add shader code to properly display image. The intent is for SDR range content to look identical across all three modes. With additional details available in HDR modes when viewed on HDR monitor.
Running into trouble compiling fs_texture_array at the moment. So skipping the changes required in that shader.
*sdf.bin.h files changed because of changes in common.sh. Could roll the hdr code into a separate hdr.sh which would leave them be if that would be better?
2018-12-29 23:10:28 -08:00
Branimir Karadžić
2a6436fbc5
Cleanup.
2018-11-02 17:18:22 -07:00
Branimir Karadžić
d32ca7682c
texturev: Added support for linear input images.
2017-12-12 17:31:22 -08:00
Branimir Karadžić
e322217bc7
texturev: Added exposure control.
2017-10-25 16:17:54 -07:00
Branimir Karadžić
369efb8a61
texturev: Rebuilt embedded shaders.
2017-07-09 11:54:24 -07:00
Branimir Karadžić
236ef4b875
Fixed shader binary truncation. Issue #1170 .
2017-06-20 20:34:41 -07:00
Branimir Karadžić
cba4ed0f04
texturev: Rebuilt embedded shaders.
2017-05-29 12:13:02 -07:00
Branimir Karadžić
a94089e29f
Added simple texture viewer tool.
2016-04-21 22:12:35 -07:00