Commit Graph

1041 Commits

Author SHA1 Message Date
Sam
e693f8f72d GL: fix data-less compressed texture arrays and stale m_immutableStorage on handle reuse (#3992) 2026-09-19 12:41:29 -07:00
Branimir Karadžić
1512f4d961 WebGL: EAC texture formats have no sRGB variant. (#3988) 2026-09-17 21:23:01 -07:00
U U U
d6890aa5c2 WebGL: Enabled EAC texture formats via WEBGL_compressed_texture_etc extension. (#3980)
EACR11/EACR11S/EACRG11/EACRG11S fell through to the default case, so on
WebGL the extension was never enabled and EAC textures silently failed
to load. Follow-up to #3487.
2026-09-17 21:07:22 -07:00
Branimir Karadžić
ca8e4528a2 GL: Fixed main back buffer sRGB state with MSAA. (#3987) 2026-09-17 21:04:27 -07:00
vrimar
3ca5a63428 Recreate the main swap chain when only its flags change on reset. (#3986)
Context::reset moves the per-surface flags (MSAA, sRGB, HiDPI) off the reset flags onto SwapChain::flags, but every backend's updateResolution gate still compared only the stripped reset flags, so a runtime MSAA change was dropped.
(cherry picked from commit 1ffb270f91a63403c069fcf652bd2411d962b437)
2026-09-18 01:05:41 +00:00
Branimir Karadžić
ee7f9f66e2 Fixed EGL headless bootstrap. D3D12: fixed explicit swap chain MSAA state. GL: Cleared and blitted texture slices. (#3981) 2026-09-15 05:56:24 +00:00
Branimir Karadžić
bd85653546 Added cube array samplers. (#3979) 2026-09-14 00:54:40 +00:00
Branimir Karadžić
8ee74e8260 Optimized encoder bind state, and uniform updates. (#3976) 2026-09-12 22:43:02 +00:00
Branimir Karadžić
7e8bb589f1 Added setUniformRef, BGFX_TEXTURE_SRGB_MUTABLE, and byte-range compute buffer bindings. (#3974) 2026-09-12 06:49:53 +00:00
Branimir Karadžić
2e51cb6aa9 Added depth control, sample mask, and read-only depth/stencil attachments. (#3971) 2026-09-11 05:22:53 +00:00
Branimir Karadžić
9b636df330 GL: Don't toggle primitive restart on WebGL. Fixes #3967. (#3969) 2026-09-07 20:58:25 +00:00
Branimir Karadžić
7293e6f75b D3D11, D3D12: swap chain, clear and subresource state fixes. GL: debug group must be pushed and popped on the same context. (#3965) 2026-09-06 00:49:55 +00:00
Branimir Karadžić
8c8b6b5692 Raised renderer baseline, and removed caps every backend now supports. (#3962) 2026-09-05 05:24:56 +00:00
Branimir Karadžić
01dbbbc08c Added swap-chain. (#3959) 2026-09-05 01:44:33 +00:00
Бранимир Караџић
340ef142c3 Enable primitive restart for strip topologies. 2026-09-01 23:47:00 +00:00
Branimir Karadžić
0432b5d3c5 Reworked blit to use regions, added buffer blit and read buffer. (#3924) 2026-08-25 03:31:09 +00:00
Branimir Karadžić
780f7bf00a Fix MSAA blit into a multisampled destination and stale MSAA resolve. (#3921) 2026-08-23 04:44:43 +00:00
Branimir Karadžić
dd961560d5 Raw buffers (#3920)
* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.

* Rebuild internal embedded shaders.

* Updated bindings.

* Rebuild embedded shaders.

* Rebuilt shaders.

* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
cffee4ee96 GLES 3.2: Various fixes. (#3914) 2026-08-21 15:51:00 +00:00
Branimir Karadžić
ada201c314 GL: Fix clear of an integer render target, and several other GLES issues. (#3912) 2026-08-21 04:06:46 +00:00
Branimir Karadžić
91b3aa3785 Fix stencil-aspect readback, depth format reporting, and blit bugs. (#3910) 2026-08-21 00:51:39 +00:00
Branimir Karadžić
d8db55f812 D3D11, D3D12, GL, VK: Resolve when blitting from sampleable MSAA surface. (#3907) 2026-08-20 05:39:04 +00:00
Branimir Karadžić
7e2f4e34c0 GL: Bind missing vertex attributes to offset 0. (#3906) 2026-08-19 14:01:40 -07:00
Branimir Karadžić
fde976604c Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. (#3905) 2026-08-19 10:12:25 -07:00
Branimir Karadžić
35a98dd645 Grow per-frame storage on-demand instead statically allocating for the maximum. (#3900) 2026-08-16 17:26:25 -07:00
Branimir Karadžić
1671c5d065 VK, GL: Fixed Uint10 vertex attribute format. (#3897) 2026-08-14 23:55:55 -07:00
Branimir Karadžić
7a09f00333 Fixed MSAA/framebuffer, format caps, stencil, and debug name issues. (#3895) 2026-08-15 06:08:05 +00:00
Branimir Karadžić
56ef37bcf8 Implemented BGFX_SAMPLER_SAMPLE_STENCIL in all backends. (#3884) 2026-08-13 15:38:58 -07:00
Branimir Karadžić
3d3b08778e Support depth-1 volume textures. (#3883) 2026-08-12 18:24:25 -07:00
Branimir Karadžić
e83814b122 GL: Restore texture blit and read-back fallbacks for OpenGL ES. (#3881) 2026-08-11 14:39:38 -07:00
Sam
56ecfded54 Fix: add missing memory barriers for compute writes (#3878)
* Fix: add missing memory barriers for compute writes

* Check define GL_TEXTURE_FETCH_BARRIER_BIT
2026-08-10 23:37:33 +00:00
Branimir Karadžić
af4015db29 Add BGFX_CONFIG_GL_NORMALIZE_NDC_CONVENTION. (#3875) 2026-08-06 05:30:06 -07:00
Branimir Karadžić
c0b161ef61 GL: Fixed render target MSAA on GLES 3.0 / WebGL 2. Fixes #3870. (#3873) 2026-08-06 00:01:17 +00:00
Branimir Karadžić
129248d16f GL: Fixed headless mode. (#3863) 2026-07-30 14:34:54 -07:00
Branimir Karadžić
7a38c5ce83 D3D11/D3D12/GL: Fixed blit ordering: submit blits after the previous framebuffer resolve and before the view clear. (#3862) 2026-07-30 18:15:29 +00:00
Branimir Karadžić
8377801ee0 Add BC4S, BC5S, BC6HU, RGB10A2U and D32FS8 texture formats. (#3857) 2026-07-29 21:25:53 +00:00
Branimir Karadžić
1862bf0480 Guard against undersized texture updates. Fix compute image views. (#3856) 2026-07-29 14:10:57 +00:00
Branimir Karadžić
f0ff45697b Fix include paths. (#3849) 2026-07-25 12:44:29 -07:00
Branimir Karadžić
ce18bdb6c6 Allow negative x/y in bgfx::setViewRect. (#3848) 2026-07-25 15:04:06 +00:00
Branimir Karadžić
ef73539985 GL: Added support for external texture. (#3839) 2026-07-17 20:44:37 +00:00
Branimir Karadžić
435627021d Added clear texture API. (#3836) 2026-07-16 05:41:58 +00:00
Branimir Karadžić
a4555482f9 Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. (#3832) 2026-07-14 05:15:13 +00:00
Branimir Karadžić
6eb09a4a9b Added setImage with array layer range for compute images. (#3829) 2026-07-13 04:19:07 +00:00
Branimir Karadžić
7c6a7e5f00 D3D11/VK/Metal/GL: Fixed dangling framebuffer handle on destroy. (#3827) 2026-07-12 20:30:42 -07:00
Branimir Karadžić
7b38346442 Added stencil write mask. (#3821) 2026-07-11 23:46:38 -07:00
vrimar
aa176c7763 Compare layout handle in vertex-stream rebind gate (#3811)
The gate compares (handle, startVertex) but not the layout handle, so draws
colliding on startVertex with different-stride layouts wrongly skip the rebind.
Fix hasVertexStreamChanged() and OpenGL's inline copy. Matches #2562.
2026-07-04 14:31:07 +00:00
Branimir Karadžić
73629ada72 Dedup bindings per encoder. (#3772) 2026-06-20 05:22:12 +00:00
Branimir Karadžić
ba2177ac1d Fixed OOB stream access on setVertexCount draw. Closes #3762. (#3763) 2026-06-16 16:15:08 +00:00
Branimir Karadžić
1dac10c2ad Fixed transcoded texture update using wrong decode/copy pitch with explicit source pitch. (#3747) 2026-06-08 23:02:33 -07:00
Branimir Karadžić
5ce8af5d4f GL: Fix texture format conversion in TextureGL::update. Closes #2956. (#3738) 2026-06-07 09:29:29 -07:00