Branimir Karadžić
01ceccf515
D3D11: Find discard instruction to enable/disable fragment shader when writing into FB without color attachment.
2015-09-10 16:32:37 -07:00
Branimir Karadžić
58f7676f7b
Added process memory usage info.
2015-09-09 17:26:55 -07:00
Branimir Karadžić
6482c8901f
Cleanup.
2015-09-04 21:20:55 -07:00
Branimir Karadžić
5d540169ac
Fixed build.
2015-09-02 16:53:08 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
818c231d49
Detect available MSAA texture formats.
2015-09-01 13:23:20 -07:00
Branimir Karadžić
641a105f5d
Added mOar texture formats.
2015-08-31 10:16:36 -07:00
Branimir Karadžić
bb89e6291c
Cleanup.
2015-08-28 20:34:14 -07:00
Branimir Karadžić
444384469d
Moar texture formats...
2015-08-28 17:41:24 -07:00
Branimir Karadžić
ece46d71bc
Cleaned texture format names.
2015-08-28 14:48:51 -07:00
Branimir Karadžić
b7ebbb07b6
Added snorm texture formats.
2015-08-27 16:35:27 -07:00
Branimir Karadžić
89e55a0c7e
Added uniform size stats.
2015-08-27 11:06:45 -07:00
Branimir Karadžić
c5adaec06c
D3D11: Fixed swap chain resize.
2015-08-26 12:44:40 -07:00
Branimir Karadžić
2c3bd9ce95
Cleanup.
2015-08-25 19:55:17 -07:00
Branimir Karadžić
125cb968fc
D3D11: Fixed frame buffer depth buffer creation.
2015-08-25 18:29:06 -07:00
Branimir Karadžić
52c89c8cc8
D3D11: Added multidraw indexed via AMD's AGS.
2015-08-25 15:39:31 -07:00
Branimir Karadžić
7c063eb4fa
Fixed compiler warning.
2015-08-22 09:38:33 -07:00
Andrew Mac
88d7afe576
Bind all depth slices of 3D textures.
2015-08-22 09:11:50 -03:00
Branimir Karadžić
63f3bd1ea2
Cleanup.
2015-08-20 12:30:59 -07:00
Branimir Karadžić
8ef8cd5d0e
Cleanup.
2015-08-19 20:51:30 -07:00
Branimir Karadžić
1e66ff0440
Added DXSDK header files.
2015-08-19 18:33:56 -07:00
Branimir Karadžić
b4c5bc8e02
Cleanup.
2015-08-17 18:09:27 -07:00
Branimir Karadžić
fc26d1c91c
Cleanup.
2015-08-16 16:14:12 -07:00
Branimir Karadžić
6d2e88567e
Cleanup.
2015-08-16 15:44:53 -07:00
Branimir Karadžić
bc2077acb0
GL: Fixed GPU timer query.
2015-08-16 15:37:46 -07:00
Branimir Karadžić
d5d21b2a87
Cleanup.
2015-08-16 10:30:29 -07:00
Branimir Karadžić
63e10f3357
D3D11: Fixed compute image mip selection.
2015-08-15 18:07:43 -07:00
Branimir Karadžić
06a865cb7b
D3D: Added state cache LRU.
2015-08-13 22:59:23 -07:00
Branimir Karadžić
38820fd732
Cleanup.
2015-08-12 12:24:30 -07:00
Branimir Karadžić
837b1f5461
D3D12: Added detection of sRGB texture formats.
2015-08-09 22:05:28 -07:00
Branimir Karadžić
e21d437c14
D3D1x: Ignore state creation debug messages.
2015-08-09 21:54:25 -07:00
Branimir Karadžić
f82f99b2a6
Fixed vertex attribute.
2015-08-07 11:37:52 -07:00
Branimir Karadžić
8da579ff99
Added vertex attrib Uint10.
2015-08-04 19:03:56 -07:00
Branimir Karadžić
6a0217bbf1
Fixed MinGW build. Issue #467 ,
2015-07-31 17:34:48 -07:00
Branimir Karadžić
5f59978e6b
Added graceful error handling during initialization.
2015-07-30 18:36:12 -07:00
Branimir Karadžić
874ff3c155
DX11: DXGI debug layers.
2015-07-29 14:49:24 -07:00
Branimir Karadžić
1fa85ccf27
Replaced bgfx::setProgram function with bgfx::submit argument. Added bgfx::touch and bgfx::getStats.
2015-07-22 18:05:11 -07:00
Branimir Karadžić
921a315c4d
Cleanup.
2015-07-16 20:28:43 -07:00
Branimir Karadžić
b98d3b6978
Added trace method to callback interface.
2015-07-16 17:39:02 -07:00
Branimir Karadžić
ff16073599
Fixed issue #445 .
2015-06-30 19:40:49 -07:00
Branimir Karadžić
4cf393bed6
Fixed MinGW warning.
2015-06-25 16:33:56 -07:00
Branimir Karadžić
e84ecf6ee8
Fixed MSVC warning.
2015-06-24 10:20:01 -07:00
Branimir Karadžić
3eb0659898
Cleanup.
2015-06-22 20:45:50 -07:00
Branimir Karadžić
5e0948c7a8
Cleanup.
2015-06-21 20:00:00 -07:00
Branimir Karadžić
5ebe50c705
Cleanup.
2015-06-18 22:33:06 -07:00
Branimir Karadžić
c80cc04445
Removed mapped constant buffers (it doesn't improve performance).
2015-06-18 20:39:16 -07:00
Branimir Karadžić
faf3164ecb
Fixed issue #436 .
2015-06-17 10:04:12 -07:00
Branimir Karadžić
466c76071a
Cleanup.
2015-06-05 10:43:43 -07:00
Branimir Karadžić
d2204e5cf2
Merge pull request #423 from mendsley/vr_viewportfix
...
VR: Fix skewed viewports with buffered eye textures
2015-06-05 09:14:19 -07:00
Matthew Endsley
05d70ea99d
VR: Fix skewed viewports with buffered eye textures
...
Bug fix for #419
Viewport calculations need to take VR eye buffer size into
account. Noticable at the older 100px boundary. Skewing still
exists at newer 8px buffer, but is harder to notice.
Eventually causes pretty bad eye strain, though.
Easily reproduced by setting the buffer to something obscenely
large, such as 2048.
2015-06-05 02:12:24 -07:00