Branimir Karadžić
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dd961560d5
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Raw buffers (#3920)
* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
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2026-08-22 20:03:12 -07:00 |
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Branimir Karadžić
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fde976604c
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Raised minimum OpenGL version to 4.3. OpenGLES to 3.0. Removed glsl-optimizer. (#3905)
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2026-08-19 10:12:25 -07:00 |
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Branimir Karadžić
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6f2716d2f4
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Rebuilt shaders.
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2023-09-30 16:54:57 -07:00 |
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Branimir Karadžić
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729c6b98ed
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Rebuilt shaders.
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2020-10-04 22:39:41 -07:00 |
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Бранимир Караџић
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73362c3989
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Rebuilt shaders.
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2019-08-10 10:26:00 -07:00 |
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Branimir Karadžić
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236ef4b875
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Fixed shader binary truncation. Issue #1170.
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2017-06-20 20:34:41 -07:00 |
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Branimir Karadžić
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ff01992cb7
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Refactored uniform types.
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2015-05-28 15:27:00 -07:00 |
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Branimir Karadžić
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4a1a31b538
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Updated glsl-optimizer.
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2014-10-11 12:32:43 -07:00 |
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Branimir Karadžić
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66890595b9
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Added serialization for vertex decl attribute enums. Binary format changes. Rebuilt all meshes and shaders.
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2014-08-17 17:20:15 -07:00 |
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Branimir Karadžić
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bc36c29f2a
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Added ability to retrieve uniforms used by shader.
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2014-04-15 19:10:56 -07:00 |
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Branimir Karadžić
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557dcef3dd
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Updated glsl-optimizer.
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2014-02-10 23:06:13 -08:00 |
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Dario Manesku
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5594e9af8c
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Added 15-shadowmaps-simple and 16-shadowmaps.
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2014-01-13 22:16:07 +01:00 |
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