Branimir Karadžić
ec6e934a2d
Sampled MSAA depth reads sample 0 through ordinary samplers. ( #4046 )
2026-10-12 16:49:19 -07:00
Branimir Karadžić
aa10f3accb
Added BGFX_CAPS_SHADER_F16. ( #4023 )
2026-10-03 23:27:25 -07:00
Branimir Karadžić
90f0995f8e
Rebuilt shaders. ( #3972 )
2026-09-10 23:39:39 -07:00
Branimir Karadžić
dd961560d5
Raw buffers ( #3920 )
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* Added raw compute buffers, resource type/dimension now comes from shader reflection. Bumped shader version to 12.
* Rebuild internal embedded shaders.
* Updated bindings.
* Rebuild embedded shaders.
* Rebuilt shaders.
* Updated bindings.
2026-08-22 20:03:12 -07:00
Branimir Karadžić
a4555482f9
Increased number of texcoord attributes, increased instance data, added int32/uint32 vertex attributes. ( #3832 )
2026-07-14 05:15:13 +00:00
Branimir Karadžić
331783cf9a
Renamed bx::uint32_min/max/clamp/cntlz/cnttz/mod to typed equivalents. ( #3692 )
2026-04-27 04:19:08 +00:00
Martijn Courteaux
b03bd2d698
[shaderc] Make SPIRV, HLSL, DXIL, Metal backends optional to allow for leaner builds. ( #3594 )
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* Make SPIRV, HLSL, DXIL, Metal backends optional to allow for leaner builds.
* New and automatic detection of available compilers to enable backends.
* Forgot to fixup Metal.
* Cleanup. Check for glsl-optimizer likewise.
2026-02-19 01:43:03 +00:00
Branimir Karadžić
562ece68a7
shaderc: Fixed DXIL compiler path. ( #3585 )
2026-02-08 01:21:16 +00:00
Branimir Karadžić
33541e4bab
D3D12: Added DXIL support. ( #3558 )
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* Added DXIL support.
* Fixed Linux build.
* Fixed mingw build.
* Fixed build.
2026-01-20 01:43:31 +00:00