Branimir Karadžić
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fd334ae583
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D3D11: Fixed crash when driver unloads when context is released.
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2018-03-13 17:41:29 -07:00 |
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Branimir Karadžić
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e38d736106
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Fixed build.
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2018-03-12 19:30:02 -07:00 |
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Branimir Karadžić
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d227f9e8bf
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Fixed memory leak.
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2018-03-12 18:56:27 -07:00 |
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Branimir Karadžić
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45c1554d56
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D3D12: DXGI usage cleanup.
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2018-03-12 17:40:16 -07:00 |
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Branimir Karadžić
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b544293958
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Cleanup.
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2018-03-12 13:23:59 -07:00 |
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Branimir Karadžić
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6e7e761a3b
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Cleanup.
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2018-03-10 15:01:22 -08:00 |
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Branimir Karadžić
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b8040bd24a
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Cleanup.
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2018-03-10 13:17:54 -08:00 |
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Branimir Karadžić
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ee2fddfa07
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Cleanup.
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2018-03-10 13:16:45 -08:00 |
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Branimir Karadžić
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35c8fb6478
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Fixed Linux build.
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2018-03-10 11:54:33 -08:00 |
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Branimir Karadžić
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480620751b
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Separating DXGI functionality from D3D11 renderer.
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2018-03-10 11:47:21 -08:00 |
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Branimir Karadžić
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664e212e3c
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D3D12: Adding dispatch indirect support.
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2018-03-09 18:20:36 -08:00 |
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Branimir Karadžić
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06a827d809
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D3D12: Adding draw indirect support.
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2018-03-09 17:42:28 -08:00 |
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Branimir Karadžić
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1c5aa7fd7e
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Cleanup.
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2018-03-06 20:52:56 -08:00 |
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Branimir Karadžić
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e7987e3340
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Cleanup.
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2018-03-06 17:52:26 -08:00 |
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Branimir Karadžić
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6fe21f1019
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MTL: Allow null fragment shader for depth only programs.
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2018-03-06 09:49:04 -08:00 |
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Branimir Karadžić
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67ad9fbbef
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Allow null fragment shader for depth only programs.
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2018-03-05 18:15:35 -08:00 |
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云风
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c5f7ad598b
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fix mingw-gcc bug like #1239 (#1345)
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2018-03-05 08:00:54 -08:00 |
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Branimir Karadžić
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f530a81498
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Cleanup.
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2018-03-04 16:22:33 -08:00 |
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Branimir Karadžić
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90aadf835b
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37-gpudrivenrendering: Fixed GL shaders.
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2018-03-04 16:11:05 -08:00 |
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Branimir Karadžić
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0480b73b96
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D3D12: Added allow tearing support.
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2018-03-02 17:57:50 -08:00 |
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Branimir Karadžić
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b4229e4a17
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Cleanup.
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2018-03-01 17:30:28 -08:00 |
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Branimir Karadžić
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6ec06fadfc
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GLES3: Fixed issue #259.
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2018-02-25 08:00:51 -08:00 |
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Branimir Karadžić
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a23933da9a
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Cleanup.
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2018-02-21 18:48:43 -08:00 |
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Branimir Karadžić
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20cba39df6
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Cleanup.
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2018-02-21 09:40:47 -08:00 |
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云风
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5e78c10358
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Add struct MemSlot for future use, See #1249 (#1342)
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2018-02-21 09:37:55 -08:00 |
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Branimir Karadžić
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627abbd9d3
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Prevent invalid texture update calls to immutable texture. Issue #1338.
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2018-02-19 09:42:02 -08:00 |
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Branimir Karadžić
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6204854b3a
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GLES3: Fixed build.
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2018-02-17 15:16:30 -08:00 |
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Branimir Karadžić
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dcc89d532a
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Reverted last commit.
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2018-02-17 14:35:08 -08:00 |
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Branimir Karadžić
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7b7311daa1
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GLES3: Fixed build.
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2018-02-17 14:08:47 -08:00 |
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Branimir Karadžić
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6ec83e0c0a
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GL: Fixed runtime patching when interpolation qualifier is used.
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2018-02-17 10:14:54 -08:00 |
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Branimir Karadžić
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fb464ba4e2
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Cleanup.
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2018-02-16 18:26:53 -08:00 |
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Branimir Karadžić
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b00ba52cd3
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Cleanup.
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2018-02-15 19:24:53 -08:00 |
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Branimir Karadžić
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a02e57f121
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D3D12: Enabled direct access textures.
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2018-02-14 17:54:19 -08:00 |
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Branimir Karadžić
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4f42f9beb3
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D3D12: Cleanup.
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2018-02-14 17:09:00 -08:00 |
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PpluX
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82dd183d24
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Android supports creating swap chains (#1332)
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2018-02-14 09:24:40 -08:00 |
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PpluX
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53af38bb83
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fix ios11 black screen when using postprocess (#1333)
ios11 requires to flush transactions before creating a new
framebuffer for full screen postproceses.
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2018-02-14 09:24:30 -08:00 |
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Branimir Karadžić
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584b8b34f0
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Added support for independent RGB channel write control.
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2018-02-13 12:35:23 -08:00 |
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Branimir Karadžić
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654160d3ee
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D3D12: Initialize instrumented device when PIX is enabled.
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2018-02-12 17:40:11 -08:00 |
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Branimir Karadžić
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03a687b1fe
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Cleanup.
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2018-02-10 15:49:30 -08:00 |
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Branimir Karadžić
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636d4bfe55
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Cleanup.
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2018-02-10 15:43:26 -08:00 |
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Branimir Karadžić
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3a8857654f
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Added ability to set offset in instance data buffer.
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2018-02-10 15:36:32 -08:00 |
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attilaz
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85c5b1e74d
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maxTextureLayers limit for Metal (#1328)
Source:
https://developer.apple.com/metal/Metal-Feature-Set-Tables.pdf
At Resources/Maximum number of layers per 1D texture array, 2D texture array, or 3D texture
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2018-02-09 09:17:05 -08:00 |
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Branimir Karadžić
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8adb5fc020
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Added maxTextureLayers to caps/limits.
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2018-02-08 16:48:54 -08:00 |
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Branimir Karadžić
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633d15cde3
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D3D11: Fixed depth texture update.
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2018-02-08 16:48:36 -08:00 |
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Branimir Karadžić
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c0847b894a
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GL: Fixed shader patching.
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2018-02-07 18:10:10 -08:00 |
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Branimir Karadžić
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b2240e9197
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D3D12: Fixed buffer state.
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2018-02-07 18:09:53 -08:00 |
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Branimir Karadžić
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372a26882b
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Detect corrupted shader.
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2018-02-07 18:09:39 -08:00 |
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Branimir Karadžić
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099e6b9e00
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D3D12: Fixed texture barrier state after destruction.
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2018-02-06 17:17:24 -08:00 |
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Branimir Karadžić
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a0fd120bc5
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DXBC: Fixed custom data encoding. Fixed operand modifier parsing.
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2018-02-06 16:37:13 -08:00 |
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Branimir Karadžić
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d925e1a4b5
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DXBC: Added immediate constant buffer support.
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2018-02-05 18:06:33 -08:00 |
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