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Merge branch 'documentation' of http://github.com/fraillt/bitsery into documentation
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@@ -26,7 +26,6 @@ template <typename S, typename T, typename std::enable_if<std::is_same<T, Player
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void serialize (S& s, T& o) {
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...
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}
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```
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Let's modify our [hello world](hello_world.md) example and add deserialization to it.
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@@ -136,4 +135,4 @@ serialize(des, res); //des-> Deserializer, data-> Player
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You have learned how to write *serialize* function for your type, that works with serialization and deserialization. You also learned that deserialization is very similar to serialization, but has runtime error checking.
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In [next chapter](composition.md) you'll learn more serialization/deserialization functions and how to compose them efficiently to add default or custom serialization/deserialization behaviour.
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In [next chapter](composition.md) you'll learn more serialization/deserialization functions and how to compose them efficiently to add default or custom serialization/deserialization behaviour.
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