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Merge pull request #11 from ArekSredzki/misc-documentation-improvements
Fix various grammatical and spelling mistakes within the docs
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@@ -23,7 +23,7 @@ All cross-platform requirements are enforced at compile time, so serialized data
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* fine-grained bit-level serialization control.
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* Easily extendable for any type.
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* Allows flexible or/and verbose syntax for better serialization control.
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* Configurable endianess support.
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* Configurable endianness support.
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* No macros.
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## Why to use bitsery
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@@ -33,12 +33,12 @@ Now let's review features in more detail.
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* **Cross-platform compatible.** if same code compiles on Android, PS3 console, and your PC either x64 or x86 architecture, you are 100% sure it works.
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To achieve this, bitsery specifically defines size of underlying data, hence syntax is *value\<2\>* (alias function *value2b*) instead or *value*, or *container2b* for element type of 16bits, eg int16_t.
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Bitsery also applies endianess transformation if nessesarry.
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* **Flexible syntax.** if you don't like like writing code with explicitly specifying underlying type size, like *container2b* or *value8b* you can use flexible syntax.
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Bitsery also applies endianness transformation if necessary.
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* **Flexible syntax.** If you don't like like writing code with explicitly specifying underlying type size, like *container2b* or *value8b*, you can use flexible syntax.
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Just include <bitsery/flexible.h> and can write like in [cereal](http://uscilab.github.io/cereal/).
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But do it on your own risk, and static assert using *assertFundamentalTypeSizes* function if you're planing to use it accross multiple platforms.
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But do it on your own risk, and static assert using *assertFundamentalTypeSizes* function if you're planing to use it across multiple platforms.
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* **Optimized for speed and space.** library itself doesn't do any allocations (except if you use backward/forward compatibility) so data writing/reading is fast as memcpy to/from your buffer.
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It also doesn't serialize any type information, all information needed is writen in your code!
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It also doesn't serialize any type information, all information needed is written in your code!
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* **No code generation required: no IDL or metadata** since it doesn't support any other formats except binary, it doesn't need any metadata.
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* **Runtime error checking on deserialization** library designed to be save with untrusted network data, that's why all overloads that work on containers has *maxSize* value, unless container is static size like *std::array*, this way bitsery ensures that no malicious data crash you.
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* **Supports forward/backward compatibility for your types** library has optional forward/backward compatibility for types implemented in *AdapterReader/Writer* by allowing to have inner data sessions inside buffer.
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@@ -65,5 +65,5 @@ Bitsery allows to use bit-level operations and has two extensions that use them:
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You want to support your custom container, its fine there is *ContainerTraits* for this, only few methods required to implement.
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To use same container for buffer writing/reading add specialization to *BufferAdapterTraits*.
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You want to customize serialization flow - use extensions, only two methods to define, and *ExtensionTraits* to further customize usage.
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* **Configurable endianess support.** default is *Little Endian*, but if your primary target is PowerPC architecture, eg. PlayStation3, just change your configuration to be *Big Endian*.
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* **Configurable endianness support.** default is *Little Endian*, but if your primary target is PowerPC architecture, eg. PlayStation3, just change your configuration to be *Big Endian*.
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* **No macros.** Not so much to say, if you are like me, then it's a feature :)
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@@ -2,11 +2,11 @@
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This is a quick guide to get **bitsery** up and running in a matter of minutes.
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The only prerequisite for running bitsery is a modern C++11 compliant compiler, such as GCC 4.9.4, clang 3.4, MSVC 2015, or newer.
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Older versions might work, but it is not tested.
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Older versions might work, but they have not been tested.
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## Get bitsery
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bitsery can be directly included in your project or installed anywhere you can access header files.
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**bitsery** can be directly included in your project or installed anywhere you can access header files.
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Grab the latest version, and include directory `bitsery_base_dir/include/` to your project.
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There's nothing to build or make - **bitsery** is header only.
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@@ -27,11 +27,14 @@ using InputAdapter = InputBufferAdapter<Buffer>;
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```
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**bitsery** is very lightweight, so we need to explicitly include what we need.
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* `<bitsery/bitsery.h>` is a core header, that includes our Serializer and Deserializer
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* `<bitsery/adapter/buffer.h>` in order to write/read data we need specific adapter, depending on what underlying buffer will be. In this example we'll be using std::vector as our buffer, so we include buffer adapter.
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* <bitsery/traits/...> traits tells library how efficiently serialize particular container.
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create alias types for *InputAdapter* and *OutputAdapter* using our vector as buffer.
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Include | Description
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--|--
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`<bitsery/bitsery.h>` | This is a core header, that includes our Serializer and Deserializer.
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`<bitsery/adapter/buffer.h>` | In order to write/read data, we need a specific adapter, depending on what underlying buffer will be. In this example, we'll be using `std::vector` as our buffer, so we include the buffer adapter.
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`<bitsery/traits/...>` | Traits tell the library how to efficiently serialize a particular container. Many common STL containers are supported out of the box.
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Create alias types for *InputAdapter* and *OutputAdapter* using our vector as buffer.
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## Add serialization method for your type
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@@ -124,4 +127,4 @@ int main() {
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}
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```
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**currently documentation and tutorial is progress, but for more usage examples see examples folder**
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**currently documentation and tutorial is progress, but for more usage examples see examples folder**
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@@ -124,7 +124,7 @@ namespace bitsery {
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void directRead(T *v, size_t count) {
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static_assert(!std::is_const<T>::value, "");
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_inputAdapter.read(reinterpret_cast<TValue *>(v), sizeof(T) * count);
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//swap each byte if nessesarry
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//swap each byte if necessary
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_swapDataBits(v, count, std::integral_constant<bool,
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Config::NetworkEndianness != details::getSystemEndianness()>{});
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}
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@@ -29,7 +29,7 @@
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namespace bitsery {
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/*
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* endianess
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* endianness
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*/
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enum class EndiannessType {
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LittleEndian,
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@@ -35,7 +35,7 @@ namespace bitsery {
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NotDefinedType(T&& ...){}
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NotDefinedType() = default;
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//define operators so that we also swallow deeper errors, to reduce error stack
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//this time will be used as iterator, so define all operators nessesarry to work with iterators
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//this time will be used as iterator, so define all operators necessary to work with iterators
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friend bool operator == (const NotDefinedType&, const NotDefinedType&) {
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return true;
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}
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@@ -134,7 +134,7 @@ public:
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}
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//since all containers .size() method returns size_t, it cannot be directly serialized, because size_t is platform dependant
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//this function returns number of bytes writen to buffer, when reading/writing size of container
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//this function returns number of bytes written to buffer, when reading/writing size of container
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static size_t containerSizeSerializedBytesCount(size_t elemsCount) {
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if (elemsCount < 0x80u)
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return 1;
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