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16 lines
1.1 KiB
Markdown
16 lines
1.1 KiB
Markdown
The grand plan for this tutorial is to learn how to serialize/deserialize any object efficiently in time and space, so you could focus on other, more interesting things.
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This tutorial will cover these main topics:
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* [Hello World](hello_world.md) how to serialize a simple struct.
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* [2 in 1](two_in_one.md) how to write one control flow for both, serialization and deserialization.
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* [Composer](composition.md) how to make your type serializable by default or override default flow.
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* [Squeeze Me!](compression.md) how to compress your data if you know what it stores.
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* [Anything is Possible](extensions.md) how to extend library for your custom container, compress geometry and more.
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* [Little or Big](endianness.md) how to change Endianness if you want best performance on PowerPC.
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In order to successfully use the library you need c++14 compatible compiler. In theory you could also use c++11 compatible compiler, but c++14 generic lambdas really change the way you can work with this library, so all tutorial sections will asume that you use c++14 compatible compiler.
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So without further ado lets start with [hello world](hello_world.md).
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