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tune exampleBrowser demo parameters
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@@ -144,7 +144,7 @@ void ClothFriction::initPhysics()
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10,10,
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0, true);
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psb->getCollisionShape()->setMargin(0.04);
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psb->getCollisionShape()->setMargin(0.06);
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psb->generateBendingConstraints(2);
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psb->setTotalMass(1);
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psb->setSpringStiffness(100);
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@@ -173,7 +173,7 @@ void ClothFriction::initPhysics()
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btVector3(+s, h, +s),
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5,5,
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0, true);
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psb2->getCollisionShape()->setMargin(0.04);
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psb2->getCollisionShape()->setMargin(0.06);
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psb2->generateBendingConstraints(2);
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psb2->setTotalMass(1);
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psb2->setSpringStiffness(100);
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@@ -41,7 +41,7 @@ public:
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void resetCamera()
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{
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float dist = 1.0;
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float dist = 2.0;
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float pitch = -8;
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float yaw = 100;
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float targetPos[3] = {0, -1.0, 0};
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@@ -93,7 +93,7 @@ void DeformableSelfCollision::initPhysics()
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{
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///create a ground
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btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(2.5), btScalar(150.)));
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groundShape->setMargin(0.0001);
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m_collisionShapes.push_back(groundShape);
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btTransform groundTransform;
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@@ -128,7 +128,7 @@ void DeformableSelfCollision::initPhysics()
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void DeformableSelfCollision::addCloth(btVector3 origin)
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// create a piece of cloth
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{
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const btScalar s = 0.3;
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const btScalar s = 0.6;
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const btScalar h = 0;
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btSoftBody* psb = btSoftBodyHelpers::CreatePatch(getDeformableDynamicsWorld()->getWorldInfo(), btVector3(-s, h, -2*s),
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@@ -140,7 +140,7 @@ void DeformableSelfCollision::addCloth(btVector3 origin)
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0, true, 0.0);
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psb->getCollisionShape()->setMargin(0.01);
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psb->getCollisionShape()->setMargin(0.02);
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psb->generateBendingConstraints(2);
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psb->setTotalMass(.5);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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