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add benchmark comparison example. change ReduceddMotorGrasp example to the real world dimensions
This commit is contained in:
@@ -402,6 +402,8 @@ SET(BulletExampleBrowser_SRCS
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../ReducedDeformableDemo/ReducedCollide.h
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../ReducedDeformableDemo/ReducedGrasp.cpp
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../ReducedDeformableDemo/ReducedGrasp.h
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../ReducedDeformableDemo/ReducedGraspBenchmark.cpp
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../ReducedDeformableDemo/ReducedGraspBenchmark.h
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../ReducedDeformableDemo/ReducedPress.cpp
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../ReducedDeformableDemo/ReducedPress.h
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../ReducedDeformableDemo/ReducedMotorGrasp.cpp
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@@ -81,6 +81,7 @@
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#include "../ReducedDeformableDemo/ReducedGrasp.h"
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#include "../ReducedDeformableDemo/ReducedPress.h"
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#include "../ReducedDeformableDemo/ReducedMotorGrasp.h"
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#include "../ReducedDeformableDemo/ReducedGraspBenchmark.h"
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#include "../InverseKinematics/InverseKinematicsExample.h"
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#ifdef B3_ENABLE_TINY_AUDIO
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@@ -234,6 +235,7 @@ static ExampleEntry gDefaultExamples[] =
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ExampleEntry(1, "Reduced Press", "Press a reduced deformable block against the ground", ReducedPressCreateFunc),
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ExampleEntry(1, "Reduced Motor Grasp", "Grasp a reduced deformable block with motor", ReducedMotorGraspCreateFunc),
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ExampleEntry(1, "Reduced Friction Slope", "Grasp a reduced deformable block", FrictionSlopeCreateFunc),
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ExampleEntry(1, "Reduced Benchmark", "Grasp a reduced deformable block", ReducedGraspBenchmarkCreateFunc),
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// ExampleEntry(1, "Simple Reduced Deformable Test", "Simple dynamics test for the reduced deformable objects", ReducedBasicTestCreateFunc),
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#ifdef INCLUDE_CLOTH_DEMOS
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@@ -162,6 +162,7 @@ void FreeFall::initPhysics()
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rsb->setDamping(damping_alpha, damping_beta);
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rsb->setTotalMass(10);
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// rsb->scale(btVector3(0.5, 0.5, 0.5));
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rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
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446
examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp
Normal file
446
examples/ReducedDeformableDemo/ReducedGraspBenchmark.cpp
Normal file
@@ -0,0 +1,446 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2019 Google Inc. http://bulletphysics.org
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "ReducedGraspBenchmark.h"
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///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
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#include "btBulletDynamicsCommon.h"
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#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
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#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBody.h"
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#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodyHelpers.h"
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#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.h"
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#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
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#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include <stdio.h> //printf debugging
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#include "../CommonInterfaces/CommonDeformableBodyBase.h"
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#include "../Utils/b3ResourcePath.h"
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static btScalar damping_alpha = 0.0;
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static btScalar damping_beta = 0.0001;
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static int num_modes = 20;
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static bool run_reduced = false;
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class ReducedGraspBenchmark : public CommonDeformableBodyBase
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{
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public:
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ReducedGraspBenchmark(struct GUIHelperInterface* helper)
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: CommonDeformableBodyBase(helper)
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{
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}
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virtual ~ReducedGraspBenchmark()
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{
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}
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void initPhysics();
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void exitPhysics();
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void resetCamera()
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{
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float dist = 10;
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float pitch = -10;
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float yaw = 90;
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float targetPos[3] = {0, 0, 0};
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m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
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}
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void stepSimulation(float deltaTime)
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{
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//use a smaller internal timestep for better stability
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float internalTimeStep = 1. / 240.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
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}
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void createGrip()
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{
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int count = 2;
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float mass = 1e6;
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btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 0.25));
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{
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,1,0));
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startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
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createRigidBody(mass, startTransform, shape);
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}
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{
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,1,-4));
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startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
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createRigidBody(mass, startTransform, shape);
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}
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}
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void Ctor_RbUpStack()
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{
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float mass = 8;
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btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
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btTransform startTransform;
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startTransform.setIdentity();
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startTransform.setOrigin(btVector3(0,9.5,0));
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btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
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rb1->setLinearVelocity(btVector3(0, 0, 0));
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rb1->setFriction(0.7);
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}
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virtual void renderScene()
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{
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CommonDeformableBodyBase::renderScene();
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btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
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for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
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{
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btSoftBody* psb = static_cast<btSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
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{
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btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
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btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
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}
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}
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}
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static void GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
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};
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void ReducedGraspBenchmark::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
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{
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btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
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if (rbs.size()<2)
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return;
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btRigidBody* rb0 = rbs[0];
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// btScalar pressTime = 0.9;
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// btScalar pressTime = 0.96;
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btScalar pressTime = 1.26;
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btScalar liftTime = 2.5;
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btScalar shiftTime = 6;
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btScalar holdTime = 7;
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btScalar dropTime = 10;
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// btScalar holdTime = 500;
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// btScalar dropTime = 1000;
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btTransform rbTransform;
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rbTransform.setIdentity();
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btVector3 translation;
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btVector3 velocity;
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btVector3 initialTranslationLeft = btVector3(0,1,0); // inner face has z=2
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btVector3 initialTranslationRight = btVector3(0,1,-4); // inner face has z=-2
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btVector3 pinchVelocityLeft = btVector3(0,0,-1);
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btVector3 pinchVelocityRight = btVector3(0,0,1);
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btVector3 liftVelocity = btVector3(0,4,0);
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btVector3 shiftVelocity = btVector3(0,0,2);
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btVector3 holdVelocity = btVector3(0,0,0);
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btVector3 openVelocityLeft = btVector3(0,0,4);
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btVector3 openVelocityRight = btVector3(0,0,-4);
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if (time < pressTime)
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{
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velocity = pinchVelocityLeft;
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translation = initialTranslationLeft + pinchVelocityLeft * time;
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}
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else if (time < liftTime)
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{
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velocity = liftVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
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}
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else if (time < shiftTime)
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{
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velocity = shiftVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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}
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else if (time < holdTime)
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{
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velocity = btVector3(0,0,0);
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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}
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else if (time < dropTime)
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{
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velocity = openVelocityLeft;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
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}
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else
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{
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velocity = holdVelocity;
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translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
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}
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rbTransform.setOrigin(translation);
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rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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rb0->setCenterOfMassTransform(rbTransform);
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rb0->setAngularVelocity(btVector3(0,0,0));
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rb0->setLinearVelocity(velocity);
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btRigidBody* rb1 = rbs[1];
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if (time < pressTime)
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{
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velocity = pinchVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * time;
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}
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else if (time < liftTime)
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{
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velocity = liftVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
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}
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else if (time < shiftTime)
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{
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velocity = shiftVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
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}
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else if (time < holdTime)
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{
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velocity = btVector3(0,0,0);
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
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}
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else if (time < dropTime)
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{
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velocity = openVelocityRight;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
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}
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else
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{
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velocity = holdVelocity;
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translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
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}
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rbTransform.setOrigin(translation);
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rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
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rb1->setCenterOfMassTransform(rbTransform);
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rb1->setAngularVelocity(btVector3(0,0,0));
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rb1->setLinearVelocity(velocity);
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rb0->setFriction(20);
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rb1->setFriction(20);
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}
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void ReducedGraspBenchmark::initPhysics()
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{
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m_guiHelper->setUpAxis(1);
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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if (run_reduced)
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{
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btReducedSoftBodySolver* solver = new btReducedSoftBodySolver();
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btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
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sol->setDeformableSolver(solver);
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m_solver = sol;
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
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}
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else
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{
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btDeformableBodySolver* solver = new btDeformableBodySolver();
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btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
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sol->setDeformableSolver(solver);
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m_solver = sol;
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m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
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}
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// btDeformableBodySolver* solver = new btDeformableBodySolver();
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// btReducedSoftBodySolver* solver = new btReducedSoftBodySolver();
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// btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
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// sol->setDeformableSolver(solver);
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// m_solver = sol;
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// m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
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btVector3 gravity = btVector3(0, -10, 0);
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m_dynamicsWorld->setGravity(gravity);
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getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
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getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
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getDeformableDynamicsWorld()->setSolverCallback(GripperDynamics);
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m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
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// create volumetric reduced deformable body
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if (run_reduced)
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{
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btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
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getDeformableDynamicsWorld()->addSoftBody(rsb);
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rsb->getCollisionShape()->setMargin(0.015);
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btTransform init_transform;
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init_transform.setIdentity();
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init_transform.setOrigin(btVector3(0, 1, -2));
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// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
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// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
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rsb->transform(init_transform);
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rsb->setStiffnessScale(100);
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rsb->setDamping(damping_alpha, damping_beta);
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rsb->setTotalMass(10);
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rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
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rsb->m_cfg.kDF = 0;
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rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
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rsb->m_sleepingThreshold = 0;
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btSoftBodyHelpers::generateBoundaryFaces(rsb);
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std::cout << "Running reduced deformable\n";
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}
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else // create full deformable cube
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{
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std::string filepath("../../../data/reduced_cube/");
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std::string filename = filepath + "cube_mesh.vtk";
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btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
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// psb->scale(btVector3(2, 2, 2));
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psb->translate(btVector3(0, 1, -2));
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psb->getCollisionShape()->setMargin(0.015);
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psb->setTotalMass(10);
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psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
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psb->m_cfg.kCHR = 1; // collision hardness with rigid body
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psb->m_cfg.kDF = .5;
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
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getDeformableDynamicsWorld()->addSoftBody(psb);
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btSoftBodyHelpers::generateBoundaryFaces(psb);
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btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
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getDeformableDynamicsWorld()->addForce(psb, gravity_force);
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m_forces.push_back(gravity_force);
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btScalar E = 10000;
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btScalar nu = 0.3;
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btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
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btScalar mu = E / (2 * (1 + nu));
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btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.02);
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// neohookean->setPoissonRatio(0.3);
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// neohookean->setYoungsModulus(25);
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neohookean->setDamping(0.01);
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psb->m_cfg.drag = 0.001;
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getDeformableDynamicsWorld()->addForce(psb, neohookean);
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m_forces.push_back(neohookean);
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std::cout << "Running full deformable\n";
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}
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getDeformableDynamicsWorld()->setImplicit(false);
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getDeformableDynamicsWorld()->setLineSearch(false);
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getDeformableDynamicsWorld()->setUseProjection(false);
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
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getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
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getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
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getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
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getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
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getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
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||||
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||||
// grippers
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||||
createGrip();
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||||
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||||
// rigid block
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||||
// Ctor_RbUpStack();
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||||
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||||
// {
|
||||
// float mass = 10;
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
||||
// btTransform startTransform;
|
||||
// startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0,4,0));
|
||||
// btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
// rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// }
|
||||
|
||||
//create a ground
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(25.), btScalar(150.)));
|
||||
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, -25, 0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setFriction(0.5);
|
||||
|
||||
//add the ground to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void ReducedGraspBenchmark::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedGraspBenchmarkCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedGraspBenchmark(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
||||
19
examples/ReducedDeformableDemo/ReducedGraspBenchmark.h
Normal file
19
examples/ReducedDeformableDemo/ReducedGraspBenchmark.h
Normal file
@@ -0,0 +1,19 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_GRASP_BENCHMARK_H
|
||||
#define _REDUCED_GRASP_BENCHMARK_H
|
||||
|
||||
class CommonExampleInterface* ReducedGraspBenchmarkCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_GRASP_BENCHMARK_H
|
||||
@@ -93,9 +93,9 @@ public:
|
||||
// float pitch = -45;
|
||||
// float yaw = 100;
|
||||
// float targetPos[3] = {0, -0.1, 0};
|
||||
float dist = 8;
|
||||
float pitch = -20;
|
||||
float yaw = 100;
|
||||
float dist = 0.4;
|
||||
float pitch = -25;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
@@ -125,14 +125,14 @@ public:
|
||||
if (dofIndex == 6)
|
||||
{
|
||||
motor->setVelocityTarget(-fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(100);
|
||||
motor->setMaxAppliedImpulse(10);
|
||||
}
|
||||
if (dofIndex == 7)
|
||||
{
|
||||
motor->setVelocityTarget(fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(100);
|
||||
motor->setMaxAppliedImpulse(10);
|
||||
}
|
||||
motor->setMaxAppliedImpulse(200);
|
||||
motor->setMaxAppliedImpulse(25);
|
||||
}
|
||||
}
|
||||
dofIndex += mb->getLink(link).m_dofCount;
|
||||
@@ -186,11 +186,11 @@ public:
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), fDrawFlags::Faces);// deformableWorld->getDrawFlags());
|
||||
}
|
||||
for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
{
|
||||
int index = rsb->m_contactNodesList[p];
|
||||
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
}
|
||||
// for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
// {
|
||||
// int index = rsb->m_contactNodesList[p];
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -241,10 +241,11 @@ void ReducedMotorGrasp::initPhysics()
|
||||
int numLinks = 2;
|
||||
// btVector3 linkHalfExtents(0.02, 0.018, .003);
|
||||
// btVector3 baseHalfExtents(0.02, 0.002, .002);
|
||||
btVector3 linkHalfExtents(1, 1, 0.15);
|
||||
btVector3 baseHalfExtents(0.5, 0.35, 0.35);
|
||||
btVector3 linkHalfExtents(0.03, 0.04, 0.006);
|
||||
btVector3 baseHalfExtents(0.02, 0.015, 0.015);
|
||||
btVector3 basePosition(0, 0.3, 0);
|
||||
// btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 0.05f,0.f), baseHalfExtents, linkHalfExtents, false);
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 5.f,0.f), baseHalfExtents, linkHalfExtents, false);
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), basePosition, baseHalfExtents, linkHalfExtents, false);
|
||||
|
||||
mbC->setCanSleep(canSleep);
|
||||
mbC->setHasSelfCollision(selfCollide);
|
||||
@@ -316,19 +317,22 @@ void ReducedMotorGrasp::initPhysics()
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
|
||||
btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
rsb->getCollisionShape()->setMargin(0.001);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 0.5, 0));
|
||||
init_transform.setOrigin(btVector3(0, 0.1, 0));
|
||||
// init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, 0, SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->scale(btVector3(0.075, 0.075, 0.075)); // roughly about 10cm x 10cm x 10cm
|
||||
rsb->setTotalMass(1); // about 200 gram
|
||||
|
||||
// rsb->setRigidVelocity(btVector3(0, 1, 0));
|
||||
|
||||
@@ -359,8 +363,8 @@ void ReducedMotorGrasp::initPhysics()
|
||||
SliderParams slider("Moving velocity", &sGripperVerticalVelocity);
|
||||
// slider.m_minVal = -.02;
|
||||
// slider.m_maxVal = .02;
|
||||
slider.m_minVal = -.5;
|
||||
slider.m_maxVal = .5;
|
||||
slider.m_minVal = -.2;
|
||||
slider.m_maxVal = .2;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user