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https://github.com/bulletphysics/bullet3.git
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improve premake4 build in case X11 headers are missing
improve video_sync_mp4.py example
allow to create a heightfield from file or programmatically in C++ robotics api. Example:
{
b3RobotSimulatorCreateCollisionShapeArgs shapeArgs;
shapeArgs.m_shapeType = GEOM_HEIGHTFIELD;
bool useFile = true;
if (useFile)
{
shapeArgs.m_fileName = "D:/dev/bullet3/data/heightmaps/gimp_overlay_out.png";
shapeArgs.m_meshScale.setValue(.05, .05, 1);
}
else
{
shapeArgs.m_numHeightfieldColumns = 256;
shapeArgs.m_numHeightfieldRows = 256;
shapeArgs.m_meshScale.setValue(.05, .05, 1);
shapeArgs.m_heightfieldData.resize(shapeArgs.m_numHeightfieldRows * shapeArgs.m_numHeightfieldColumns);
double heightPerturbationRange = 0.05;
for (int j = 0; j<int(shapeArgs.m_numHeightfieldColumns / 2); j++)
{
for (int i = 0; i < (int(shapeArgs.m_numHeightfieldRows / 2)); i++)
{
double height = ((double)rand() / (RAND_MAX)) * heightPerturbationRange;
shapeArgs.m_heightfieldData[2 * i + 2 * j * shapeArgs.m_numHeightfieldRows] = height;
shapeArgs.m_heightfieldData[2 * i + 1 + 2 * j * shapeArgs.m_numHeightfieldRows] = height;
shapeArgs.m_heightfieldData[2 * i + (2 * j + 1) * shapeArgs.m_numHeightfieldRows] = height;
shapeArgs.m_heightfieldData[2 * i + 1 + (2 * j + 1) * shapeArgs.m_numHeightfieldRows] = height;
}
}
}
int shape = sim->createCollisionShape(shapeArgs.m_shapeType, shapeArgs);
b3RobotSimulatorCreateMultiBodyArgs bodyArgs;
bodyArgs.m_baseCollisionShapeIndex = shape;
int groundId = sim->createMultiBody(bodyArgs);
int texId = sim->loadTexture(shapeArgs.m_fileName);
b3RobotSimulatorChangeVisualShapeArgs args;
args.m_objectUniqueId = groundId;
args.m_linkIndex = -1;
args.m_textureUniqueId = texId;
sim->changeVisualShape(args);
}
This commit is contained in:
@@ -43,6 +43,21 @@
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configuration{}
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end
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function initX11()
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if os.is("Linux") then
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if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
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links{"X11","pthread"}
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else
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print("No X11/X.h found, using dynamic loading of X11")
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includedirs {
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projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
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}
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defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
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links {"dl","pthread"}
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end
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end
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end
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function initGlew()
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configuration {}
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@@ -63,8 +78,9 @@
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if os.is("Linux") then
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configuration{"Linux"}
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initX11()
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if _OPTIONS["enable_system_glx"] then --# and (os.isdir("/usr/include") and os.isfile("/usr/include/GL/glx.h")) then
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links{"X11","pthread"}
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links{"pthread"}
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print("Using system GL/glx.h")
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else
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print("Using glad_glx")
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@@ -86,18 +102,4 @@
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configuration{}
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end
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function initX11()
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if os.is("Linux") then
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if _OPTIONS["enable_system_x11"] and (os.isdir("/usr/include") and os.isfile("/usr/include/X11/X.h")) then
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links{"X11","pthread"}
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else
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print("No X11/X.h found, using dynamic loading of X11")
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includedirs {
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projectRootDir .. "examples/ThirdPartyLibs/optionalX11"
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}
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defines {"DYNAMIC_LOAD_X11_FUNCTIONS"}
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links {"dl","pthread"}
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end
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end
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end
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@@ -2309,6 +2309,29 @@ int b3RobotSimulatorClientAPI_NoDirect::createCollisionShape(int shapeType, stru
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scalarToDouble3(args.m_meshScale, meshScale);
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shapeIndex = b3CreateCollisionShapeAddMesh(command, args.m_fileName, meshScale);
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}
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if (shapeType == GEOM_HEIGHTFIELD)
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{
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double meshScale[3];
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scalarToDouble3(args.m_meshScale, meshScale);
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if (args.m_fileName)
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{
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shapeIndex = b3CreateCollisionShapeAddHeightfield(command, args.m_fileName, meshScale, args.m_heightfieldTextureScaling);
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}
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else
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{
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if (args.m_heightfieldData.size() && args.m_numHeightfieldRows>0 && args.m_numHeightfieldColumns>0)
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{
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shapeIndex = b3CreateCollisionShapeAddHeightfield2(sm, command, meshScale, args.m_heightfieldTextureScaling,
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&args.m_heightfieldData[0],
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args.m_numHeightfieldRows,
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args.m_numHeightfieldColumns,
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args.m_replaceHeightfieldIndex);
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}
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}
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}
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if (shapeType == GEOM_PLANE)
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{
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double planeConstant = 0;
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@@ -471,12 +471,23 @@ struct b3RobotSimulatorCreateCollisionShapeArgs
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btVector3 m_meshScale;
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btVector3 m_planeNormal;
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int m_flags;
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double m_heightfieldTextureScaling;
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btAlignedObjectArray<float> m_heightfieldData;
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int m_numHeightfieldRows;
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int m_numHeightfieldColumns;
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int m_replaceHeightfieldIndex;
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b3RobotSimulatorCreateCollisionShapeArgs()
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: m_shapeType(-1),
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m_radius(0.5),
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m_height(1),
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m_fileName(NULL),
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m_flags(0)
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m_flags(0),
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m_heightfieldTextureScaling(1),
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m_numHeightfieldRows(0),
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m_numHeightfieldColumns(0),
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m_replaceHeightfieldIndex(-1)
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{
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m_halfExtents.m_floats[0] = 1;
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m_halfExtents.m_floats[1] = 1;
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@@ -2,10 +2,15 @@ import pybullet as p
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import time
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import pybullet_data
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#Once the video is recorded, you can extract all individual frames using ffmpeg
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#mkdir frames
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#ffmpeg -i test.mp4 "frames/out-%03d.png"
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#by default, PyBullet runs at 240Hz
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p.connect(p.GUI, options="--mp4=\"test.mp4\" --mp4fps=240")
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p.connect(p.GUI, options="--width=1920 --height=1080 --mp4=\"test.mp4\" --mp4fps=240")
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p.setAdditionalSearchPath(pybullet_data.getDataPath())
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p.configureDebugVisualizer(p.COV_ENABLE_GUI,0)
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p.configureDebugVisualizer(p.COV_ENABLE_SINGLE_STEP_RENDERING,1)
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p.loadURDF("plane.urdf")
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