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improve premake4 build in case X11 headers are missing
improve video_sync_mp4.py example
allow to create a heightfield from file or programmatically in C++ robotics api. Example:
{
b3RobotSimulatorCreateCollisionShapeArgs shapeArgs;
shapeArgs.m_shapeType = GEOM_HEIGHTFIELD;
bool useFile = true;
if (useFile)
{
shapeArgs.m_fileName = "D:/dev/bullet3/data/heightmaps/gimp_overlay_out.png";
shapeArgs.m_meshScale.setValue(.05, .05, 1);
}
else
{
shapeArgs.m_numHeightfieldColumns = 256;
shapeArgs.m_numHeightfieldRows = 256;
shapeArgs.m_meshScale.setValue(.05, .05, 1);
shapeArgs.m_heightfieldData.resize(shapeArgs.m_numHeightfieldRows * shapeArgs.m_numHeightfieldColumns);
double heightPerturbationRange = 0.05;
for (int j = 0; j<int(shapeArgs.m_numHeightfieldColumns / 2); j++)
{
for (int i = 0; i < (int(shapeArgs.m_numHeightfieldRows / 2)); i++)
{
double height = ((double)rand() / (RAND_MAX)) * heightPerturbationRange;
shapeArgs.m_heightfieldData[2 * i + 2 * j * shapeArgs.m_numHeightfieldRows] = height;
shapeArgs.m_heightfieldData[2 * i + 1 + 2 * j * shapeArgs.m_numHeightfieldRows] = height;
shapeArgs.m_heightfieldData[2 * i + (2 * j + 1) * shapeArgs.m_numHeightfieldRows] = height;
shapeArgs.m_heightfieldData[2 * i + 1 + (2 * j + 1) * shapeArgs.m_numHeightfieldRows] = height;
}
}
}
int shape = sim->createCollisionShape(shapeArgs.m_shapeType, shapeArgs);
b3RobotSimulatorCreateMultiBodyArgs bodyArgs;
bodyArgs.m_baseCollisionShapeIndex = shape;
int groundId = sim->createMultiBody(bodyArgs);
int texId = sim->loadTexture(shapeArgs.m_fileName);
b3RobotSimulatorChangeVisualShapeArgs args;
args.m_objectUniqueId = groundId;
args.m_linkIndex = -1;
args.m_textureUniqueId = texId;
sim->changeVisualShape(args);
}
This commit is contained in:
@@ -471,12 +471,23 @@ struct b3RobotSimulatorCreateCollisionShapeArgs
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btVector3 m_meshScale;
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btVector3 m_planeNormal;
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int m_flags;
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double m_heightfieldTextureScaling;
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btAlignedObjectArray<float> m_heightfieldData;
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int m_numHeightfieldRows;
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int m_numHeightfieldColumns;
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int m_replaceHeightfieldIndex;
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b3RobotSimulatorCreateCollisionShapeArgs()
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: m_shapeType(-1),
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m_radius(0.5),
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m_height(1),
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m_fileName(NULL),
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m_flags(0)
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m_flags(0),
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m_heightfieldTextureScaling(1),
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m_numHeightfieldRows(0),
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m_numHeightfieldColumns(0),
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m_replaceHeightfieldIndex(-1)
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{
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m_halfExtents.m_floats[0] = 1;
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m_halfExtents.m_floats[1] = 1;
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