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https://github.com/bulletphysics/bullet3.git
synced 2026-09-15 14:54:28 +00:00
Merge branch 'master' of github.com:erwincoumans/bullet3
This commit is contained in:
@@ -1174,6 +1174,17 @@ bool UrdfParser::parseDeformable(UrdfModel& model, tinyxml2::XMLElement* config,
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}
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deformable.m_repulsionStiffness = urdfLexicalCast<double>(repulsion_xml->Attribute("value"));
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}
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XMLElement* grav_xml = config->FirstChildElement("gravity_factor");
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if (grav_xml)
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{
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if (!grav_xml->Attribute("value"))
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{
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logger->reportError("gravity_factor element must have value attribute");
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return false;
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}
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deformable.m_gravFactor = urdfLexicalCast<double>(grav_xml->Attribute("value"));
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}
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XMLElement* spring_xml = config->FirstChildElement("spring");
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if (spring_xml)
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@@ -228,6 +228,7 @@ struct UrdfDeformable
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double m_collisionMargin;
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double m_friction;
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double m_repulsionStiffness;
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double m_gravFactor;
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SpringCoeffcients m_springCoefficients;
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LameCoefficients m_corotatedCoefficients;
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@@ -237,7 +238,7 @@ struct UrdfDeformable
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std::string m_simFileName;
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btHashMap<btHashString, std::string> m_userData;
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UrdfDeformable() : m_mass(1.), m_collisionMargin(0.02), m_friction(1.), m_repulsionStiffness(0.5), m_visualFileName(""), m_simFileName("")
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UrdfDeformable() : m_mass(1.), m_collisionMargin(0.02), m_friction(1.), m_repulsionStiffness(0.5), m_gravFactor(1.), m_visualFileName(""), m_simFileName("")
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{
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}
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};
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@@ -413,6 +413,15 @@ B3_SHARED_API int b3LoadSoftBodySetRepulsionStiffness(b3SharedMemoryCommandHandl
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return 0;
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}
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B3_SHARED_API int b3LoadSoftBodySetGravityFactor(b3SharedMemoryCommandHandle commandHandle, double gravFactor)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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b3Assert(command->m_type == CMD_LOAD_SOFT_BODY);
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command->m_loadSoftBodyArguments.m_gravFactor = gravFactor;
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command->m_updateFlags |= LOAD_SOFT_BODY_SET_GRAVITY_FACTOR;
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return 0;
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}
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B3_SHARED_API int b3LoadSoftBodySetSelfCollision(b3SharedMemoryCommandHandle commandHandle, int useSelfCollision)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*)commandHandle;
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@@ -1655,7 +1655,9 @@ struct PhysicsServerCommandProcessorInternalData
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#ifndef SKIP_DEFORMABLE_BODY
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btSoftBody* m_pickedSoftBody;
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btDeformableMousePickingForce* m_mouseForce;
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btScalar m_maxPickingForce;
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btDeformableBodySolver* m_deformablebodySolver;
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btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
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#endif
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@@ -1685,6 +1687,7 @@ struct PhysicsServerCommandProcessorInternalData
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//data for picking objects
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class btRigidBody* m_pickedBody;
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int m_savedActivationState;
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class btTypedConstraint* m_pickedConstraint;
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class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point;
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@@ -1727,6 +1730,9 @@ struct PhysicsServerCommandProcessorInternalData
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m_solver(0),
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m_collisionConfiguration(0),
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#ifndef SKIP_DEFORMABLE_BODY
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m_pickedSoftBody(0),
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m_mouseForce(0),
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m_maxPickingForce(0.3),
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m_deformablebodySolver(0),
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#endif
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m_dynamicsWorld(0),
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@@ -8428,7 +8434,10 @@ void constructUrdfDeformable(const struct SharedMemoryCommand& clientCmd, UrdfDe
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{
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deformable.m_repulsionStiffness = loadSoftBodyArgs.m_repulsionStiffness;
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}
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if (clientCmd.m_updateFlags & LOAD_SOFT_BODY_SET_GRAVITY_FACTOR)
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{
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deformable.m_gravFactor = loadSoftBodyArgs.m_gravFactor;
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}
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#endif
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}
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@@ -8641,14 +8650,17 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
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// turn on the collision flag for deformable
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// collision between deformable and rigid
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psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
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// turn on face contact only for multibodies
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// turn on face contact for multibodies
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
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/// turn on face contact for rigid body
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psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDF;
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// collion between deformable and deformable and self-collision
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psb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
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psb->setCollisionFlags(0);
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psb->setTotalMass(deformable.m_mass);
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psb->setSelfCollision(useSelfCollision);
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psb->setSpringStiffness(deformable.m_repulsionStiffness);
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psb->setGravityFactor(deformable.m_gravFactor);
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psb->initializeFaceTree();
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}
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#endif //SKIP_DEFORMABLE_BODY
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@@ -10949,7 +10961,7 @@ bool PhysicsServerCommandProcessor::processApplyExternalForceCommand(const struc
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int link = clientCmd.m_externalForceArguments.m_linkIds[i];
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btVector3 forceWorld = isLinkFrame ? mb->getLink(link).m_cachedWorldTransform.getBasis() * tmpForce : tmpForce;
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btVector3 relPosWorld = isLinkFrame ? mb->getLink(link).m_cachedWorldTransform.getBasis() * tmpPosition : tmpPosition - mb->getBaseWorldTransform().getOrigin();
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btVector3 relPosWorld = isLinkFrame ? mb->getLink(link).m_cachedWorldTransform.getBasis() * tmpPosition : tmpPosition - mb->getLink(link).m_cachedWorldTransform.getOrigin();
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mb->addLinkForce(link, forceWorld);
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mb->addLinkTorque(link, relPosWorld.cross(forceWorld));
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//b3Printf("apply link force of %f,%f,%f at %f,%f,%f\n", forceWorld[0],forceWorld[1],forceWorld[2], positionLocal[0],positionLocal[1],positionLocal[2]);
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@@ -13775,10 +13787,15 @@ void PhysicsServerCommandProcessor::physicsDebugDraw(int debugDrawFlags)
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}
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}
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struct MyResultCallback : public btCollisionWorld::ClosestRayResultCallback
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{
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int m_faceId;
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MyResultCallback(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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: btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld)
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: btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
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m_faceId(-1)
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{
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}
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@@ -13786,8 +13803,37 @@ struct MyResultCallback : public btCollisionWorld::ClosestRayResultCallback
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{
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return true;
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}
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virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult& rayResult, bool normalInWorldSpace)
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{
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//caller already does the filter on the m_closestHitFraction
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btAssert(rayResult.m_hitFraction <= m_closestHitFraction);
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m_closestHitFraction = rayResult.m_hitFraction;
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m_collisionObject = rayResult.m_collisionObject;
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if (rayResult.m_localShapeInfo)
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{
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m_faceId = rayResult.m_localShapeInfo->m_triangleIndex;
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}
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else
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{
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m_faceId = -1;
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}
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if (normalInWorldSpace)
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{
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m_hitNormalWorld = rayResult.m_hitNormalLocal;
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}
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else
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{
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///need to transform normal into worldspace
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m_hitNormalWorld = m_collisionObject->getWorldTransform().getBasis() * rayResult.m_hitNormalLocal;
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}
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m_hitPointWorld.setInterpolate3(m_rayFromWorld, m_rayToWorld, rayResult.m_hitFraction);
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return rayResult.m_hitFraction;
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}
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};
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bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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if (m_data->m_dynamicsWorld == 0)
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@@ -13843,6 +13889,31 @@ bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, cons
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world->addMultiBodyConstraint(p2p);
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m_data->m_pickingMultiBodyPoint2Point = p2p;
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}
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else
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{
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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//deformable/soft body?
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btSoftBody* psb = (btSoftBody*)btSoftBody::upcast(rayCallback.m_collisionObject);
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if (psb)
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{
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld)
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{
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int face_id = rayCallback.m_faceId;
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if (face_id >= 0 && face_id < psb->m_faces.size())
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{
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m_data->m_pickedSoftBody = psb;
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psb->setActivationState(DISABLE_DEACTIVATION);
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const btSoftBody::Face& f = psb->m_faces[face_id];
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btDeformableMousePickingForce* mouse_force = new btDeformableMousePickingForce(100, 0, f, pickPos, m_data->m_maxPickingForce);
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m_data->m_mouseForce = mouse_force;
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deformWorld->addForce(psb, mouse_force);
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}
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}
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}
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#endif
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}
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}
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// pickObject(pickPos, rayCallback.m_collisionObject);
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@@ -13886,6 +13957,21 @@ bool PhysicsServerCommandProcessor::movePickedBody(const btVector3& rayFromWorld
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m_data->m_pickingMultiBodyPoint2Point->setPivotInB(newPivotB);
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}
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#ifndef SKIP_DEFORMABLE_BODY
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if (m_data->m_pickedSoftBody)
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{
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if (m_data->m_pickedSoftBody && m_data->m_mouseForce)
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{
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btVector3 newPivot;
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btVector3 dir = rayToWorld - rayFromWorld;
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dir.normalize();
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dir *= m_data->m_oldPickingDist;
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newPivot = rayFromWorld + dir;
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m_data->m_mouseForce->setMousePos(newPivot);
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}
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}
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#endif
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return false;
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}
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@@ -13907,6 +13993,20 @@ void PhysicsServerCommandProcessor::removePickingConstraint()
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delete m_data->m_pickingMultiBodyPoint2Point;
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m_data->m_pickingMultiBodyPoint2Point = 0;
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}
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#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
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//deformable/soft body?
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btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
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if (deformWorld && m_data->m_mouseForce)
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{
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deformWorld->removeForce(m_data->m_pickedSoftBody, m_data->m_mouseForce);
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delete m_data->m_mouseForce;
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m_data->m_mouseForce = 0;
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m_data->m_pickedSoftBody = 0;
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}
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#endif
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}
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void PhysicsServerCommandProcessor::enableCommandLogging(bool enable, const char* fileName)
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@@ -515,6 +515,7 @@ enum EnumLoadSoftBodyUpdateFlags
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LOAD_SOFT_BODY_SIM_MESH = 1<<15,
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LOAD_SOFT_BODY_SET_REPULSION_STIFFNESS = 1<<16,
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LOAD_SOFT_BODY_SET_DAMPING_SPRING_MODE = 1<<17,
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LOAD_SOFT_BODY_SET_GRAVITY_FACTOR = 1<<18,
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};
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enum EnumSimParamInternalSimFlags
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@@ -549,6 +550,7 @@ struct LoadSoftBodyArgs
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int m_useFaceContact;
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char m_simFileName[MAX_FILENAME_LENGTH];
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double m_repulsionStiffness;
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double m_gravFactor;
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};
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struct b3LoadSoftBodyResultArgs
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@@ -68,7 +68,7 @@ public:
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btSoftBody::Node& n = psb->m_nodes[j];
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size_t id = n.index;
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btScalar mass = (n.m_im == 0) ? 0 : 1. / n.m_im;
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btVector3 scaled_force = scale * m_gravity * mass;
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btVector3 scaled_force = scale * m_gravity * mass * m_softBodies[i]->m_gravityFactor;
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force[id] += scaled_force;
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}
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}
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@@ -228,6 +228,7 @@ void btSoftBody::initDefaults()
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m_softSoftCollision = false;
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m_maxSpeedSquared = 0;
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m_repulsionStiffness = 0.5;
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m_gravityFactor = 1;
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m_fdbvnt = 0;
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}
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@@ -3445,6 +3446,11 @@ void btSoftBody::setSpringStiffness(btScalar k)
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m_repulsionStiffness = k;
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}
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void btSoftBody::setGravityFactor(btScalar gravFactor)
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{
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m_gravityFactor = gravFactor;
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}
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void btSoftBody::initializeDmInverse()
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{
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btScalar unit_simplex_measure = 1./6.;
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@@ -821,6 +821,7 @@ public:
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btScalar m_maxSpeedSquared;
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btAlignedObjectArray<btVector3> m_quads; // quadrature points for collision detection
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btScalar m_repulsionStiffness;
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btScalar m_gravityFactor;
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btAlignedObjectArray<btVector3> m_X; // initial positions
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btAlignedObjectArray<btVector4> m_renderNodesInterpolationWeights;
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@@ -1169,6 +1170,7 @@ public:
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void applyClusters(bool drift);
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void dampClusters();
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void setSpringStiffness(btScalar k);
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void setGravityFactor(btScalar gravFactor);
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void initializeDmInverse();
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void updateDeformation();
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void advanceDeformation();
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