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@@ -737,7 +737,7 @@ void btKinematicCharacterController::playerStep(btCollisionWorld* collisionWorld
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}
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// quick check...
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if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0))
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if (!m_useWalkDirection && (m_velocityTimeInterval <= 0.0 || m_walkDirection.fuzzyZero()))
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{
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// printf("\n");
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return; // no motion
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