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https://github.com/bulletphysics/bullet3.git
synced 2026-08-29 22:48:27 +00:00
Add support for teleporting deformables
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@@ -9814,6 +9814,33 @@ bool PhysicsServerCommandProcessor::processInitPoseCommand(const struct SharedMe
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body->m_rigidBody->setAngularVelocity(baseAngVel);
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}
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}
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if (body && body->m_softBody)
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{
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if (clientCmd.m_updateFlags & INIT_POSE_HAS_BASE_LINEAR_VELOCITY)
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{
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body->m_softBody->setLinearVelocity(baseLinVel);
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}
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if (clientCmd.m_updateFlags & INIT_POSE_HAS_BASE_ANGULAR_VELOCITY)
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{
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body->m_softBody->setAngularVelocity(baseAngVel);
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}
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if (clientCmd.m_updateFlags & INIT_POSE_HAS_INITIAL_POSITION)
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{
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(basePos);
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body->m_softBody->transform(tr);
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}
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if (clientCmd.m_updateFlags & INIT_POSE_HAS_INITIAL_ORIENTATION)
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{
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btTransform tr;
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tr.setIdentity();
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tr.setRotation(baseOrn);
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body->m_softBody->transform(tr);
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}
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}
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syncPhysicsToGraphics2();
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@@ -998,9 +998,43 @@ void btSoftBody::setVolumeDensity(btScalar density)
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setVolumeMass(volume * density / 6);
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}
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//
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btVector3 btSoftBody::getLinearVelocity()
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{
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btVector3 total_momentum = btVector3(0,0,0);
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for (int i = 0; i < m_nodes.size(); ++i)
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{
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btScalar mass = m_nodes[i].m_im == 0 ? 0 : 1.0/m_nodes[i].m_im;
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total_momentum += mass * m_nodes[i].m_v;
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}
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btScalar total_mass = getTotalMass();
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return total_mass == 0 ? total_momentum : total_momentum / total_mass;
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}
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//
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void btSoftBody::setLinearVelocity(const btVector3& linVel)
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{
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btVector3 old_vel = getLinearVelocity();
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btVector3 diff = linVel - old_vel;
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for (int i = 0; i < m_nodes.size(); ++i)
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m_nodes[i].m_v += diff;
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}
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//
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void btSoftBody::setAngularVelocity(const btVector3& angVel)
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{
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btVector3 old_vel = getLinearVelocity();
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btVector3 com = getCenterOfMass();
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for (int i = 0; i < m_nodes.size(); ++i)
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{
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m_nodes[i].m_v = angVel.cross(m_nodes[i].m_x - com) + old_vel;
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}
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}
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//
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void btSoftBody::transform(const btTransform& trs)
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{
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btVector3 com = getCenterOfMass();
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const btScalar margin = getCollisionShape()->getMargin();
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ATTRIBUTE_ALIGNED16(btDbvtVolume)
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vol;
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@@ -1008,8 +1042,8 @@ void btSoftBody::transform(const btTransform& trs)
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for (int i = 0, ni = m_nodes.size(); i < ni; ++i)
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{
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Node& n = m_nodes[i];
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n.m_x = trs * n.m_x;
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n.m_q = trs * n.m_q;
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n.m_x = trs * (n.m_x - com) + com;
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n.m_q = trs * (n.m_q - com) + com;
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n.m_n = trs.getBasis() * n.m_n;
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vol = btDbvtVolume::FromCR(n.m_x, margin);
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@@ -965,6 +965,12 @@ public:
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void setVolumeMass(btScalar mass);
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/* Set volume density (using tetrahedrons) */
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void setVolumeDensity(btScalar density);
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/* Get the linear velocity of the center of mass */
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btVector3 getLinearVelocity();
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/* Set the linear velocity of the center of mass */
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void setLinearVelocity(const btVector3& linVel);
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/* Set the angular velocity of the center of mass */
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void setAngularVelocity(const btVector3& angVel);
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/* Transform */
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void transform(const btTransform& trs);
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/* Translate */
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