c++ example for reduced deformable object

This commit is contained in:
jingyuc
2021-11-01 16:10:27 -04:00
parent df661fde15
commit d7fb9e8a92
3 changed files with 597 additions and 18 deletions

View File

@@ -27,6 +27,9 @@ int main(int argc, char* argv[])
printf("Cannot connect\n");
return -1;
}
sim->resetSimulation(RESET_USE_DEFORMABLE_WORLD);
//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
//sim->connect(eCONNECT_UDP, "localhost", 1234);
sim->configureDebugVisualizer(COV_ENABLE_GUI, 0);
@@ -48,10 +51,23 @@ int main(int argc, char* argv[])
//b3BodyInfo bodyInfo;
//sim->getBodyInfo(blockId,&bodyInfo);
sim->loadURDF("plane.urdf");
{
int planeUID = sim->loadURDF("plane.urdf");
btVector3 basePosition = btVector3(0, 0, -5);
btQuaternion baseOrientation = btQuaternion(0, 0, 0, 1);
sim->resetBasePositionAndOrientation(planeUID, basePosition, baseOrientation);
}
MinitaurSetup minitaur;
int minitaurUid = minitaur.setupMinitaur(sim, btVector3(0, 0, .3));
{
int deformableUID = sim->loadURDF("reduced_cube/reduced_cube.urdf");
// int deformableUID = sim->loadURDF("torus_deform.urdf");
btVector3 basePosition = btVector3(0, 0, 10);
btQuaternion baseOrientation = btQuaternion(0, 0, 0, 1);
sim->resetBasePositionAndOrientation(deformableUID, basePosition, baseOrientation);
}
// MinitaurSetup minitaur;
// int minitaurUid = minitaur.setupMinitaur(sim, btVector3(0, 0, .3));
//b3RobotSimulatorLoadUrdfFileArgs args;
//args.m_startPosition.setValue(2,0,1);
@@ -107,15 +123,15 @@ int main(int argc, char* argv[])
if (e.m_keyCode == 'm')
{
if (minitaurLogId < 0 && e.m_keyState & eButtonTriggered)
{
minitaurLogId = sim->startStateLogging(STATE_LOGGING_MINITAUR, "simlog.bin");
}
if (minitaurLogId >= 0 && e.m_keyState & eButtonReleased)
{
sim->stopStateLogging(minitaurLogId);
minitaurLogId = -1;
}
// if (minitaurLogId < 0 && e.m_keyState & eButtonTriggered)
// {
// minitaurLogId = sim->startStateLogging(STATE_LOGGING_MINITAUR, "simlog.bin");
// }
// if (minitaurLogId >= 0 && e.m_keyState & eButtonReleased)
// {
// sim->stopStateLogging(minitaurLogId);
// minitaurLogId = -1;
// }
}
if (e.m_keyCode == 'r' && e.m_keyState & eButtonTriggered)
@@ -135,7 +151,7 @@ int main(int argc, char* argv[])
yaw += 0.1;
btVector3 basePos;
btQuaternion baseOrn;
sim->getBasePositionAndOrientation(minitaurUid, basePos, baseOrn);
// sim->getBasePositionAndOrientation(minitaurUid, basePos, baseOrn);
sim->resetDebugVisualizerCamera(distance, -20, yaw, basePos);
}
b3Clock::usleep(1000. * 1000. * fixedTimeStep);

View File

@@ -120,6 +120,10 @@
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
#include "BulletSoftBody/btDeformableBodySolver.h"
#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBody.h"
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodyHelpers.h"
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.h"
#endif //SKIP_DEFORMABLE_BODY
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
@@ -1664,6 +1668,7 @@ struct PhysicsServerCommandProcessorInternalData
btDeformableMousePickingForce* m_mouseForce;
btScalar m_maxPickingForce;
btDeformableBodySolver* m_deformablebodySolver;
btReducedSoftBodySolver* m_reducedSoftBodySolver;
btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
#endif
@@ -2723,11 +2728,19 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
if (flags & RESET_USE_DEFORMABLE_WORLD)
{
#ifndef SKIP_DEFORMABLE_BODY
m_data->m_deformablebodySolver = new btDeformableBodySolver();
// deformable
// m_data->m_deformablebodySolver = new btDeformableBodySolver();
// btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
// m_data->m_solver = solver;
// solver->setDeformableSolver(m_data->m_deformablebodySolver);
// m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
// reduced deformable
m_data->m_reducedSoftBodySolver = new btReducedSoftBodySolver();
btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
m_data->m_solver = solver;
solver->setDeformableSolver(m_data->m_deformablebodySolver);
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
solver->setDeformableSolver(m_data->m_reducedSoftBodySolver);
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_reducedSoftBodySolver);
#endif
}
@@ -3616,7 +3629,8 @@ bool PhysicsServerCommandProcessor::loadUrdf(const char* fileName, const btVecto
{
bool use_self_collision = false;
use_self_collision = (flags & CUF_USE_SELF_COLLISION);
return processDeformable(u2b.getDeformableModel(), pos, orn, bodyUniqueIdPtr, bufferServerToClient, bufferSizeInBytes, globalScaling, use_self_collision);
// return processDeformable(u2b.getDeformableModel(), pos, orn, bodyUniqueIdPtr, bufferServerToClient, bufferSizeInBytes, globalScaling, use_self_collision);
return processReducedDeformable(u2b.getDeformableModel(), pos, orn, bodyUniqueIdPtr, bufferServerToClient, bufferSizeInBytes, globalScaling, use_self_collision);
}
bool ok = processImportedObjects(fileName, bufferServerToClient, bufferSizeInBytes, useMultiBody, flags, u2b);
if (ok)
@@ -8936,6 +8950,7 @@ void constructUrdfDeformable(const struct SharedMemoryCommand& clientCmd, UrdfDe
bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision)
{
std::cout << "---process dformable!!\n";
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
btSoftBody* psb = NULL;
CommonFileIOInterface* fileIO(m_data->m_pluginManager.getFileIOInterface());
@@ -9453,6 +9468,552 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
m_data->m_pluginManager.addNotification(notification);
}
#endif
std::cout << "---deformable processed!!\n";
return true;
}
bool PhysicsServerCommandProcessor::processReducedDeformable(const UrdfDeformable& deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision)
{
std::cout << "---process reduced deformable!!\n";
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
btReducedSoftBody* rsb = NULL;
CommonFileIOInterface* fileIO(m_data->m_pluginManager.getFileIOInterface());
char relativeFileName[1024];
char pathPrefix[1024];
pathPrefix[0] = 0;
if (fileIO->findResourcePath(deformable.m_visualFileName.c_str(), relativeFileName, 1024))
{
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
}
const std::string& error_message_prefix = "";
std::string out_found_filename, out_found_sim_filename;
int out_type(0), out_sim_type(0);
// std::cout << relativeFileName << "\n";
std::cout << pathPrefix << "\n";
bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
if (!deformable.m_simFileName.empty())
{
bool foundSimMesh = UrdfFindMeshFile(fileIO, pathPrefix, deformable.m_simFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
}
else
{
out_sim_type = out_type;
out_found_sim_filename = out_found_filename;
}
std::cout << "out_sim_type: " << out_sim_type << "\n";
if (out_sim_type == UrdfGeometry::FILE_OBJ)
{
// std::vector<tinyobj::shape_t> shapes;
// tinyobj::attrib_t attribute;
// std::string err = tinyobj::LoadObj(attribute, shapes, out_found_sim_filename.c_str(), "", fileIO);
// if (!shapes.empty())
// {
// const tinyobj::shape_t& shape = shapes[0];
// btAlignedObjectArray<btScalar> vertices;
// btAlignedObjectArray<int> indices;
// for (int i = 0; i < attribute.vertices.size(); i++)
// {
// vertices.push_back(attribute.vertices[i]);
// }
// for (int i = 0; i < shape.mesh.indices.size(); i++)
// {
// indices.push_back(shape.mesh.indices[i].vertex_index);
// }
// int numTris = shape.mesh.indices.size() / 3;
// if (numTris > 0)
// {
// {
// btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
// if (softWorld)
// {
// psb = btSoftBodyHelpers::CreateFromTriMesh(softWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
// if (!psb)
// {
// printf("Load deformable failed\n");
// return false;
// }
// }
// }
// {
// btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
// if (deformWorld)
// {
// psb = btSoftBodyHelpers::CreateFromTriMesh(deformWorld->getWorldInfo(), &vertices[0], &indices[0], numTris);
// if (!psb)
// {
// printf("Load deformable failed\n");
// return false;
// }
// }
// }
// }
// }
// #ifndef SKIP_DEFORMABLE_BODY
// btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
// if (deformWorld && deformable.m_springCoefficients.elastic_stiffness > 0.)
// {
// btDeformableLagrangianForce* springForce =
// new btDeformableMassSpringForce(deformable.m_springCoefficients.elastic_stiffness,
// deformable.m_springCoefficients.damping_stiffness,
// !deformable.m_springCoefficients.damp_all_directions,
// deformable.m_springCoefficients.bending_stiffness);
// deformWorld->addForce(psb, springForce);
// m_data->m_lf.push_back(springForce);
// }
// #endif
}
else if (out_sim_type == UrdfGeometry::FILE_VTK)
{
#ifndef SKIP_DEFORMABLE_BODY
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
std::cout << "out_found_sim_filename = " << out_found_sim_filename << "\n";
rsb = btReducedSoftBodyHelpers::createFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
if (!rsb)
{
printf("Load reduced deformable failed\n");
return false;
}
// load modes, reduced stiffness matrix
rsb->setReducedModes(6, 1, rsb->m_nodes.size());
btReducedSoftBodyHelpers::readReducedDeformableInfoFromFiles(rsb, pathPrefix);
// btScalar corotated_mu(0.), corotated_lambda(0.);
// corotated_mu = deformable.m_corotatedCoefficients.mu;
// corotated_lambda = deformable.m_corotatedCoefficients.lambda;
// if (corotated_mu > 0 || corotated_lambda > 0)
// {
// btDeformableLagrangianForce* corotatedForce = new btDeformableCorotatedForce(corotated_mu, corotated_lambda);
// deformWorld->addForce(psb, corotatedForce);
// m_data->m_lf.push_back(corotatedForce);
// }
// btScalar neohookean_mu, neohookean_lambda, neohookean_damping;
// neohookean_mu = deformable.m_neohookeanCoefficients.mu;
// neohookean_lambda = deformable.m_neohookeanCoefficients.lambda;
// neohookean_damping = deformable.m_neohookeanCoefficients.damping;
// if (neohookean_mu > 0 || neohookean_lambda > 0)
// {
// btDeformableLagrangianForce* neohookeanForce = new btDeformableNeoHookeanForce(neohookean_mu, neohookean_lambda, neohookean_damping);
// deformWorld->addForce(psb, neohookeanForce);
// m_data->m_lf.push_back(neohookeanForce);
// }
// btScalar spring_elastic_stiffness, spring_damping_stiffness, spring_bending_stiffness;
// spring_elastic_stiffness = deformable.m_springCoefficients.elastic_stiffness;
// spring_damping_stiffness = deformable.m_springCoefficients.damping_stiffness;
// spring_bending_stiffness = deformable.m_springCoefficients.bending_stiffness;
// if (spring_elastic_stiffness > 0.)
// {
// btDeformableLagrangianForce* springForce = new btDeformableMassSpringForce(spring_elastic_stiffness, spring_damping_stiffness, true, spring_bending_stiffness);
// deformWorld->addForce(psb, springForce);
// m_data->m_lf.push_back(springForce);
// }
}
#endif
}
std::cout << "finished here\n";
b3ImportMeshData meshData;
if (rsb != NULL)
{
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
// load render mesh
if ((out_found_sim_filename != out_found_filename) || ((out_sim_type == UrdfGeometry::FILE_OBJ)))
{
// load render mesh
if (!m_data->m_useAlternativeDeformableIndexing)
{
float rgbaColor[4] = { 1,1,1,1 };
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(
out_found_filename.c_str(), meshData, fileIO))
{
for (int v = 0; v < meshData.m_gfxShape->m_numvertices; v++)
{
btSoftBody::RenderNode n;
n.m_x.setValue(
meshData.m_gfxShape->m_vertices->at(v).xyzw[0],
meshData.m_gfxShape->m_vertices->at(v).xyzw[1],
meshData.m_gfxShape->m_vertices->at(v).xyzw[2]);
n.m_uv1.setValue(meshData.m_gfxShape->m_vertices->at(v).uv[0],
meshData.m_gfxShape->m_vertices->at(v).uv[1],
0.);
n.m_normal.setValue(meshData.m_gfxShape->m_vertices->at(v).normal[0],
meshData.m_gfxShape->m_vertices->at(v).normal[1],
meshData.m_gfxShape->m_vertices->at(v).normal[2]);
rsb->m_renderNodes.push_back(n);
}
for (int f = 0; f < meshData.m_gfxShape->m_numIndices; f += 3)
{
btSoftBody::RenderFace ff;
ff.m_n[0] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 0)];
ff.m_n[1] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 1)];
ff.m_n[2] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 2)];
rsb->m_renderFaces.push_back(ff);
}
}
}
else
{
tinyobj::attrib_t attribute;
std::vector<tinyobj::shape_t> shapes;
std::string err = tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
for (int s = 0; s < (int)shapes.size(); s++)
{
tinyobj::shape_t& shape = shapes[s];
int faceCount = shape.mesh.indices.size();
int vertexCount = attribute.vertices.size() / 3;
for (int v = 0; v < vertexCount; v++)
{
btSoftBody::RenderNode n;
n.m_x = btVector3(attribute.vertices[3 * v], attribute.vertices[3 * v + 1], attribute.vertices[3 * v + 2]);
rsb->m_renderNodes.push_back(n);
}
for (int f = 0; f < faceCount; f += 3)
{
if (f < 0 && f >= int(shape.mesh.indices.size()))
{
continue;
}
tinyobj::index_t v_0 = shape.mesh.indices[f];
tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
btSoftBody::RenderFace ff;
ff.m_n[0] = &rsb->m_renderNodes[v_0.vertex_index];
ff.m_n[1] = &rsb->m_renderNodes[v_1.vertex_index];
ff.m_n[2] = &rsb->m_renderNodes[v_2.vertex_index];
rsb->m_renderFaces.push_back(ff);
}
}
}
if (out_sim_type == UrdfGeometry::FILE_VTK)
{
btSoftBodyHelpers::interpolateBarycentricWeights(rsb);
}
else if (out_sim_type == UrdfGeometry::FILE_OBJ)
{
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
}
}
else
{
rsb->m_renderNodes.resize(0);
}
std::cout << "checkpoint 1\n";
#endif
#ifndef SKIP_DEFORMABLE_BODY
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
// btVector3 gravity = m_data->m_dynamicsWorld->getGravity();
// btDeformableLagrangianForce* gravityForce = new btDeformableGravityForce(gravity);
// deformWorld->addForce(rsb, gravityForce);
// m_data->m_lf.push_back(gravityForce);
btScalar collision_hardness = 1;
rsb->m_cfg.kKHR = collision_hardness;
rsb->m_cfg.kCHR = collision_hardness;
rsb->m_cfg.kDF = deformable.m_friction;
if (deformable.m_springCoefficients.bending_stiffness)
{
rsb->generateBendingConstraints(deformable.m_springCoefficients.bending_stride);
}
btSoftBody::Material* pm = rsb->appendMaterial();
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
// turn on the collision flag for deformable
// collision between deformable and rigid
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
// turn on face contact for multibodies
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
/// turn on face contact for rigid body
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDF;
// collion between deformable and deformable and self-collision
rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
rsb->setCollisionFlags(0);
rsb->setTotalMass(deformable.m_mass);
rsb->setSelfCollision(useSelfCollision);
rsb->setSpringStiffness(deformable.m_repulsionStiffness);
rsb->setGravityFactor(deformable.m_gravFactor);
rsb->setCacheBarycenter(deformable.m_cache_barycenter);
rsb->initializeFaceTree();
}
std::cout << "checkpoint 2\n";
#endif //SKIP_DEFORMABLE_BODY
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
btSoftBody::Material* pm = rsb->appendMaterial();
pm->m_kLST = 0.5;
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
rsb->generateBendingConstraints(2, pm);
rsb->m_cfg.piterations = 20;
rsb->m_cfg.kDF = 0.5;
//turn on softbody vs softbody collision
rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
rsb->randomizeConstraints();
rsb->setTotalMass(deformable.m_mass, true);
}
#endif //SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
rsb->scale(btVector3(scale, scale, scale));
// rsb->rotate(orn);
// rsb->translate(pos);
btTransform init_transform;
init_transform.setOrigin(pos);
init_transform.setRotation(orn);
rsb->transform(init_transform);
rsb->getCollisionShape()->setMargin(deformable.m_collisionMargin);
rsb->getCollisionShape()->setUserPointer(rsb);
#ifndef SKIP_DEFORMABLE_BODY
if (deformWorld)
{
deformWorld->addSoftBody(rsb);
}
else
#endif //SKIP_DEFORMABLE_BODY
{
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
if (softWorld)
{
softWorld->addSoftBody(rsb);
}
}
std::cout << "get here!!!\n";
*bodyUniqueId = m_data->m_bodyHandles.allocHandle();
std::cout << "bodyUniqueId: " << *bodyUniqueId;
InternalBodyHandle* bodyHandle = m_data->m_bodyHandles.getHandle(*bodyUniqueId);
bodyHandle->m_softBody = rsb;
rsb->setUserIndex2(*bodyUniqueId);
b3VisualShapeData visualShape;
visualShape.m_objectUniqueId = *bodyUniqueId;
visualShape.m_linkIndex = -1;
visualShape.m_visualGeometryType = URDF_GEOM_MESH;
//dimensions just contains the scale
visualShape.m_dimensions[0] = 1;
visualShape.m_dimensions[1] = 1;
visualShape.m_dimensions[2] = 1;
//filename
strncpy(visualShape.m_meshAssetFileName, relativeFileName, VISUAL_SHAPE_MAX_PATH_LEN);
visualShape.m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN - 1] = 0;
//position and orientation
visualShape.m_localVisualFrame[0] = 0;
visualShape.m_localVisualFrame[1] = 0;
visualShape.m_localVisualFrame[2] = 0;
visualShape.m_localVisualFrame[3] = 0;
visualShape.m_localVisualFrame[4] = 0;
visualShape.m_localVisualFrame[5] = 0;
visualShape.m_localVisualFrame[6] = 1;
//color and ids to be set by the renderer
visualShape.m_rgbaColor[0] = 1;
visualShape.m_rgbaColor[1] = 1;
visualShape.m_rgbaColor[2] = 1;
visualShape.m_rgbaColor[3] = 1;
visualShape.m_tinyRendererTextureId = -1;
visualShape.m_textureUniqueId = -1;
visualShape.m_openglTextureId = -1;
if (meshData.m_gfxShape)
{
int texUid1 = -1;
if (meshData.m_textureHeight > 0 && meshData.m_textureWidth > 0 && meshData.m_textureImage1)
{
texUid1 = m_data->m_guiHelper->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
}
visualShape.m_openglTextureId = texUid1;
int shapeUid1 = m_data->m_guiHelper->registerGraphicsShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0], meshData.m_gfxShape->m_numvertices, &meshData.m_gfxShape->m_indices->at(0), meshData.m_gfxShape->m_numIndices, B3_GL_TRIANGLES, texUid1);
rsb->getCollisionShape()->setUserIndex(shapeUid1);
float position[4] = { 0,0,0,1 };
float orientation[4] = { 0,0,0,1 };
float color[4] = { 1,1,1,1 };
float scaling[4] = { 1,1,1,1 };
int instanceUid = m_data->m_guiHelper->registerGraphicsInstance(shapeUid1, position, orientation, color, scaling);
rsb->setUserIndex(instanceUid);
if (m_data->m_enableTinyRenderer)
{
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
visualShape.m_tinyRendererTextureId = texUid2;
int linkIndex = -1;
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
visualShape,
&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
meshData.m_gfxShape->m_numvertices,
&meshData.m_gfxShape->m_indices->at(0),
meshData.m_gfxShape->m_numIndices,
B3_GL_TRIANGLES,
texUid2,
rsb->getBroadphaseHandle()->getUid(),
*bodyUniqueId,
linkIndex);
rsb->setUserIndex3(softBodyGraphicsShapeUid);
}
delete meshData.m_gfxShape;
meshData.m_gfxShape = 0;
}
else
{
//m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
btAlignedObjectArray<GLInstanceVertex> gfxVertices;
btAlignedObjectArray<int> indices;
int strideInBytes = 9 * sizeof(float);
gfxVertices.resize(rsb->m_faces.size() * 3);
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
{
for (int k = 0; k < 3; k++) // Foreach vertex on a face
{
int currentIndex = i * 3 + k;
for (int j = 0; j < 3; j++)
{
gfxVertices[currentIndex].xyzw[j] = rsb->m_faces[i].m_n[k]->m_x[j];
}
for (int j = 0; j < 3; j++)
{
gfxVertices[currentIndex].normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
}
for (int j = 0; j < 2; j++)
{
gfxVertices[currentIndex].uv[j] = btFabs(btFabs(10. * rsb->m_faces[i].m_n[k]->m_x[j]));
}
indices.push_back(currentIndex);
}
}
if (gfxVertices.size() && indices.size())
{
int red = 173;
int green = 199;
int blue = 255;
int texWidth = 256;
int texHeight = 256;
btAlignedObjectArray<unsigned char> texels;
texels.resize(texWidth* texHeight * 3);
for (int i = 0; i < texWidth * texHeight * 3; i++)
texels[i] = 255;
for (int i = 0; i < texWidth; i++)
{
for (int j = 0; j < texHeight; j++)
{
int a = i < texWidth / 2 ? 1 : 0;
int b = j < texWidth / 2 ? 1 : 0;
if (a == b)
{
texels[(i + j * texWidth) * 3 + 0] = red;
texels[(i + j * texWidth) * 3 + 1] = green;
texels[(i + j * texWidth) * 3 + 2] = blue;
}
}
}
int texId = m_data->m_guiHelper->registerTexture(&texels[0], texWidth, texHeight);
visualShape.m_openglTextureId = texId;
int shapeId = m_data->m_guiHelper->registerGraphicsShape(&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texId);
b3Assert(shapeId >= 0);
rsb->getCollisionShape()->setUserIndex(shapeId);
if (m_data->m_enableTinyRenderer)
{
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(&texels[0], texWidth, texHeight);
visualShape.m_tinyRendererTextureId = texUid2;
int linkIndex = -1;
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
visualShape,
&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texUid2,
rsb->getBroadphaseHandle()->getUid(),
*bodyUniqueId,
linkIndex);
rsb->setUserIndex3(softBodyGraphicsShapeUid);
}
}
}
btAlignedObjectArray<btVector3> vertices;
btAlignedObjectArray<btVector3> normals;
if (rsb->m_renderNodes.size() == 0)
{
rsb->m_renderNodes.resize(rsb->m_faces.size()*3);
vertices.resize(rsb->m_faces.size() * 3);
normals.resize(rsb->m_faces.size() * 3);
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
{
for (int k = 0; k < 3; k++) // Foreach vertex on a face
{
int currentIndex = i * 3 + k;
for (int j = 0; j < 3; j++)
{
rsb->m_renderNodes[currentIndex].m_x[j] = rsb->m_faces[i].m_n[k]->m_x[j];
}
for (int j = 0; j < 3; j++)
{
rsb->m_renderNodes[currentIndex].m_normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
}
for (int j = 0; j < 2; j++)
{
rsb->m_renderNodes[currentIndex].m_uv1[j] = btFabs(10*rsb->m_faces[i].m_n[k]->m_x[j]);
}
rsb->m_renderNodes[currentIndex].m_uv1[2] = 0;
vertices[currentIndex] = rsb->m_faces[i].m_n[k]->m_x;
normals[currentIndex] = rsb->m_faces[i].m_n[k]->m_n;
}
}
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
}
else
{
vertices.resize(rsb->m_renderNodes.size());
normals.resize(rsb->m_renderNodes.size());
for (int i = 0; i < rsb->m_renderNodes.size(); i++) // Foreach face
{
vertices[i] = rsb->m_renderNodes[i].m_x;
normals[i] = rsb->m_renderNodes[i].m_normal;
}
}
m_data->m_pluginManager.getRenderInterface()->updateShape(rsb->getUserIndex3(), &vertices[0], vertices.size(), &normals[0], normals.size());
if (!deformable.m_name.empty())
{
bodyHandle->m_bodyName = deformable.m_name;
}
else
{
int pos = strlen(relativeFileName) - 1;
while (pos >= 0 && relativeFileName[pos] != '/')
{
pos--;
}
btAssert(strlen(relativeFileName) - pos - 5 > 0);
std::string object_name(std::string(relativeFileName).substr(pos + 1, strlen(relativeFileName) - 5 - pos));
bodyHandle->m_bodyName = object_name;
}
b3Notification notification;
notification.m_notificationType = BODY_ADDED;
notification.m_bodyArgs.m_bodyUniqueId = *bodyUniqueId;
m_data->m_pluginManager.addNotification(notification);
}
#endif
std::cout << "---reduced deformable processed!!\n";
// exit(123);
return true;
}
@@ -10689,7 +11250,8 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
if (deformWorld)
{
deformWorld->getWorldInfo().m_gravity = grav;
// deformWorld->getWorldInfo().m_gravity = grav;
deformWorld->setGravity(grav);
for (int i = 0; i < m_data->m_lf.size(); ++i)
{
btDeformableLagrangianForce* force = m_data->m_lf[i];

View File

@@ -109,6 +109,7 @@ protected:
bool processImportedObjects(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags, class URDFImporterInterface& u2b);
bool processDeformable(const UrdfDeformable& deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision);
bool processReducedDeformable(const UrdfDeformable& deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision);
bool supportsJointMotor(class btMultiBody* body, int linkIndex);